public SetRangedSiegeWeaponState( RangedSiegeWeapon rangedSiegeWeapon, RangedSiegeWeapon.WeaponState state) { this.RangedSiegeWeapon = rangedSiegeWeapon; this.State = state; }
protected override bool OnRead() { bool bufferReadValid = true; this.RangedSiegeWeapon = GameNetworkMessage.ReadMissionObjectReferenceFromPacket(ref bufferReadValid) as RangedSiegeWeapon; this.State = (RangedSiegeWeapon.WeaponState)GameNetworkMessage.ReadIntFromPacket(CompressionMission.RangedSiegeWeaponStateCompressionInfo, ref bufferReadValid); return(bufferReadValid); }