コード例 #1
0
        public FrostDemon(MapSection section) : base(EnemyTypes.FrostDemon, EnemyConstants.GetFrostDemonProperties(), "Entities/FrostDemon.png", section)
        {
            _ai = new RangeAI(this, EnemyConstants.FrostDemonAggroRange, EnemyConstants.FrostDemonWanderLength, new RangeAttack(this, 14, 17, MissileTypes.FrostDemonMissile, EnemyConstants.FrostDemonMissileCooldown));

            HitboxSize  = 0.93f;
            Width       = 64;
            Height      = 64;
            AttackRange = 400;

            Animations = new AnimationList();
            var spawnAnimation = new Animation(AnimationTypes.Spawn);

            spawnAnimation.AddFrame(new Rectangle(0, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.05), SpawnedFunc);
            Animations.Add(spawnAnimation);

            var walkAnimation = new Animation(AnimationTypes.Move);

            walkAnimation.AddFrame(new Rectangle(TextureSize * 0, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            walkAnimation.AddFrame(new Rectangle(TextureSize * 1, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            walkAnimation.AddFrame(new Rectangle(TextureSize * 2, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            walkAnimation.AddFrame(new Rectangle(TextureSize * 3, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            walkAnimation.AddFrame(new Rectangle(TextureSize * 4, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            walkAnimation.AddFrame(new Rectangle(TextureSize * 5, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            walkAnimation.AddFrame(new Rectangle(TextureSize * 6, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            walkAnimation.AddFrame(new Rectangle(TextureSize * 7, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            Animations.Add(walkAnimation);

            var attackAnimation = new Animation(AnimationTypes.Attack);

            attackAnimation.AddFrame(new Rectangle(TextureSize * 0, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            attackAnimation.AddFrame(new Rectangle(TextureSize * 1, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            attackAnimation.AddFrame(new Rectangle(TextureSize * 2, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            attackAnimation.AddFrame(new Rectangle(TextureSize * 3, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            attackAnimation.AddFrame(new Rectangle(TextureSize * 4, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            attackAnimation.AddFrame(new Rectangle(TextureSize * 5, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25), AttackedFunc);
            attackAnimation.AddFrame(new Rectangle(TextureSize * 6, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            attackAnimation.AddFrame(new Rectangle(TextureSize * 7, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            attackAnimation.AddFrame(new Rectangle(TextureSize * 7, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.05), DoneAttackingFunc);
            Animations.Add(attackAnimation);

            var dieAnimation = new Animation(AnimationTypes.Death);

            dieAnimation.AddFrame(new Rectangle(TextureSize * 0, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25), OnDeath);
            dieAnimation.AddFrame(new Rectangle(TextureSize * 1, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 2, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 3, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 4, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 5, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 6, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 7, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 0, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 1, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 2, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 3, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 4, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 5, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 6, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            dieAnimation.AddFrame(new Rectangle(TextureSize * 7, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25), OnDeathFinished);
            Animations.Add(dieAnimation);
        }
コード例 #2
0
        public Archer(MapSection section) : base(EnemyTypes.Archer, EnemyConstants.GetArcherProperties(), "Entities/Archer.png", section)
        {
            _ai = new RangeAI(this, EnemyConstants.ArcherAggroRange, EnemyConstants.ArcherWanderLength, new RangeAttack(this, 12, 18, MissileTypes.Arrow, EnemyConstants.ArcherArrowCooldown));

            HitboxSize  = 0.93f;
            Width       = 64;
            Height      = 64;
            AttackRange = 625;

            Animations = new AnimationList();
            var spawnAnimation = new Animation(AnimationTypes.Spawn);

            spawnAnimation.AddFrame(new Rectangle(0, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.05), SpawnedFunc);
            Animations.Add(spawnAnimation);

            var walkAnimation = new Animation(AnimationTypes.Move);

            walkAnimation.AddFrame(new Rectangle(TextureSize * 0, TextureSize * 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            walkAnimation.AddFrame(new Rectangle(TextureSize * 1, TextureSize * 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            walkAnimation.AddFrame(new Rectangle(TextureSize * 2, TextureSize * 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            walkAnimation.AddFrame(new Rectangle(TextureSize * 3, TextureSize * 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            Animations.Add(walkAnimation);

            var attackAnimation = new Animation(AnimationTypes.Attack);

            attackAnimation.AddFrame(new Rectangle(TextureSize * 0, TextureSize * 1, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            attackAnimation.AddFrame(new Rectangle(TextureSize * 1, TextureSize * 1, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            attackAnimation.AddFrame(new Rectangle(TextureSize * 2, TextureSize * 1, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25), AttackedFunc);
            attackAnimation.AddFrame(new Rectangle(TextureSize * 2, TextureSize * 1, TextureSize, TextureSize), TimeSpan.FromSeconds(0.05), DoneAttackingFunc);
            Animations.Add(attackAnimation);

            var hitAnimation = new Animation(AnimationTypes.Damaged);

            hitAnimation.AddFrame(new Rectangle(TextureSize * 3, TextureSize * 1, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25));
            Animations.Add(hitAnimation);

            var dieAnimation = new Animation(AnimationTypes.Death);

            dieAnimation.AddFrame(new Rectangle(TextureSize * 3, TextureSize * 1, TextureSize, TextureSize), TimeSpan.FromSeconds(0.35), OnDeath);
            dieAnimation.AddFrame(new Rectangle(TextureSize * 3, TextureSize * 1, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25), OnDeathFinished);
            Animations.Add(dieAnimation);
        }