public void initializeCards() { String magicNum, numOne, numTwo, numThree; RandomizerReverse rr = gameObject.GetComponent <RandomizerReverse>(); magicNum = PlayerPrefs.GetInt("TargetNumber").ToString(); numOne = PlayerPrefs.GetInt("NumberOne").ToString(); numTwo = PlayerPrefs.GetInt("NumberTwo").ToString(); numThree = PlayerPrefs.GetInt("NumberThree").ToString(); numberOne.GetComponent <CanvasGroup>().alpha = 1f; numberOne.GetComponent <Drag>().active = true; numberTwo.GetComponent <CanvasGroup>().alpha = 1f; numberTwo.GetComponent <Drag>().active = true; numberThree.GetComponent <CanvasGroup>().alpha = 1f; numberThree.GetComponent <Drag>().active = true; magicNumber.GetComponentInChildren <Text>().text = magicNum; numberOne.GetComponentInChildren <Text>().text = numOne;; numberTwo.GetComponentInChildren <Text>().text = numTwo; numberThree.GetComponentInChildren <Text>().text = numThree; answerOne.GetComponentInChildren <Text>().text = ""; answerTwo.GetComponentInChildren <Text>().text = ""; answerThree.GetComponentInChildren <Text>().text = ""; answerFour.GetComponentInChildren <Text>().text = ""; answerFive.GetComponentInChildren <Text>().text = ""; rr.GenButton(); }
// Start is called before the first frame update void Start() { countInTime = 3; StartCoroutine(countIn()); RandomizerReverse rr = gameObject.GetComponent <RandomizerReverse>(); rr.GenButton(); }