コード例 #1
0
ファイル: AudioGroup.cs プロジェクト: PickupPup/Pickup-Pup
 public AudioGroup(params AudioFile[] files)
 {
     checkFileQueue();
     foreach (AudioFile file in files)
     {
         fileQueue.Enqueue(file);
     }
 }
コード例 #2
0
        public void RandomizedQueueTest()
        {
            for (var k = 0; k < 9; k++)
            {
                var q = new RandomizedQueue<string>();

                var items = new List<string>
                {
                    "0",
                    "1",
                    "2",
                    "3",
                    "4",
                    "5",
                    "6",
                    "7",
                    "8",
                    "9"
                };

                foreach (var item in items)
                {
                    q.Enqueue(item);
                }

                var array = new List<string>();
                for (var i = 0; i < k; i++)
                {
                    array.Add(q.Dequeue());
                }

                Assert.AreEqual(k, array.Distinct().Count());
            }
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: syned/Algoritms
        static void Main(string[] args)
        {
            var queue = new RandomizedQueue<string>();
            queue.Enqueue("Item1");
            queue.Enqueue("Item2");
            queue.Enqueue("Item3");
            queue.Enqueue("Item4");
            queue.Enqueue("Item5");
            queue.Enqueue("Item6");
            queue.Enqueue("Item7");

            foreach (var item in queue)
            {
                Console.WriteLine(item);
            }

            for (int i = 0; i < 7; i++)
            {
                Console.WriteLine(queue.Dequeue());
            }
        }
コード例 #4
0
	void initCyclingAudio () {
		_sweeteners = new RandomizedQueue<AudioFile>();
		_swells = new RandomizedQueue<AudioFile>();
		_GUIclicks = new RandomizedQueue<AudioFile>();
		_matey = new RandomizedQueue<AudioFile>();
		_ambienceMain = new RandomizedQueue<AudioFile>();
		_ambienceTutorial = new RandomizedQueue<AudioFile>();
		_swabbie = new RandomizedQueue<AudioFile>();
		_firstMate = new RandomizedQueue<AudioFile>();
		_swabbieSpeech = new RandomizedQueue<AudioFile>();
		_quarterMaster = new RandomizedQueue<AudioFile>();
		_rigger = new RandomizedQueue<AudioFile>();
		_secondMate = new RandomizedQueue<AudioFile>();
		_oj = new RandomizedQueue<AudioFile>();
		_sadieAhoy = new RandomizedQueue<AudioFile>();
		_sadieTalk = new RandomizedQueue<AudioFile>();
		_shipmaster = new RandomizedQueue<AudioFile>();
		// Init Queue's with sound files
		List<AudioFile> list = new List<AudioFile>();
		// Get all deck music
		playEvents.TryGetValue ("onesoundtrackevery100to200seconds",out list);
		foreach (AudioFile track in list) {
			_swells.Enqueue (track);
		}
		playEvents.TryGetValue ("every8to20seconds",out list);
		foreach (AudioFile track in list) {
			_sweeteners.Enqueue (track);
		}
		// Get all GUI click sounds
		playEvents.TryGetValue ("GUI Click",out list);
		foreach (AudioFile track in list) {
			_GUIclicks.Enqueue (track);
		}
		// Get all matey sounds
		playEvents.TryGetValue ("MateyButton",out list);
		foreach (AudioFile track in list) {
			_matey.Enqueue (track);
		}
		// Get ambience
		playEvents.TryGetValue ("EnterTutorial",out list);
		foreach (AudioFile track in list) {
			_ambienceTutorial.Enqueue (track);
		}
		playEvents.TryGetValue ("enterscene",out list);
		foreach (AudioFile track in list) {
			_ambienceMain.Enqueue (track);
		}
		// Get swabbie mopping sound
		playEvents.TryGetValue ("MopOnFloor",out list);
		foreach (AudioFile track in list) {
			_swabbie.Enqueue (track);
		}
		// Speaking voice effects
		playEvents.TryGetValue ("FirstMateSpeech",out list);
		foreach (AudioFile track in list) {
			_firstMate.Enqueue (track);
		}

		playEvents.TryGetValue ("SwabbieTalk",out list);
		foreach (AudioFile track in list) {
			_swabbieSpeech.Enqueue (track);
		}

		playEvents.TryGetValue ("RiggerTalk",out list);
		foreach (AudioFile track in list) {
			_rigger.Enqueue (track);
		}

		playEvents.TryGetValue ("QuartermasterTalk",out list);
		foreach (AudioFile track in list) {
			_quarterMaster.Enqueue (track);
		}

		playEvents.TryGetValue ("SecondmateTalks",out list);
		foreach (AudioFile track in list) {
			_secondMate.Enqueue (track);
		}

		playEvents.TryGetValue ("OJTalk",out list);
		foreach (AudioFile track in list) {
			_oj.Enqueue (track);
		}

		playEvents.TryGetValue ("SadieAhoy",out list);
		foreach (AudioFile track in list) {
			_sadieAhoy.Enqueue (track);
		}

		playEvents.TryGetValue ("SadieTalk",out list);
		foreach (AudioFile track in list) {
			_sadieTalk.Enqueue (track);
		}

		playEvents.TryGetValue ("ShipmasterTalk",out list);
		foreach (AudioFile track in list) {
			_shipmaster.Enqueue (track);
		}

	}