public override void _Ready() { var size = GetViewportRect().Size; var path = new SimplePath(); path.Points.Add(new Vector2(size.x * 1 / 4, size.y * 1 / 4)); path.Points.Add(new Vector2(size.x * 3 / 4, size.y * 1 / 4)); path.Points.Add(new Vector2(size.x * 3 / 4, size.y * 3 / 4)); path.Points.Add(new Vector2((size.x * 1 / 4) - 20, size.y * 3 / 4)); path.Looping = true; AddChild(path); var spawner = new SimpleTouchSpawner() { SpawnFunction = (pos) => { var vehicle = new RandomVehicle() { VehicleGroupList = vehicles, Position = pos, TargetPath = path, SeparationEnabled = true }; vehicles.Add(vehicle); return(vehicle); } }; AddChild(spawner); for (int i = 0; i < vehicleCount; ++i) { spawner.SpawnBody(MathUtils.RandVector2(0, size.x, 0, size.y)); } }
public static Vehicle GetRandomVehicle() { var rand = new RandomVehicle(); return(rand.GetRandomVehicle()); }