/*-------------------------------------------------------------------------------------------------------------*/ /** <summary> * Updates the position and rotation of the boid based on the <see cref="VectorSet"/>. </summary> * <param name="direction_vector"> The vector used to update the boid's velocity </param> */ public void Update_velocity(Vector3 direction_vector) { //calculate bird's new velocity based on the directionVector and the update time Vector3 new_velocity = rigidbody.velocity + (direction_vector + randomizer.Get_random_vector()) * Time.deltaTime; //apply a turn Quaternion target_rotation = Quaternion.LookRotation(new_velocity); transform.rotation = Quaternion.Lerp(transform.rotation, target_rotation, 30 * Time.deltaTime); //set the new velocity rigidbody.velocity = new_velocity; }