public void InteractionsTrackerTick() { RandomSocialMode currentSocialMode = this.CurrentSocialMode; if (currentSocialMode == RandomSocialMode.Off) { this.wantsRandomInteract = false; } else { if (currentSocialMode == RandomSocialMode.Quiet) { this.wantsRandomInteract = false; } if (!this.wantsRandomInteract) { if (Find.TickManager.TicksGame > this.lastInteractionTime + 320 && this.pawn.IsHashIntervalTick(60)) { int num = 0; if (currentSocialMode != RandomSocialMode.Quiet) { if (currentSocialMode != RandomSocialMode.Normal) { if (currentSocialMode == RandomSocialMode.SuperActive) { num = 550; } } else { num = 6600; } } else { num = 22000; } if (Rand.MTBEventOccurs((float)num, 1f, 60f)) { if (!this.TryInteractRandomly()) { this.wantsRandomInteract = true; } } } } else if (this.pawn.IsHashIntervalTick(91)) { if (this.TryInteractRandomly()) { this.wantsRandomInteract = false; } } } }
public void InteractionsTrackerTick() { RandomSocialMode currentSocialMode = CurrentSocialMode; switch (currentSocialMode) { case RandomSocialMode.Off: wantsRandomInteract = false; return; case RandomSocialMode.Quiet: wantsRandomInteract = false; break; } if (!wantsRandomInteract) { if (Find.TickManager.TicksGame > lastInteractionTime + 320 && pawn.IsHashIntervalTick(60)) { int num = 0; switch (currentSocialMode) { case RandomSocialMode.Quiet: num = 22000; break; case RandomSocialMode.Normal: num = 6600; break; case RandomSocialMode.SuperActive: num = 550; break; } if (Rand.MTBEventOccurs(num, 1f, 60f) && !TryInteractRandomly()) { wantsRandomInteract = true; } } } else if (pawn.IsHashIntervalTick(91) && TryInteractRandomly()) { wantsRandomInteract = false; } }