static int _s_set_MaxEmitCount(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.MaxEmitCount = LuaAPI.xlua_tointeger(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_DeltaTime(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.DeltaTime = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_Template(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.Template = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_MaxPos(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, __cl_gen_to_be_invoked.MaxPos); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_EmiterLifeTime(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.EmiterLifeTime); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_MaxPos(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.MaxPos = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { RandomObjectEmitter __cl_gen_ret = new RandomObjectEmitter(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to RandomObjectEmitter constructor!")); }
static int _m_Play(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.Play( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }