コード例 #1
0
        static int _s_set_MaxEmitCount(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.MaxEmitCount = LuaAPI.xlua_tointeger(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
コード例 #2
0
        static int _s_set_DeltaTime(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.DeltaTime = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
コード例 #3
0
        static int _s_set_Template(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.Template = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
コード例 #4
0
        static int _g_get_MaxPos(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector2(L, __cl_gen_to_be_invoked.MaxPos);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
コード例 #5
0
        static int _g_get_EmiterLifeTime(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.EmiterLifeTime);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
コード例 #6
0
        static int _s_set_MaxPos(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector2 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.MaxPos = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
コード例 #7
0
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    RandomObjectEmitter __cl_gen_ret = new RandomObjectEmitter();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to RandomObjectEmitter constructor!"));
        }
コード例 #8
0
        static int _m_Play(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            RandomObjectEmitter __cl_gen_to_be_invoked = (RandomObjectEmitter)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.Play(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }