public static void Shuffle <T>(this IList <T> list, RandomInt rnd) { for (var i = 0; i < list.Count; i++) { list.Swap(i, rnd.GetValue(i, list.Count)); } }
public static AttrPlus LoadFromText(string tmp) { if (!string.IsNullOrEmpty(tmp)) { AttrPlus plus = new AttrPlus(); string[] tmpList; tmpList = tmp.Split(';'); for (int i = 0; i < tmpList.Length; i++) { string[] tmplist2; tmplist2 = tmpList[i].Split(','); if (tmplist2.Length % 2 != 0) { Debug.LogError("load RandomInt error:" + tmp); } else { AttrPlus.Data data = new Data(); data.AttrID = Convert.ToInt32(tmplist2[0]); data.PlusValue = RandomInt.Load(tmplist2[1]); plus.mList.Add(data); } } return(plus); } return(null); }
public static void ExampleDelegateReturn() { Console.WriteLine("-------------------------------------------------------------"); Console.WriteLine("example delegate return value"); RandomInt del = GetRandomInt; del += GetRandomInt; del += GetRandomInt; del += GetRandomInt; del += GetRandomInt; del += GetRandomInt; del += GetRandomInt; del += GetRandomInt; del += GetRandomInt; del += GetRandomInt; del += GetRandomInt; del += GetRandomInt; Console.WriteLine($"actions in delagate: {del.GetInvocationList().Length}"); var total = 0; foreach (RandomInt d in del.GetInvocationList()) { total += d(); Console.WriteLine(d()); } Console.WriteLine(total); Console.WriteLine("-------------------------------------------------------------"); }
public void RandomIntTest() { var random = new RandomInt(); var integer = random.GetNext(); Assert.IsInstanceOfType(integer, typeof(int)); }
private IEnumerator HandleSpecialCyl() { while (true) { AssignCmColor32(specialCylColorCollection.colorCollectionArray[ RandomInt.GenerateNumber(0, specialCylColorCollection.colorCollectionArray.Length)]); yield return(new WaitForSeconds(colorChangeSpeedRate)); } }
public void RandomIntWithLimits() { const int Min = -100; const int Max = 100; var random = new RandomInt(Min, Max); var integer = random.GetNext(); Assert.IsTrue(integer >= Min && integer <= Max); }
///-------------------------------------------------------------------------------- /// <summary>Use RandomInt as basis for default compare (there is no other useful /// property for this object).</summary> ///-------------------------------------------------------------------------------- public virtual int CompareTo(object obj) { DataObjectBase baseObj = obj as DataObjectBase; if (obj != null) { return(RandomInt.CompareTo(baseObj.RandomInt)); } return(0); }
private RandomInt CreateRandomInt(JToken item) { int upper = (int)item["upper"]; int lower = (int)item["lower"]; var result = new RandomInt(lower, upper); result.DebugInfo = GetDebugInfo(item); return(result); }
public async Task <Cart> NewAnnonymousCart() { await HttpContext.Session.LoadAsync(); Cart cart = new Cart(); cart.Id = RandomInt.Get(); HttpContext.Session.SetObject("AnnonymousCart", cart); await HttpContext.Session.CommitAsync(); return(cart); }
internal List <ObjectType> Spawn(Gate gate) { // Debug.Log ( "Spawning list named " + Name ); List <ObjectType> objectsToSpawn = new List <ObjectType>(); // get total chance token count int totalChanceCount = 0; for (int i = 0; i < Items.Count; i++) { totalChanceCount += Items[i].Chance; } // draw a value in this full range int chanceValue = RandomInt.Range(0, totalChanceCount); // try to find to which item this value belongs to int chanceRangeLowValue = 0; for (int i = 0; i < Items.Count; i++) { int changeCountForThisItem = Items[i].Chance; // compute low-high chance range int chanceRangeHighValue = chanceRangeLowValue + changeCountForThisItem; // spawn this item if change value in this item's chance range bool isChanceInThisRange = (chanceValue >= chanceRangeLowValue) && (chanceValue < chanceRangeHighValue); // or spawn if forced by special 0 chance value bool isSpawnForced = (Items[i].Chance == 0); bool spawnThisItem = isSpawnForced || isChanceInThisRange; if (spawnThisItem) { ObjectType type = Items[i].ObjectType; // Debug.Log // ( // " -> Spawning item " + type.ToString () + " at gate " + gate.name + " => " // + ( isSpawnForced ? "Spawn force by special chance value at 0. " : "" ) // + ( isChanceInThisRange ? ( "Chance value " + chanceValue + " in range [" + chanceRangeLowValue + " , " + chanceRangeHighValue + "]." ) : "" ) // ); objectsToSpawn.Add(type); } chanceRangeLowValue = chanceRangeHighValue; } return(objectsToSpawn); }
public static void Shuffle <T> (this IList <T> list) { int n = list.Count; while (n > 1) { n--; int k = RandomInt.Range(0, n); T value = list[k]; list[k] = list[n]; list[n] = value; } }
internal static T GetRandomElement <T> (this T[] self) { int count = self.Length; if (count == 0) { return(default(T)); } else { return(self[RandomInt.Range(0, count - 1)]); } }
public FruitBasketGame(List <Player> players, IFruitBasketConfig config) { Check.NotNull(players, nameof(players)); Check.NotNull(config, nameof(config)); _config = config; _players = players; if (_players.Count < _config.MinPlayersCount || _players.Count > _config.MaxPlayersCount) { throw new ArgumentException($"Number of players must be between {_config.MinPlayersCount} and {_config.MaxPlayersCount}"); } Secret = RandomInt.Next(_config.MinFruitBasketWeight, _config.MaxFruitBasketWeight); }
void Start() { Gate[] gates = FindObjectsOfType <Gate> (); if ((gates.Length > 0) && (!GatesSetup.InstanceCreated)) { Debug.LogError("There is no GatesSetup in this scene."); return; } List <SpawnList> spawnLists = GatesSetup.Instance.SpawnLists; if (spawnLists.Count > 0) { if (spawnLists.Count < gates.Length) { Debug.LogWarning("The GatesSetup in this scene is not properly setup. Add more spawn list. You have " + gates.Length + " gate(s) in this scene. You have only " + spawnLists.Count + " spawn list. Create at least as many spawn list that there are gates in this scene."); } List <int> indices = new List <int> (); for (int i = 0; i < gates.Length; i++) { indices.Add(i % spawnLists.Count); } indices.Shuffle(); for (int i = 0; i < gates.Length; i++) { gates[i].SpawnListIndex = indices[i]; } } else { Debug.LogError("The GatesSetup in this scene is not properly setup."); } int exitGateIndex = RandomInt.Range(0, gates.Length - 1); gates[exitGateIndex].IsExit = true; Debug.Log("Exit gate is " + gates[exitGateIndex].gateName.ToString()); //Init timer lastTime = Time.time; blackFade.SetActive(true); blackFade.FadeOut(0.5f, FadeOutEndAction.Destroy); }
IEnumerator RandomDiceRollLoop() { int RandomInt; while (HasBeenRolled == false) { RandomInt = Random.Range(1, 11); if (RandomInt.ToString() != DiceRoll.text) { DiceRoll.text = RandomInt.ToString(); yield return(new WaitForSeconds(.2F)); } } RolledNumber = int.Parse(DiceRoll.text); Player.CurrentRoll = RolledNumber; }
public static void RandomTest1(bool isActive) { if (!isActive) { return; } RandomInt ran = new RandomInt(); List <int> l = ran.GetRandomList(20, 100, 0); if (l == null) { Console.WriteLine("参数异常!"); return; } l.ForEach(_ => Console.WriteLine(_)); }
public static RandomInt Load(string text) { RandomInt RandMax = new RandomInt(); string[] tmplist; tmplist = text.Split('_'); if (tmplist.Length != 2) { Debug.LogError("load RandomInt error:" + text); } else { RandMax.m_Min = Convert.ToInt32(tmplist[0]); RandMax.m_Max = Convert.ToInt32(tmplist[1]); } return(RandMax); }
public void SendEmail(string to, string subject, string emailBody) { //Arrange int number = RandomInt.Next(0, 9999999); subject = $"{subject} {number}"; //Test Ui.InboxPage.LeftMenu.ClickComposeButton(); Ui.NewMessageDialog.FillToField(to); Ui.NewMessageDialog.FillSubject(subject); Ui.NewMessageDialog.FillBody(emailBody); Ui.NewMessageDialog.FillCc(Config.Email); Ui.NewMessageDialog.ClickSendButton(); //Asserts Assert.That(Ui.InboxPage.Grid.IsEmailExist(subject)); }
public void PlaceAllObjects(RandomInt quantity, RandomInt width, RandomInt height, GameObject objectToInstanciate, Transform holder, Tiles type, int marginSize = 1, bool fillWith = false, Vector2?itemSize = null, bool placeByCenter = false ) { Vector2 itemFinalSize = Vector2.one; if (itemSize != null) { itemFinalSize = itemSize.Value; } for (int i = 0; i < quantity.GetRandomInt(); i++) { PlaceObject(width.GetRandomInt(), height.GetRandomInt(), objectToInstanciate, holder, type, itemFinalSize, fillWith, marginSize, placeByCenter); } }
internal static bool GetRandomElementNotIn <T> (this T[] self, IEnumerable <T> list, out T element) { int count = self.Length; int initialIndex = RandomInt.Range(0, count - 1); int index = initialIndex; while (true) { element = self[index]; if (!list.Contains <T> (element)) { return(true); } index = (index + 1) % count; if (index == initialIndex) { return(false); } } }
static void Main(string[] args) { int Randomizer() { int r = new Random().Next(100); System.Threading.Thread.Sleep(r); return(r); } RandomInt[] random = new RandomInt[3]; for (int i = 0; i < random.Length; i++) { random[i] = Randomizer; } Average average = delegate(RandomInt[] c) { int summ = 0; for (int i = 0; i < c.Length; i++) { Console.Write(c[i].Invoke() + " "); summ += c[i].Invoke(); } return(summ / c.Length); }; /* for (int i = 0; i < random.Length; i++) * { * Console.Write(random[i]()+ " "); * }*/ Console.WriteLine("1"); Console.WriteLine(average(random)); //Console.WriteLine(Randomizer()); Console.ReadLine(); }
static void Main(string[] args) { Calculations del = LengthCircle; del += AreaCircle; del += Volume; del(10); RandomInt delFirst = RandomNum; RandomInt delSecond = RandomNum; RandomInt delThird = RandomNum; AnonimMethod anonimMethod = delegate(RandomInt delFirst, RandomInt delSecond, RandomInt delThird) { double a = Convert.ToDouble(delFirst()); double b = Convert.ToDouble(delFirst()); double c = Convert.ToDouble(delFirst()); return((a + b + c) / 3); }; Console.WriteLine("\nСреднее арифметическое 3 чисел: " + anonimMethod(delFirst, delSecond, delThird)); }
public static void Load() { for (int i = 0; i < Asteroid.asteroidCount; i++) { _asteroids.Add(new Asteroid( new Point(RandomInt.Next(Game.Width / 2, Game.Width), RandomInt.Next(0, Game.Height)), new Point(RandomInt.Next(1, 10), RandomInt.Next(1, 10)), new Size(RandomInt.Next(10, 50), RandomInt.Next(10, 50)))); } for (int i = 0; i < Star.starCount; i++) { _stars.Add(new Star( new Point(RandomInt.Next(0, Game.Width), RandomInt.Next(0, Game.Height)), new Point(RandomInt.Next(1, 10), 0), new Size(RandomInt.Next(50, 80), RandomInt.Next(60, 100)))); } _medpacks.Add(new Medpack( new Point(RandomInt.Next(Game.Width / 2, Game.Width), RandomInt.Next(20, Game.Height)), new Point(RandomInt.Next(1, 5), 0), new Size(30, 25))); }
public void GenerateTorch(Room room, RandomInt randomQuantityBySide) { //TODO CHANGER 9A POUR QUE 9A SOIT A lentree dans la room plutot GameObject mapHolder = GameObject.Find(mapHolderName); List <Vector2> patternPositionsSud = new List <Vector2>(); List <Vector2> patternPositionsNord = new List <Vector2>(); List <Vector2> patternPositionsOuest = new List <Vector2>(); List <Vector2> patternPositionsEst = new List <Vector2>(); //Recherches des patterns int quantity = randomQuantityBySide.GetRandomInt(); for (int i = 0; i < quantity; i++) { Vector2?patternPositionSud = room.FindRandomPattern(TilesPattern.wallSud); if (patternPositionSud != null) { patternPositionsSud.Add(patternPositionSud.Value); } } quantity = randomQuantityBySide.GetRandomInt(); for (int i = 0; i < quantity; i++) { Vector2?patternPositionNord = room.FindRandomPattern(TilesPattern.wallNord); if (patternPositionNord != null) { patternPositionsNord.Add(patternPositionNord.Value); } } quantity = randomQuantityBySide.GetRandomInt(); for (int i = 0; i < quantity; i++) { Vector2?patternPositionOuest = room.FindRandomPattern(TilesPattern.wallOuest); if (patternPositionOuest != null) { patternPositionsOuest.Add(patternPositionOuest.Value); } } quantity = randomQuantityBySide.GetRandomInt(); for (int i = 0; i < quantity; i++) { Vector2?patternPositionEst = room.FindRandomPattern(TilesPattern.wallEst); if (patternPositionEst != null) { patternPositionsEst.Add(patternPositionEst.Value); } } //Suppression des doublons patternPositionsSud = patternPositionsSud.Distinct().ToList(); patternPositionsNord = patternPositionsNord.Distinct().ToList(); patternPositionsOuest = patternPositionsOuest.Distinct().ToList(); patternPositionsEst = patternPositionsEst.Distinct().ToList(); //Instanciation foreach (var pattern in patternPositionsSud) { GameObject o = Instantiate(torch, pattern + new Vector2(1.5f, 0.5f), Quaternion.identity) as GameObject; o.transform.parent = mapHolder.transform; } foreach (var pattern in patternPositionsNord) { GameObject o = Instantiate(torch, pattern + new Vector2(1.5f, 2.5f), Quaternion.identity) as GameObject; o.transform.parent = mapHolder.transform; } foreach (var pattern in patternPositionsOuest) { GameObject o = Instantiate(torch, pattern + new Vector2(0.5f, 1.5f), Quaternion.identity) as GameObject; o.transform.parent = mapHolder.transform; } foreach (var pattern in patternPositionsEst) { GameObject o = Instantiate(torch, pattern + new Vector2(2.5f, 1.5f), Quaternion.identity) as GameObject; o.transform.parent = mapHolder.transform; } }
IEnumerator GenDungen() { m_isFinishGen = false; m_rooms = new List <Room>(); m_doors = new List <Door>(); m_openSet = new List <Connector>(); m_globalVoxels = new HashSet <Vector3>(); m_connectorsPos = new HashSet <Vector3>(); if (m_random == null) { m_random = new RandomInt(); } if (!m_useCustomSeed) { m_seed = Random.Range(0, int.MaxValue); } Debug.Log("seed = " + m_seed); m_random.Init(m_seed); int spawnRoomID = m_random.GetValue(0, m_generatorData.GetSpawnRoomCount(m_activeSetIndex)); m_startRoom = Instantiate(m_generatorData.GetSpawnRoom(m_activeSetIndex, spawnRoomID)); m_startRoom.transform.SetParent(this.transform); m_openSet.Add(m_startRoom.m_connectors[0]); var volume = m_startRoom.GetComponent <Volume>(); volume.CalculateBound(); AddGlobalVoxels(volume); AddConnectorsPos(m_startRoom); //创建房间 while (m_openSet.Count > 0) { Debug.LogFormat("生成第{0}个地宫", m_rooms.Count); yield return(GenerateNextRoom()); if (m_debugRoomGenProcess) { yield return(new WaitForSeconds(1f)); } } //创建门 /* * for (int i = 0; i < m_rooms.Count; i++) * { * var room = m_rooms[i]; * for (int j = 0; j < room.m_connectors.Count; j++) * { * var connector = room.m_connectors[j]; * * if (connector.m_isOpen) { * if (connector.m_doorType != -1) {// -1 为不需要门 * Door d = Instantiate(m_generatorData.GetDoor(m_activeSetIndex, connector.m_doorType)); * m_doors.Add(d); * * connector.m_door = d; * connector.m_shareConnetor.m_door = d; * * d.gameObject.transform.position = connector.transform.position; * d.gameObject.transform.rotation = connector.transform.rotation; * * d.gameObject.transform.SetParent(this.transform); * } * //关闭连接器 * connector.m_isOpen = false; * connector.m_shareConnetor.m_isOpen = false; * } * } * } */ m_isFinishGen = true; Debug.Log("完成地宫的生成,房间数:" + m_rooms.Count); }
private void Start() { imSpecial = RandomInt.GenerateNumber(0, 20) > 17; }
static internal T GetRandomEnumValue <T> () { var v = System.Enum.GetValues(typeof(T)); return((T)v.GetValue(RandomInt.Range(0, v.Length - 1))); }
public static void Update() { foreach (Star a in _stars) { a.Update(); } foreach (Bullet b in _bullets) { b.Update(); } foreach (Medpack c in _medpacks) { c.Update(); } var temp_b = new List <Bullet>(); var temp_a = new List <Asteroid>(); var temp_m = new List <Medpack>(); if (_asteroids.Count == 0) { Asteroid.asteroidCount++; for (int i = 0; i < Asteroid.asteroidCount; i++) { _asteroids.Add(new Asteroid( new Point(RandomInt.Next(Game.Width / 2, Game.Width), RandomInt.Next(0, Game.Height)), new Point(RandomInt.Next(1, 10), RandomInt.Next(1, 10)), new Size(RandomInt.Next(10, 50), RandomInt.Next(10, 50)))); } } if (_medpacks.Count == 0) { _medpacks.Add(new Medpack( new Point(RandomInt.Next(Game.Width / 2, Game.Width), RandomInt.Next(20, Game.Height)), new Point(RandomInt.Next(1, 5), 0), new Size(30, 25))); } foreach (var asteroid in _asteroids) { asteroid.Update(); foreach (var bullet in _bullets) { if (bullet.Collision(asteroid)) { System.Media.SystemSounds.Hand.Play(); temp_a.Add(asteroid); temp_b.Add(bullet); } } if (_ship.Collision(asteroid)) { _ship.EnergyLow(RandomInt.Next(1, 10)); System.Media.SystemSounds.Asterisk.Play(); temp_a.Add(asteroid); if (_ship.Energy <= 0) { _ship.Die(); } } } foreach (var medpack in _medpacks) { if (medpack.Collision(_ship)) { temp_m.Add(medpack); _ship.EnergyUp(RandomInt.Next(10, 30)); } } foreach (Bullet b in temp_b) { _bullets.Remove(b); } foreach (Asteroid a in temp_a) { _asteroids.Remove(a); } foreach (Medpack m in temp_m) { _medpacks.Remove(m); } }
protected virtual int NextGuess() { return(RandomInt.Next(Config.MinFruitBasketWeight, Config.MaxFruitBasketWeight)); }