void SelectRandomEvent() { rand = gameObject.GetComponent <RandomEvents>(); int rollDice = Random.Range(1, 11); Debug.Log(rollDice); if (rollDice == 1) { rand.EventOneSetup(); } else if (rollDice == 2) { rand.EventTwoSetup(); } else if (rollDice == 3) { rand.EventThreeSetup(); } else if (rollDice == 4) { rand.EventFourSetup(); } else if (rollDice == 5) { rand.EventFiveSetup(); } else if (rollDice == 6) { rand.EventSixSetup(); } else if (rollDice == 7) { rand.EventSevenSetup(); } else if (rollDice == 8) { rand.EventEightSetup(); } else if (rollDice == 9) { rand.EventNineSetup(); } else if (rollDice == 10) { rand.EventTenSetup(); } }