void Start() { playerPrefsController = FindObjectOfType <PlayerPrefsController>(); randomCubeGenerator = FindObjectOfType <RandomCubeGenerator>(); difficultyController = FindObjectOfType <DifficultyController>(); volumeSlider.value = PlayerPrefsController.GetMasterVolume(); }
void Start() { RandomCubeGenerator generator = new RandomCubeGenerator(); XmlSerializer serializer = new XmlSerializer(typeof(RandomCubeGenerator)); StreamWriter writer = new StreamWriter("mapa.xml"); serializer.Serialize(writer.BaseStream, generator); writer.Close(); }
private void Awake() { Application.targetFrameRate = 60; gameTimer = GetComponent <GameTimer>(); rndCubeGenerator = GetComponent <RandomCubeGenerator>(); }