static int Main(string[] args) { char ch; string userInput; rakPeer = RakNetworkFactory.GetRakPeerInterface(); rakPeer.AttachPlugin(replicaManager); rakPeer.SetNetworkIDManager(networkIDManager); replicaManager.SetAutoParticipateNewConnections(true); replicaManager.SetAutoConstructToNewParticipants(true); replicaManager.SetAutoSerializeInScope(true); replicaManager.SetReceiveConstructionCB(IntPtr.Zero, ConstructionCB); replicaManager.SetDownloadCompleteCB(IntPtr.Zero, SendDownloadCompleteCB, IntPtr.Zero, ReceiveDownloadCompleteCB); StringTable.Instance().AddString("Player", true); StringTable.Instance().AddString("Monster", true); Console.Write("Demonstration of ReplicaManager for client / server\n"); Console.Write("The replica manager provides a framework to make it easier to synchronize\n"); Console.Write("object creation, destruction, and member object updates\n"); Console.Write("Difficulty: Intermediate\n\n"); Console.Write("Run as (s)erver or (c)lient? "); userInput = Console.ReadLine(); if (userInput[0] == 's' || userInput[0] == 'S') { isServer = true; SocketDescriptor socketDescriptor = new SocketDescriptor(60000, string.Empty); rakPeer.Startup(8, 0, new SocketDescriptor[] { socketDescriptor }, 1); rakPeer.SetMaximumIncomingConnections(8); Console.Write("Server started.\n"); } else { isServer = false; SocketDescriptor socketDescriptor = new SocketDescriptor(); rakPeer.Startup(1, 0, new SocketDescriptor[] { socketDescriptor }, 1); Console.Write("Enter IP to connect to: "); userInput = Console.ReadLine(); if (userInput.Equals(string.Empty)) { userInput = "127.0.0.1"; Console.Write("{0}\n", userInput); } if (!rakPeer.Connect(userInput, 60000, string.Empty, 0)) { Console.Write("Connect call failed!\n"); return 1; } Console.Write("Connecting...\n"); } // The network ID manager will automatically index pointers of object instance NetworkIDObject if // SetIsNetworkIDAuthority is called with true. Otherwise, it will rely on another system setting the IDs networkIDManager.SetIsNetworkIDAuthority(isServer); Console.Write("Commands:\n(Q)uit\n(Space) Show status\n(R)andomize health and position\n"); if (isServer) { Console.Write("Toggle (M)onster\nToggle (p)layer\n"); Console.Write("Toggle (S)cope of player\n"); } Packet p; while (true) { p = rakPeer.Receive(); while (p != null) { byte[] data = p.data; // The access to data member had better reduce it. Copying occurs by this. if (data[0] == RakNetBindings.ID_DISCONNECTION_NOTIFICATION || data[0] == RakNetBindings.ID_CONNECTION_LOST) { if (isServer) { Console.Write("Server connection lost. Deleting objects\n"); if (monster != null) { monster.Dispose(); } if (player != null) { player.Dispose(); } } } rakPeer.DeallocatePacket(p); p = rakPeer.Receive(); } if (_kbhit() != 0) { ch = Console.ReadKey(true).KeyChar; if (ch == 'q' || ch == 'Q') { Console.Write("Quitting.\n"); break; } else if (ch == ' ') ShowStatus(monster, player); else if (ch == 'r' || ch == 'R') { if (player != null) { player.health = (int)RakNetBindings.randomMT(); player.position = (int)RakNetBindings.randomMT(); replicaManager.SignalSerializeNeeded(player.replica, RakNetBindings.UNASSIGNED_SYSTEM_ADDRESS, true); } if (monster != null) { monster.health = (int)RakNetBindings.randomMT(); monster.position = (int)RakNetBindings.randomMT(); replicaManager.SignalSerializeNeeded(monster.replica, RakNetBindings.UNASSIGNED_SYSTEM_ADDRESS, true); } Console.Write("Randomized player and monster health and position\n"); ShowStatus(monster, player); } else if (isServer) { if (ch == 'm' || ch == 'M') { if (monster == null) { Console.Write("Creating monster\n"); monster = new Monster(); } else { monster.Dispose(); Console.Write("Deleted monster\n"); monster = null; } } else if (ch == 'p' || ch == 'P') { if (player == null) { Console.Write("Creating player\n"); player = new Player(); } else { player.Dispose(); Console.Write("Deleted player\n"); player = null; } } else if (ch == 's' || ch == 'S') { if (player != null) { bool currentScope; currentScope = replicaManager.IsInScope(player.replica, rakPeer.GetSystemAddressFromIndex(0)); if (currentScope == false) Console.Write("Setting scope for player to true for all remote systems.\n"); else Console.Write("Setting scope for player to false for all remote systems.\n"); replicaManager.SetScope(player.replica, !currentScope, RakNetBindings.UNASSIGNED_SYSTEM_ADDRESS, true); } else { Console.Write("No player to set scope for\n"); } } } } System.Threading.Thread.Sleep(30); } if (monster != null) monster.Dispose(); if (player != null) player.Dispose(); RakNetworkFactory.DestroyRakPeerInterface(rakPeer); return 1; }