/// <summary> /// Sets the maximum number of incoming connections allowed. /// If the number of incoming connections is less than the number of players currently connected, no more players will be allowed to connect. /// If this is greater than the maximum number of peers allowed, it will be reduced to the maximum number of peers allowed. /// Defaults to 0, meaning by default, nobody can connect to you /// </summary> public void SetMaxConnections(ushort max_connections) { peer.SetMaxConnections(max_connections); }