コード例 #1
0
    void Update()
    {
        cachedTransform.position -= Vector3.up * Time.deltaTime * cachedFallingSpeed;

        if (cachedTransform.position.y < cam.position.y - 5f)
        {
            cachedTransform.localPosition = Vector3.zero;
            mf.sharedMesh = manager.GetPreGennedMesh();//change rain pattern periodically
        }

        cachedTransform.rotation = rotation;//keep the rain always falling vertically instead of rotating with camera(parent)

        cachedTransform.localScale = new Vector3(rainSparsity, rainSparsity, rainSparsity);
    }
コード例 #2
0
    void Start()
    {
        manager = transform.parent.GetComponent <RainManager> ();

        bounds = new Bounds(new Vector3(transform.position.x, manager.minYPosition, transform.position.z),
                            new Vector3(manager.areaSize * 1.35f, Mathf.Max(manager.areaSize, manager.areaHeight) * 1.35f, manager.areaSize * 1.35f));

        mf            = GetComponent <MeshFilter> ();
        mf.sharedMesh = manager.GetPreGennedMesh();

        cachedTransform    = transform;
        cam                = transform.parent.transform;
        cachedMinY         = manager.minYPosition;
        cachedAreaHeight   = manager.areaHeight;
        cachedFallingSpeed = manager.fallingSpeed;
    }
コード例 #3
0
ファイル: RainBox.cs プロジェクト: lbddk/ahzs-client
    void Start()
    {
        manager = transform.parent.GetComponent<RainManager>();

        bounds = new Bounds(new Vector3(transform.position.x, manager.minYPosition, transform.position.z),
                             new Vector3(manager.areaSize * 1.35f, Mathf.Max(manager.areaSize, manager.areaHeight) * 1.35f, manager.areaSize * 1.35f));

        mf = GetComponent<MeshFilter>();
        mf.sharedMesh = manager.GetPreGennedMesh();

        cachedTransform = transform;
        cachedMinY = manager.minYPosition;
        cachedAreaHeight = manager.areaHeight;
        cachedFallingSpeed = manager.fallingSpeed;

        enabled = false;
    }