コード例 #1
0
    public void Init(List <RailSegment> lastSegments)
    {
        LastSegments     = lastSegments;
        RailPosition     = new RailPathPosition(LastSegments[0], 0f);
        UpcomingSegments = new List <RailSegment>();
        UpcomingSegments.Add(RailPosition.Segment);

        // Init upcoming segments
        while (UpcomingSegments.Count < UpcomingSegmentsLength)
        {
            RailSegment furthest       = null;
            RailSegment secondFurthest = null;
            if (UpcomingSegments.Count == 1)
            {
                furthest       = RailPosition.Segment;
                secondFurthest = LastSegments[1];
            }
            else
            {
                furthest       = UpcomingSegments[UpcomingSegments.Count - 1];
                secondFurthest = UpcomingSegments[UpcomingSegments.Count - 2];
            }

            UpcomingSegments.Add(furthest.GetNextSegment(secondFurthest));
        }

        UpdatePosition();
    }
コード例 #2
0
    private void UpdateAdjacentSegments(RailSegment newSegment)
    {
        if (newSegment == RailPosition.Segment)
        {
            throw new System.Exception("UpdateAdjacentSegments was called even though the current segment didn't change!");
        }
        if (UpcomingSegments.Contains(newSegment) && LastSegments.Contains(newSegment))
        {
            throw new System.Exception("New segment found in both last and upcoming segments, that doesn't make any sense.");
        }
        if (!UpcomingSegments.Contains(newSegment) && !LastSegments.Contains(newSegment))
        {
            throw new System.Exception("New segment was not found in either last or upcoming segments.");
        }

        // Segment is an upcoming one => train going forwards
        if (UpcomingSegments.Contains(newSegment))
        {
            // Handle passed segments
            int segmentIndex = UpcomingSegments.IndexOf(newSegment);
            for (int i = 0; i < segmentIndex; i++)
            {
                UpcomingSegments.RemoveAt(0);
                LastSegments.Insert(0, UpcomingSegments[0]);
            }

            // Adjust length of last segments
            while (LastSegments.Count > LastSegmentsLength)
            {
                LastSegments.RemoveAt(LastSegments.Count - 1);
            }

            // Adjust length of upcoming segments
            while (UpcomingSegments.Count < UpcomingSegmentsLength)
            {
                RailSegment furthest       = UpcomingSegments[UpcomingSegments.Count - 1];
                RailSegment secondFurthest = UpcomingSegments[UpcomingSegments.Count - 2];

                UpcomingSegments.Add(furthest.GetNextSegment(secondFurthest));
            }
        }

        // Segment is a past one => train going backwards
        else if (LastSegments.Contains(newSegment))
        {
            int segmentIndex = LastSegments.IndexOf(newSegment);
            for (int i = 0; i < segmentIndex; i++)
            {
                LastSegments.RemoveAt(0);
                UpcomingSegments.Insert(0, LastSegments[0]);
            }

            // Adjust length of last segments
            while (LastSegments.Count < LastSegmentsLength)
            {
                RailSegment last       = LastSegments[LastSegments.Count - 1];
                RailSegment secondLast = LastSegments[LastSegments.Count - 2];

                LastSegments.Add(last.GetNextSegment(secondLast));
            }

            // Adjust length of upcoming segments
            while (UpcomingSegments.Count > UpcomingSegmentsLength)
            {
                UpcomingSegments.RemoveAt(UpcomingSegments.Count - 1);
            }
        }
    }