コード例 #1
0
        /// <summary> LocationDisambiguator implementation </summary>
        public bool IsSelectable(Location loc)
        {
            if (currentMode == Mode.Station)
            {
                return(GroundDisambiguator.theInstance.IsSelectable(loc));
            }

            if (isPlacing)
            {
                // align to RRs or the ground

                if (currentMode == Mode.FatPlatform)
                {
                    loc += direction.right90;
                }

                if (GroundDisambiguator.theInstance.IsSelectable(loc))
                {
                    return(true);
                }

                RailRoad rr = RailRoad.get(loc);
                if (rr == null)
                {
                    return(false);
                }
                return(rr.hasRail(direction) && rr.hasRail(direction.opposite));
            }
            else
            {
                return(Platform.get(loc) != null);
            }
        }
コード例 #2
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        public override void onClick(MapViewWindow view, Location loc, Point ab)
        {
            if (isPlacing)
            {
                TrafficVoxel tv = TrafficVoxel.getOrCreate(loc);
                if (tv == null)
                {
                    MainWindow.showError("There are obstacles");
                    //! MainWindow.showError("障害物があります");
                    return;
                }

                if (tv.railRoad == null || tv.railRoad is SingleRailRoad)
                {
                    new SignalRailRoad(tv, currentType, currentDirection);
                }
                else
                {
                    MainWindow.showError("Can not place on this rail");
                }
                //! MainWindow.showError("設置できない線路です");
            }
            else
            {
                SignalRailRoad srr = RailRoad.get(loc) as SignalRailRoad;
                if (srr != null)
                {
                    srr.remove();
                }
            }
        }
コード例 #3
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        public bool canBeBuilt(Location loc)
        {
            TrafficVoxel voxel = TrafficVoxel.get(loc);

            if (voxel == null)
            {
                return(false);
            }

            RailRoad rr = voxel.railRoad;

            if (rr == null)
            {
                return(false);
            }

            RailPattern rp = rr.getPattern();

            if (rp.numberOfRails != 2)
            {
                return(false);
            }

            if (!rp.hasRail(rr.dir1.opposite))
            {
                return(false);
            }

            return(rr.dir1.isSharp);
        }
コード例 #4
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 public RailData(RailRoad railRoad)
 {
     buyAmmount = railRoad.buyAmmount;
     rent       = railRoad.rent;
     isOwned    = railRoad.isOwned;
     playerID   = railRoad.playerID;
 }
コード例 #5
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="loc"></param>
        /// <returns></returns>
        public bool IsSelectable(Location loc)
        {
            RailRoad rr = RailRoad.get(loc);

            if (rr == null)
            {
                return(false);
            }

            if (isPlacingMode)
            {
                if (rr.Voxel.car == null)
                {
                    return(true);
                }

                Train.TrainCar car = rr.Voxel.car as Train.TrainCar;
                if (car != null && car.parent == selectedTrain)
                {
                    // allow selecting the same train to reverse the direction
                    return(true);
                }

                return(false);
            }
            else
            {
                return(rr.Voxel.car != null);
            }
        }
コード例 #6
0
ファイル: DarwinsVoyage.cs プロジェクト: ybug/CivOne
 public DarwinsVoyage() : base(30)
 {
     Name         = "Darwin's Voyage";
     RequiredTech = new RailRoad();
     ObsoleteTech = null;
     SetSmallIcon(6, 4);
     Type = Wonder.DarwinsVoyage;
 }
コード例 #7
0
        /// <summary>
        /// LocationDisambiguator implementation.
        /// Use the base of the slope to disambiguate.
        /// </summary>
        /// <param name="loc"></param>
        /// <returns></returns>
        public bool isSelectable(Location loc)
        {
            if (!isPlacing)
            {
                SlopeRailRoad rr = SlopeRailRoad.get(loc);
                if (rr != null && rr.level < 2)
                {
                    return(true);
                }

                loc.z++;
                rr = SlopeRailRoad.get(loc);
                if (rr != null && rr.level >= 2)
                {
                    return(true);
                }

                return(false);
            }
            else
            {
                // it is always allowed to place it on or under ground
                if (World.world.getGroundLevel(loc) >= loc.z)
                {
                    return(true);
                }

                // if the new rail road is at the edge of existing rail,
                // allow.
                RailRoad rr = RailRoad.get(loc + direction.opposite);
                if (rr != null && rr.hasRail(direction))
                {
                    return(true);
                }

                for (int i = 0; i < 4; i++)
                {
                    loc += direction;
                }
                loc.z++;

                // run the same test to the other end
                rr = RailRoad.get(loc);
                if (rr != null && rr.hasRail(direction.opposite))
                {
                    return(true);
                }

                return(false);
            }
        }
コード例 #8
0
ファイル: RRCrossing.cs プロジェクト: hayate891/freetrain
        private void setupHandler(TrafficVoxel neighbor, Direction d)
        {
            RailRoad rr = neighbor.railRoad;

            if (rr != null && rr.hasRail(d.opposite))
            {
                // connected?
                neighbor.onCarChanged += new TrafficVoxelHandler(onCarApproaching);
            }
            else
            {
                // disconnected?
                neighbor.onCarChanged -= new TrafficVoxelHandler(onCarApproaching);
            }
        }
コード例 #9
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="loc"></param>
        /// <returns></returns>
        public bool IsSelectable(Location loc)
        {
            // if there's any rail roads, fine
            if (RailRoad.get(loc) != null)
            {
                return(true);
            }

            // or if we hit the ground
            if (WorldDefinition.World.GetGroundLevel(loc) >= loc.z)
            {
                return(true);
            }

            return(false);
        }
コード例 #10
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        /// <summary>
        /// Метод возвращает экземпляр класса <see cref="RailRoad"/> или, если в таблице нет такой записи, создаёт её
        /// </summary>
        /// <param name="name">Название железной дороги</param>
        /// <param name="countryName">Название страны</param>
        /// <returns>Экземпляр класса <see cref="RailRoad"/></returns>
        public RailRoad GetRailRoad(string name, string countryName)
        {
            var railRoad = RailRoads.FirstOrDefault(r => r.Name.Equals(name) &&
                                                    r.Country.Name.Equals(countryName));

            if (railRoad == null)
            {
                railRoad = new RailRoad {
                    Name = name, Country = GetCountry(countryName)
                };
                RailRoads.Add(railRoad);
                SaveChanges();
            }

            return(railRoad);
        }
コード例 #11
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        private void SteppedOnRailRoadSpace(Player[] players, IList <Space> listOfSpaces, int currentPlayerCounter, Player player, Space currentSpace)
        {
            RailRoad currentRailroadSpace = (RailRoad)currentSpace;

            if (currentRailroadSpace.Owned == false)
            {
                FreeSpace(players, listOfSpaces, currentPlayerCounter, player, currentRailroadSpace);
                player.OwnedStations = currentRailroadSpace.Owned == true ?
                                       player.OwnedStations + 1 :
                                       player.OwnedStations;
            }
            else if (currentRailroadSpace.Owned == true &&
                     !player.ListOfProperties.Contains(listOfSpaces[player.Position]))
            {
                OtherPlayerOwnRailRoad(players, listOfSpaces, player, currentRailroadSpace);
            }
        }
コード例 #12
0
ファイル: TrainGarage.cs プロジェクト: hayate891/freetrain
        public override void remove(Location here, Location to)
        {
            if (here == to)
            {
                return;
            }

            Direction d = here.getDirectionTo(to);

            for ( ; here != to; here = here.toward(to))
            {
                GarageRail grr = RailRoad.get(here) as GarageRail;
                if (grr != null && grr.hasRail(d))
                {
                    grr.remove();                       // destroy it
                }
            }
        }
コード例 #13
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 public void BuyRail(Player player, RailRoad railRoad)
 {
     buyRail.gameObject.SetActive(false);
     player.money     -= railRoad.buyAmmount;
     railRoad.isOwned  = true;
     railRoad.playerID = CurrentPlayerID;
     Debug.Log("Purchased Railroad");
     Debug.Log("You now have: " + player.money);
     buttonPress = false;
     propBuy     = false;
     if (doubleRoll == true)
     {
         StartCoroutine(RollAgain());
     }
     else
     {
         IsDoneInteraction = true;
     }
 }
コード例 #14
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        public int get(IBreadthFirstSearch searchMechanism, string start, string destination, int valueLimit)
        {
            Node nodeStart;
            Node nodeDestination;

            try
            {
                nodeStart       = RailRoad.getNode(char.Parse(start));
                nodeDestination = RailRoad.getNode(char.Parse(destination));
            }
            catch (FormatException formatException)
            {
                Logger.error(formatException.Message);
                throw formatException;
            }
            catch (Exception exception)
            {
                Logger.fatal(exception.Message);
                throw exception;
            }
            return(searchMechanism.find(nodeStart, nodeDestination, valueLimit));
        }
コード例 #15
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        public int get(IShortestPathSearch shortestPath, string start, string destination)
        {
            Node nodeStart;
            Node nodeDestination;

            try
            {
                nodeStart       = RailRoad.getNode(char.Parse(start));
                nodeDestination = RailRoad.getNode(char.Parse(destination));
            }
            catch (FormatException formatException)
            {
                Logger.error(formatException.Message);
                throw formatException;
            }
            catch (Exception exception)
            {
                Logger.fatal(exception.Message);
                throw exception;
            }
            return(shortestPath.find(RailRoad, nodeStart, nodeDestination));
        }
コード例 #16
0
        public override void onClick(MapViewWindow source, Location loc, Point ab)
        {
            if (isPlacingMode)
            {
                if (this.selectedTrain == null)
                {
                    return;
                }

                // place
                Train tr = this.selectedTrain;
                if (tr.isPlaced)
                {
                    // see if the user has clicked the same train
                    Car c = Car.get(loc);
                    if (c is Train.TrainCar && ((Train.TrainCar)c).parent == tr)
                    {
                        // clicking the same train will be considered to reverse its direction
                        // and change the position of arrow
                        tr.reverse();
                        resetArrowLocation();
                        return;
                    }
                    else
                    {
                        MainWindow.showError("This train is already placed");
                        //; MainWindow.showError("配置済みです");
                        return;
                    }
                }

                RailRoad rr = RailRoad.get(loc);
                if (rr == null)
                {
                    MainWindow.showError("Can not place without tracks");
                    //; MainWindow.showError("線路のないところには配置できません");
                    return;
                }

                if (!tr.place(loc))
                {
                    MainWindow.showError("Can not place");
                    //! MainWindow.showError("配置できません");
                }
                else
                {
                    playSound();
                }
            }
            else
            {
                // remove
                RailRoad rr = RailRoad.get(loc);
                if (rr == null)
                {
                    MainWindow.showError("There are no tracks");
                    //! MainWindow.showError("線路がありません");
                    return;
                }
                if (!(rr.voxel.car is Train.TrainCar))
                {
                    MainWindow.showError("There are no cars");
                    //! MainWindow.showError("車両がありません");
                    return;
                }
                ((Train.TrainCar)rr.voxel.car).parent.remove();
                playSound();
                // successfully removed
            }
        }
コード例 #17
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 // Start is called before the first frame update
 void Start()
 {
     theGameManager = GameObject.FindObjectOfType <GameManager>();
     sprite         = gameObject.GetComponent <SpriteRenderer>();
     rail           = gameObject.GetComponentInParent <RailRoad>();
 }
コード例 #18
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 private void OtherPlayerOwnRailRoad(Player[] players, IList <Space> listOfSpaces, Player player, RailRoad currentRailRoadSpace)
 {
     for (int i = 0; i < players.Length; i++)
     {
         var otherPlayer = players[i];
         if (otherPlayer.ListOfProperties.Contains(listOfSpaces[player.Position]))
         {
             PayingMoney(player, (int)currentRailRoadSpace.Rent * otherPlayer.OwnedStations, otherPlayer);
         }
     }
 }
コード例 #19
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 public static new SignalRailRoad get(Location loc)
 {
     return(RailRoad.get(loc) as SignalRailRoad);
 }
コード例 #20
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    public IEnumerator RailRoadHandler(Player player, Tile tile)
    {
        RailRoad railRoad = tile.GetComponent <RailRoad>();

        if (railRoad.isOwned)
        {
            Debug.Log("This railroad is owned.");
            int playerID = railRoad.playerID;
            int rent     = railRoad.rent;
            railOwned.rent = rent;

            Player[] playerArray = GameObject.FindObjectsOfType <Player>();

            if (playerID == player.PlayerID)
            {
                Debug.Log("You own this railroad");
                if (doubleRoll == true)
                {
                    StartCoroutine(RollAgain());
                }
                else
                {
                    IsDoneInteraction = true;
                }
            }

            foreach (Player players in playerArray)
            {
                if (players.PlayerID == playerID)
                {
                    railOwned.player = players.PlayerID;
                    int playerPreviousMoney = players.money;
                    players.money += rent;
                    Debug.Log("Payed Player: " + (players.PlayerID + 1) + " " + rent);
                    Debug.Log("Player " + (players.PlayerID + 1) + " had " + playerPreviousMoney + " and now has " + players.money);
                }
            }

            player.money -= rent;
            railOwned.gameObject.SetActive(true);
            yield return(new WaitForSeconds(3));

            railOwned.gameObject.SetActive(false);
            Debug.Log(CurrentPlayerMoney);
            if (doubleRoll == true)
            {
                StartCoroutine(RollAgain());
            }
            else
            {
                IsDoneInteraction = true;
            }
        }
        else
        {
            Debug.Log("landed on unowned railroad");
            buyRail.gameObject.SetActive(true);
            IsDoneInteraction = false;
            timeLeft         -= Time.deltaTime;
            while (buttonPress == false)
            {
                IsDoneInteraction = false;
                if (timeLeft < 0)
                {
                    buttonPress = true;
                }
                IsDoneInteraction = false;
                yield return(null);
            }

            if (propBuy)
            {
                BuyRail(player, railRoad);
            }

            if (!propBuy)
            {
                buyRail.gameObject.SetActive(false);
                propBuy     = false;
                buttonPress = false;
                if (doubleRoll == true)
                {
                    StartCoroutine(RollAgain());
                }
                else
                {
                    IsDoneInteraction = true;
                }
            }
        }
    }
コード例 #21
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        /// <summary>
        ///
        /// </summary>
        /// <param name="source"></param>
        /// <param name="loc"></param>
        /// <param name="ab"></param>
        public override void OnClick(MapViewWindow source, Location loc, Point ab)
        {
            if (isPlacingMode)
            {
                if (this.selectedTrain == null)
                {
                    return;
                }

                // place
                Train tr = this.selectedTrain;
                if (tr.isPlaced)
                {
                    // see if the user has clicked the same train
                    Car c = Car.Get(loc);
                    if (c is Train.TrainCar && ((Train.TrainCar)c).parent == tr)
                    {
                        // clicking the same train will be considered to reverse its direction
                        // and change the position of arrow
                        tr.reverse();
                        resetArrowLocation();
                        return;
                    }
                    else
                    {
                        MessageBox.Show(Translation.GetString("CONTROLLER_TRAIN_ALREADYPLACED"));
                        return;
                    }
                }

                RailRoad rr = RailRoad.get(loc);
                if (rr == null)
                {
                    MessageBox.Show(Translation.GetString("CONTROLLER_TRAIN_CANNOTPLACE_NOTRACKS"));
                    return;
                }

                if (!tr.place(loc))
                {
                    MessageBox.Show(Translation.GetString("CONSTRUCTION_CANNOT_PLACE"));
                }
                else
                {
                    playSound();
                }
            }
            else
            {
                // remove
                RailRoad rr = RailRoad.get(loc);
                if (rr == null)
                {
                    MessageBox.Show(Translation.GetString("CONTROLLER_TRAIN_NORAIL"));
                    return;
                }
                if (!(rr.Voxel.car is Train.TrainCar))
                {
                    MessageBox.Show(Translation.GetString("CONTROLLER_TRAIN_NOCARS"));
                    return;
                }
                ((Train.TrainCar)rr.Voxel.car).parent.remove();
                playSound();
                // successfully removed
            }
        }