public RaidBossFight.PlayerIdentifier RD_GetPlayerIdentifier(string _Name, RaidBossFight _RaidBossFight) { return(RD_GetPlayerIdentifier(_Name, _RaidBossFight.GetFightCacheData().m_FightDataCollection.m_RaidMembers)); }
public static List <FightEvent> GenerateFightEvents(RaidBossFight _Fight) { //var bossUnitData = _Fight.GetUnitData(_Fight.m_Fight.FightName); //if (bossUnitData == null) //{ // bossUnitData = null; //} //double bossDmgTaken = bossUnitData.DmgTaken; List <FightEvent> fightEvents = new List <FightEvent>(); //bool added20PercentageEvent = false; var fightDetails = _Fight.GetFightDetails(); int firstTime = _Fight.GetFightData().TimeSlices.First().Time; //TimeSlice lastTimeSlice = null; for (int i = 0; i < fightDetails.Count; ++i) { var fightDetail = fightDetails[i]; foreach (var fightEvent in fightDetail.Events) { if (fightEvent.StartsWith("Phase")) { string phaseType = fightEvent.Split(new char[] { '=', ' ' })[0]; if (phaseType.EndsWith("_Y")) { phaseType = phaseType.Substring(0, phaseType.Length - 2); } fightEvents.Add(new FightEvent { m_FightEvent = FightEventEnum.PhaseChange, m_StringData = phaseType, m_TimeIntoTheFight = fightDetail.Time }); } else if (fightEvent.StartsWith("BossHealth")) { fightEvents.Add(new FightEvent { m_FightEvent = FightEventEnum.BossHealth, m_StringData = fightEvent, m_TimeIntoTheFight = fightDetail.Time }); } } foreach (var unitData in fightDetail.UnitDatas) { if (unitData.Value.I.Death > 0) { fightEvents.Add(new FightEvent { m_FightEvent = FightEventEnum.UnitDeath, m_StringData = unitData.Key, m_TimeIntoTheFight = fightDetail.Time }); } } } return(fightEvents); }
public Func <string, RaidBossFight.PlayerIdentifier> RD_GetPlayerIdentifierFunc(RaidBossFight _RaidBossFight) { return((_Value) => RD_GetPlayerIdentifier(_Value, _RaidBossFight.GetFightCacheData().m_FightDataCollection.m_RaidMembers)); }
public bool RD_IsPlayer(string _Name, RaidBossFight _RaidBossFight) { return(RD_IsPlayer(_Name, _RaidBossFight.GetFightCacheData().m_FightDataCollection.m_RaidMembers)); }
public Func <string, bool> RD_IsPlayerFunc(RaidBossFight _RaidBossFight) { return((_Value) => RD_IsPlayer(_Value, _RaidBossFight.GetFightCacheData().m_FightDataCollection.m_RaidMembers)); }
public VF_RealmPlayersDatabase.PlayerData.Player RD_FindPlayer(string _Name, RaidBossFight _RaidBossFight) { return(RD_FindPlayer(_Name, _RaidBossFight.GetFightCacheData().m_FightDataCollection.m_RaidMembers)); }
public Func <string, VF_RealmPlayersDatabase.PlayerData.Player> RD_FindPlayerFunc(RaidBossFight _RaidBossFight) { return((_Value) => RD_FindPlayer(_Value, _RaidBossFight.GetFightCacheData().m_FightDataCollection.m_RaidMembers)); }