コード例 #1
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            spriteFont  = Content.Load <SpriteFont>("Fonts/Tahoma");

            state = Keyboard.GetState();

            // provide Cardlist
            // => default to Poring
            Card.CardList.Add(new Card());

            // add 3 Poring Cards
            mPlayer.DeckHandler.Deck.Add(Card.CardList[0]);
            mPlayer.DeckHandler.Deck.Add(Card.CardList[0]);
            mPlayer.DeckHandler.Deck.Add(Card.CardList[0]);

            // load textures
            mPlayer.DeckHandler.LoadCards(Content);

            // testing stuff..
            poringCard = Content.Load <Texture2D>("Cards/1002");

            RagnarokAnimation ani = new RagnarokAnimation();

            ani.Read(Content.RootDirectory + @"\Mobs\1002.ani", true);

            mAnimation = new AnimationHandler(ani);
            mAnimation.Initialize(GraphicsDevice);
            mAnimation.SetFrameLength(0.15f);
        }
コード例 #2
0
        public static void Load(string rootDir, int animationID)
        {
            if (Animations.ContainsKey(animationID) == true)
            {
                return;
            }

            RagnarokAnimation ani = new RagnarokAnimation();

            ani.Read(rootDir + @"\Mobs\" + animationID + ".ani", true);

            Animations.Add(animationID, ani);
        }