private void OnTriggerEnter(Collider other) { RagDoll ragDoll = other.gameObject.GetComponentInParent <RagDoll>(); if (ragDoll != null) { ragDoll.RagdollOn = true; } }
private void DestroyRagDolls() { foreach (GameObject go in gameObject.scene.GetRootGameObjects()) { RagDoll ragDoll = go.GetComponent <RagDoll>(); if (!ragDoll) { continue; } Destroy(ragDoll.gameObject); } }
void Start() { transform.GetChild(0).localPosition = new Vector3(0, -1, 0); gobject = GetComponent <GObject>(); ragdoll = GetComponentInChildren <RagDoll>(); dieprocessed = false; agenttarget = null; animator = GetComponent <Animator>(); animator.avatar = GetComponentsInChildren <Animator>()[1].avatar; Destroy(GetComponentsInChildren <Animator>()[1]); gameObject.AddComponent(GameData.Instance.ZombieTypeTypes[(int)zombietype]); isDie = false; tempitems = new List <int>(); StartCoroutine(CheckRoutine()); agentspeed = agent.speed; audiosource = GetComponent <AudioSource>(); StartCoroutine(RandomSound()); }
void ShootLaser() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Input.GetMouseButtonDown(0)) { Physics.Raycast(ray, out hit, lasserRayCaseDist); GameObject go; RagDoll rd = null; Vector3[] linePoints = new Vector3[2]; linePoints[0] = transform.position; if (hit.transform != null) { go = hit.transform.gameObject; linePoints[1] = hit.point; if ((rd = go.GetComponentInParent <RagDoll>()) != null) { if (rd.RagdollOn == false) { rd.RagdollOn = true; } } if (go.GetComponent <Rigidbody>()) { go.GetComponent <Rigidbody>().AddForce(ray.direction * hitForce); } } else { linePoints[1] = Camera.main.ScreenToWorldPoint(Input.mousePosition) + ray.direction * lasserRayCaseDist; } LR.positionCount = 2; LR.SetPositions(linePoints); m_elapsedLaserTime = 0; } }
public void SpawnRagdoll(ref IndexedVector3 startOffset,StreamWriter streamWriter) { RagDoll ragDoll = new RagDoll (this,m_dynamicsWorld, ref startOffset,streamWriter); m_ragdolls.Add(ragDoll); }
public void SpawnRagdoll(ref IndexedVector3 startOffset, StreamWriter streamWriter) { RagDoll ragDoll = new RagDoll(this, m_dynamicsWorld, ref startOffset, streamWriter); m_ragdolls.Add(ragDoll); }