コード例 #1
0
        public override void OnUpdate()
        {
            foreach (AnimationState deployState in deployStates)
            {
                deployState.normalizedTime = Mathf.Clamp01(deployState.normalizedTime);
            }
            if (State == RadiatorState.Retracting)
            {
                if (EvalAnimationCompletionReversed(deployStates) == 0f)
                {
                    State = RadiatorState.Retracted;
                }
            }

            if (State == RadiatorState.Deploying)
            {
                if (EvalAnimationCompletion(deployStates) == 1f)
                {
                    State = RadiatorState.Deployed;
                }
            }

            if ((State == RadiatorState.Deployed && Events["DeployRadiator"].active) || (State == RadiatorState.Retracted && Events["RetractRadiator"].active))
            {
                Events["DeployRadiator"].active  = !Events["DeployRadiator"].active;
                Events["RetractRadiator"].active = !Events["RetractRadiator"].active;
            }
        }
コード例 #2
0
 // Retract Radiators
 public void Retract()
 {
     foreach (AnimationState deployState in deployStates)
     {
         deployState.speed = -1;
     }
     State = RadiatorState.Retracting;
 }
コード例 #3
0
 // Deploy Radiators
 public void Deploy()
 {
     foreach (AnimationState deployState in deployStates)
     {
         deployState.speed = 1;
     }
     State = RadiatorState.Deploying;
 }
コード例 #4
0
        public override void OnUpdate()
        {
            foreach (AnimationState deployState in deployStates)
            {
                deployState.normalizedTime = Mathf.Clamp01(deployState.normalizedTime);
            }
            if (State == RadiatorState.Retracting)
            {
               if (EvalAnimationCompletionReversed(deployStates) == 0f)
                   State = RadiatorState.Retracted;
            }

            if (State == RadiatorState.Deploying)
            {
                if (EvalAnimationCompletion(deployStates) == 1f)
                    State = RadiatorState.Deployed;
            }

            if ((State == RadiatorState.Deployed && Events["DeployRadiator"].active)  || (State == RadiatorState.Retracted && Events["RetractRadiator"].active))
            {
                Events["DeployRadiator"].active = !Events["DeployRadiator"].active;
                Events["RetractRadiator"].active = !Events["RetractRadiator"].active;
            }
        }