public void SetUpButtons() { Destroy(DownPanelReferenceHolder.s.potions); Destroy(DownPanelReferenceHolder.s.equipments); powerButtonTwo = Instantiate(DownPanelReferenceHolder.s.power, DownPanelReferenceHolder.s.power.transform.parent); powerButtonTwo.transform.SetSiblingIndex(1); powerButtonOne = DownPanelReferenceHolder.s.power; imgButtonOne = powerButtonOne.GetComponentInChildren <RadialChargeImage> (); imgButtonTwo = powerButtonTwo.GetComponentInChildren <RadialChargeImage> (); imgButtonOne.GetComponent <Button> ().onClick.AddListener(ActivateButtonOne); imgButtonTwo.GetComponent <Button> ().onClick.AddListener(ActivateButtonTwo); print("Changed button listeners"); imgButtonOne.SetUp(CharacterStuffController.s.noEquipmentSprite, 1, "Not Equipped", 0); imgButtonTwo.SetUp(CharacterStuffController.s.noEquipmentSprite, 1, "Not Equipped", 0); }
public void SetUpButtons() { Destroy(DownPanelReferenceHolder.s.potions); Destroy(DownPanelReferenceHolder.s.equipments); Destroy(DownPanelReferenceHolder.s.objective.transform.GetChild(0).gameObject); Destroy(DownPanelReferenceHolder.s.backToMenu); otherPowerButton = Instantiate(DownPanelReferenceHolder.s.power, DownPanelReferenceHolder.s.power.transform.parent); otherPowerButton.transform.SetSiblingIndex(1); finishButton = Instantiate(finishButton, DownPanelReferenceHolder.s.objective.transform); finishButton.GetComponent <Button> ().onClick.AddListener(EndTrying); fire = DownPanelReferenceHolder.s.power.GetComponentInChildren <RadialChargeImage> (); earth = otherPowerButton.GetComponentInChildren <RadialChargeImage> (); fire.GetComponent <Button> ().onClick.AddListener(ActivateFire); earth.GetComponent <Button> ().onClick.AddListener(ActivateEarth); print("Changed button listeners"); fire.SetUp(GS.a.gfxs.cardSprites[2 + 7], 1f, "Fire", 2); earth.SetUp(GS.a.gfxs.cardSprites[1 + 7], 1f, "Earth", 1); }