コード例 #1
0
    protected virtual void OnSceneGUI()
    {
        RadarMesh vmRadarMesh = (RadarMesh)target;

        if (vmRadarMesh.LocalPositions.Count < 3)
        {
            vmRadarMesh.ClearMesh();
            return;
        }

        if (vmRadarMesh.DisplayHandles)
        {
            for (int i = 0; i < vmRadarMesh.LocalPositions.Count; i++)
            {
                EditorGUI.BeginChangeCheck();
                Vector3 newTargetPosition = Handles.PositionHandle(vmRadarMesh.transform.TransformPoint(vmRadarMesh.LocalPositions[i]), vmRadarMesh.transform.rotation);
                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RecordObject(vmRadarMesh, "mesh change");
                    vmRadarMesh.LocalPositions[i] = vmRadarMesh.transform.InverseTransformPoint(newTargetPosition);
                }
            }
            vmRadarMesh.RefreshMesh();
        }
    }
コード例 #2
0
ファイル: RadarSensor.cs プロジェクト: team19032/team19032
        void OnExitRange(Collider other, RadarMesh radar)
        {
            if (Detected.ContainsKey(other))
            {
                Detected.Remove(other);
            }

            if (Visualized.ContainsKey(other))
            {
                Visualized.Remove(other);
            }
        }
コード例 #3
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        RadarMesh radarMesh = (RadarMesh)target;

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

        if (GUILayout.Button("Edit Radar Mesh : " + radarMesh.DisplayHandles))
        {
            Undo.RecordObject(radarMesh, "Edit Mesh");
            radarMesh.DisplayHandles = !radarMesh.DisplayHandles;
        }
    }
コード例 #4
0
ファイル: RadarSensor.cs プロジェクト: team19032/team19032
        void WhileInRange(Collider other, RadarMesh radar)
        {
            if (other.isTrigger)
            {
                return;
            }

            if (!other.enabled)
            {
                return;
            }

            if (CheckBlocked(other))
            {
                if (Detected.ContainsKey(other))
                {
                    Detected.Remove(other);
                }
                if (Visualized.ContainsKey(other))
                {
                    Visualized.Remove(other);
                }
                return;
            }

            if (Detected.ContainsKey(other)) // update existing data
            {
                Detected[other].SensorPosition   = transform.position;
                Detected[other].SensorAim        = transform.forward;
                Detected[other].SensorRight      = transform.right;
                Detected[other].SensorVelocity   = GetSensorVelocity();
                Detected[other].SensorAngle      = GetSensorAngle(other);
                Detected[other].Position         = other.bounds.center;
                Detected[other].Velocity         = GetObjectVelocity(other);
                Detected[other].RelativePosition = other.bounds.center - transform.position;
                Detected[other].RelativeVelocity = GetSensorVelocity() - GetObjectVelocity(other);
                Detected[other].ColliderSize     = other.bounds.size;
                Detected[other].State            = GetAgentState(other);
                Detected[other].NewDetection     = false;
            }
            else
            {
                Box box = GetVisualizationBox(other);
                if (box.Size != Vector3.zero) // Empty box returned if tag is not right
                {
                    Visualized.Add(other, box);
                    Detected.Add(other, new DetectedRadarObject()
                    {
                        Id               = other.gameObject.GetInstanceID(),
                        SensorPosition   = transform.position,
                        SensorAim        = transform.forward,
                        SensorRight      = transform.right,
                        SensorVelocity   = GetSensorVelocity(),
                        SensorAngle      = GetSensorAngle(other),
                        Position         = other.bounds.center,
                        Velocity         = GetObjectVelocity(other),
                        RelativePosition = other.bounds.center - transform.position,
                        RelativeVelocity = GetSensorVelocity() - GetObjectVelocity(other),
                        ColliderSize     = other.bounds.size,
                        State            = GetAgentState(other),
                        NewDetection     = true,
                    });
                }
            }
        }
コード例 #5
0
 void OnExitRange(Collider other, RadarMesh radar)
 {
     OnExitRange(other);
 }