// Use this for initialization void Start() { initialHealth = health; StartCoroutine(ClearSpaceAroundShip(false, 0.1f)); radar.SetRadarOn(); radar.teamSide = teamSide; radar.GetComponent <CapsuleCollider2D>().offset = new Vector2(0f, 0f); radar.GetComponent <CapsuleCollider2D>().size = new Vector2(200f, 200f); }