コード例 #1
0
        public void LevelUpHeroThenKillHim_ResultsInClassesAndRacesUnchanged_Test()
        {
            // Arrange
            var dwarf  = "Dwarf";
            var priest = "Priest";
            var quest  = QuestFactory.CreateStartedWithMaleHero(
                out var gameStore,
                out var gameId,
                out var playerId,
                out var sequence);

            var raceMessage  = RaceMessage.CreateAdd(sequence.Next, playerId, new[] { dwarf });
            var classMessage = ClassMessage.CreateAdd(sequence.Next, playerId, new[] { priest });
            var deathMsg     = DeathMessage.Create(sequence.Next, playerId);

            // Act
            quest.AddMessage(gameId, raceMessage);
            quest.AddMessage(gameId, classMessage);
            var game = quest.AddMessage(gameId, deathMsg);

            // Assert
            var hero = game.GetHero(playerId);

            Assert.Single(hero.Races);
            Assert.Single(hero.Classes);
        }
コード例 #2
0
        public void RemoveNotExistingRaceFromHero_ThrowsException_Test()
        {
            // Arrange
            var removeRaceMessage = RaceMessage.CreateRemove(_sequence.Next, _playerId, new[] { _humanRace });

            // Act & Assert
            Assert.Throws<InvalidActionException>(() => _quest.AddMessage(_gameId, removeRaceMessage));
        }
コード例 #3
0
        public void RemoveRaceFromUnknownHero_ThrowsException_Test()
        {
            // Arrange
            var removeRaceMessage = RaceMessage.CreateRemove(_sequence.Next, Guid.NewGuid(), new[] { _humanRace });

            // Act & Assert
            Assert.Throws<InvalidActionException>(() => _quest.AddMessage(_gameId, removeRaceMessage));
        }
コード例 #4
0
        public void AddRaceToHeroTwice_ThrowsException_Test()
        {
            // Arrange
            var addRaceMessage = RaceMessage.CreateAdd(_sequence.Next, _playerId, new[] { _humanRace });
            var addAnotherRaceMessage = RaceMessage.CreateAdd(_sequence.Next, _playerId, new[] { _humanRace });

            // Act & Assert
            _quest.AddMessage(_gameId, addRaceMessage);
            Assert.Throws<InvalidActionException>(() => _quest.AddMessage(_gameId, addAnotherRaceMessage));
        }
コード例 #5
0
        public void AddRaceToHero_ThenUndoIt_ResultsInNoChange_Test()
        {
            // Arrange
            var addRaceMessage = RaceMessage.CreateAdd(_sequence.Next, _playerId, new[] { _humanRace });

            // Act
            _quest.AddMessage(_gameId, addRaceMessage);
            var game = _quest.Undo(_gameId);

            // Assert
            Assert.Empty(game.Score.Heroes.First(x => x.Player.Id == _playerId).Races);
        }
コード例 #6
0
        public void AddRaceToHero_ResultsInAddedRace_Test()
        {
            // Arrange
            var addRaceMessage = RaceMessage.CreateAdd(_sequence.Next, _playerId, new[] { _humanRace });

            // Act
            var game = _quest.AddMessage(_gameId, addRaceMessage);

            // Assert
            Assert.Single(game.Score.Heroes.First(x => x.Player.Id == _playerId).Races);
            Assert.Contains(_humanRace, game.Score.Heroes.First(x => x.Player.Id == _playerId).Races);
        }
コード例 #7
0
        public void AddRaceToHero_ThenSwitchIt_ResultsInSwitchedRace_Test()
        {
            // Arrange
            var addRaceMessage = RaceMessage.CreateAdd(_sequence.Next, _playerId, new[] { _humanRace });
            var switchRaceMessage = RaceMessage.Create(_sequence.Next, _playerId, new[] { _dwarfRace }, new[] { _humanRace });

            // Act
            _quest.AddMessage(_gameId, addRaceMessage);
            var game = _quest.AddMessage(_gameId, switchRaceMessage);

            // Assert
            Assert.Single(game.Score.Heroes.First(x => x.Player.Id == _playerId).Races);
            Assert.Equal(_dwarfRace, game.Score.Heroes.First(x => x.Player.Id == _playerId).Races.First());
        }
コード例 #8
0
        private void UpdateRaceData(RaceMessage msg)
        {
            if (Race == null)
            {
                Race = msg.Race;
                RaceChanged?.Invoke(this, new EventArgs());
                GoalChanged?.Invoke(this, new EventArgs());
                UserListRefreshed?.Invoke(this, new EventArgs());
                return;
            }



            switch (msg.Race?.State)
            {
            case RaceState.Starting:
                Model.CurrentState.Run.Offset = -msg.Race.StartDelay;
                Model.Start();
                break;

            case RaceState.Cancelled:
                Model.Reset();
                break;
            }

            if (RacetimeAPI.Instance.Authenticator.Identity == null)
            {
                return;
            }


            if ((Race.State == RaceState.Open || Race.State == RaceState.OpenInviteOnly) && Model.CurrentState.Run.Offset < TimeSpan.Zero && (msg.Race.StartDelay != Race.StartDelay))
            {
                Model.CurrentState.Run.Offset = -msg.Race.StartDelay;
            }

            Race = msg.Race ?? Race;

            var newIdentity = msg.Race.Entrants?.FirstOrDefault(x => x.Name.ToLower() == RacetimeAPI.Instance.Authenticator.Identity.Name?.ToLower());

            switch (newIdentity?.Status)
            {
            case UserStatus.Racing:
                Model.CurrentState.Run.Offset = DateTime.UtcNow - msg.Race.StartedAt;
                if (Model.CurrentState.CurrentPhase == TimerPhase.Ended)
                {
                    Model.UndoSplit();
                }
                if (Model.CurrentState.CurrentPhase == TimerPhase.Paused)
                {
                    Model.Pause();
                }
                if (Model.CurrentState.CurrentPhase == TimerPhase.NotRunning)
                {
                    Model.Start();
                }

                break;

            case UserStatus.Disqualified:
                Model.Reset();
                break;

            case UserStatus.Finished:
                Model.Split();
                break;

            case UserStatus.Forfeit:
                Model.Reset();
                break;
            }



            RaceChanged?.Invoke(this, new EventArgs());
            StateChanged?.Invoke(this, Race.State);
            UserListRefreshed?.Invoke(this, new EventArgs());
            GoalChanged?.Invoke(this, new EventArgs());
        }