コード例 #1
0
        public int BonusFeatCount()
        {
            switch (BaseRaceType)
            {
            case RaceType.Race:
                int temp = RaceFoundationType.BonusFeatCount();
                if (Race_SB != null)
                {
                    temp += ComputeBonusFeats();
                }

                return(temp);

            case RaceType.StatBlock:
                if (!UseRacialHD)
                {
                    return(0);                  // determined by class
                }
                if (Race_SB.Feats.Length > 0)
                {
                    return(ComputeBonusFeats());
                }
                else
                {
                    return(0);
                }

            case RaceType.None:
                return(0);
            }
            return(-100);
        }
コード例 #2
0
        public List <OnGoingStatBlockModifier> RacialOnGoingMods()
        {
            if (BaseRaceType == RaceType.Race)
            {
                return(RaceFoundationType.GetRaceOnGoingModifiers());
            }

            return(new List <OnGoingStatBlockModifier>());
        }
コード例 #3
0
        public Dictionary <string, int> RacialSkillMods()
        {
            if (BaseRaceType == RaceType.Race)
            {
                return(RaceFoundationType.SkillsRacialBonus());
            }

            return(new Dictionary <string, int>());
        }