static void setPreferredVelocities(RVOSimulator sim) { /* * Set the preferred velocity to be a vector of unit magnitude (speed) in the * direction of the goal. */ #pragma omp parallel for for (int i = 0; i < sim.getNumAgents(); ++i) { Vector2 goalVector = goals[i] - sim.getAgentPosition(i); if ((goalVector.LengthSquared()) > 1.0f) { goalVector = Vector2.Normalize(goalVector); } sim.setAgentPrefVelocity(i, goalVector); /* * Perturb a little to avoid deadlocks due to perfect symmetry. */ float angle = (float)r.NextDouble() * 2.0f * (float)Math.PI ; float dist = (float)r.NextDouble() * 0.0001f ; sim.setAgentPrefVelocity(i, sim.getAgentPrefVelocity(i) + dist * new Vector2((float) Math.Cos(angle), (float)Math.Sin(angle))); } }
void p_OnPickedLeftButton(SegmentInterceptInfo SegmentInterceptInfo) { destiny = SegmentInterceptInfo.ImpactPosition; for (int i = 0; i < Simulator.getNumAgents(); i++) { Simulator.setAgentPrefVelocity(i, Vector3.Normalize(destiny - Simulator.getAgentPosition(i))); } }
static bool reachedGoal(RVOSimulator sim) { /* Check if all agents have reached their goals. */ for (int i = 0; i < sim.getNumAgents(); ++i) { if ((sim.getAgentPosition(i) - goals[i]).LengthSquared() > 20.0f * 20.0f) { return false; } } return true; }
static void setPreferredVelocities(RVOSimulator sim) { for (int i = 0; i < sim.getNumAgents(); ++i) { Vector3 goalVector = goals[i] - sim.getAgentPosition(i); if ((goalVector.LengthSquared()) > 1.0f) { goalVector = Vector3.Normalize(goalVector); } sim.setAgentPrefVelocity(i, goalVector); } }
static void setupScenario(RVOSimulator sim) { /* Specify the global time step of the simulation. */ sim.setTimeStep(0.125f); /* Specify the default parameters for agents that are subsequently added. */ sim.setAgentDefaults(15.0f, 10, 10.0f, 1.5f, 2.0f,new Vector3()); /* Add agents, specifying their start position, and store their goals on the opposite side of the environment. */ for (float a = 0; a < Math.PI; a += 0.1f) { float z = 100.0f * (float)Math.Cos(a); float r = 100.0f * (float)Math.Sin(a); for (int i = 0; i < r / 2.5f; ++i) { float x = r * (float)Math.Cos(i * 2.0f * (float)Math.PI / (r / 2.5f)); float y = r * (float)Math.Sin(i * 2.0f * (float)Math.PI / (r / 2.5f)); sim.addAgent(new Vector3(x, y, z)); goals.Add(sim.getAgentPosition(sim.getNumAgents() - 1)); } } }
static void updateVisualization(RVOSimulator sim) { /* Output the current position of all the agents. */ for (int i = 0; i < sim.getNumAgents(); ++i) { Console.WriteLine(sim.getAgentPosition(i) ); } }