public void OnButtonChangePosCilck(RV2DCamera camera, Vector3 Pos) { if (!camera.Enabled()) { camera.EnableCamera(); } print(camera.m_CaptureCamera.transform.position); camera.gameObject.transform.SetParent(parent, false); camera.gameObject.transform.localPosition = new Vector3(0.0f, 0.11f, 0.11f); camera.gameObject.transform.localRotation = Quaternion.identity; camera.m_CaptureCamera.transform.position = Pos; }
public void OnButtonChangePosCilck(RV2DCamera Camera, Vector3 Pos) { }