void Awake() { inputManager = FindObjectOfType(typeof(RUISInputManager)) as RUISInputManager; skeletonManager = FindObjectOfType(typeof(RUISSkeletonManager)) as RUISSkeletonManager; stabilizingCollider = GetComponentInChildren <RUISCharacterStabilizingCollider>(); lastJumpTime = 0; }
void Awake() { inputManager = FindObjectOfType(typeof(RUISInputManager)) as RUISInputManager; skeletonManager = FindObjectOfType(typeof(RUISSkeletonManager)) as RUISSkeletonManager; stabilizingCollider = GetComponentInChildren<RUISCharacterStabilizingCollider>(); lastJumpTime = 0; skeletonController = gameObject.GetComponentInChildren<RUISSkeletonController>(); }