void StopRush() { m_AI.m_Attacking = false; m_Ani.SetBool("Attacking", m_AI.m_Attacking); StopCoroutine("Rush"); m_State = RUGBY_ATTACK_STATE.WAIT; }
IEnumerator WaitforsecondsAndRush(float _seconds) { m_Ani.SetTrigger("Waiting"); m_State = RUGBY_ATTACK_STATE.WAIT; yield return(new WaitForSeconds(_seconds)); transform.LookAt(m_AI.m_target); m_Ani.SetTrigger("Rush"); StartCoroutine("Rush"); m_State = RUGBY_ATTACK_STATE.RUSH; }