/// <summary> /// It's called when if some mesh objects is target to be added into the Ray Tracer. /// </summary> void RebuildMeshObjects() { computeShaderHelper.RebuildMeshObjects(); computeShaderHelper.RebuildMeshProjectorQuad(); }
/// <summary> /// It's called when if some mesh objects is target to be added into the Ray Tracer. /// </summary> void RebuildMeshObjects() { computeShaderHelper.RebuildMeshObjects(); }