/// <summary> /// Draws the content of the Presets section /// </summary> private void drawPresetsContent() { GUILayout.Label("A third-party mod can replace your current RemoteTech settings with its own settings (GameData/ExampleMod/RemoteTechSettings.cfg).\nAlso, you can revert to RemoteTech's default settings.\nHere you can see what presets are available:", this.mGuiRunningText); GUILayout.Space(15); List <String> presetList = this.mSettings.PreSets; if (this.mSettings.PreSets.Count <= 0) { GUILayout.Label("No presets are found", this.mGuiRunningText); } for (int i = presetList.Count - 1; i >= 0; --i) { GUILayout.BeginHorizontal("box", GUILayout.MaxHeight(15)); { string folderName = presetList[i]; int index = folderName.LastIndexOf("/RemoteTechSettings"); folderName = folderName.Substring(0, index) + folderName.Substring(index).Replace("/RemoteTechSettings", ".cfg").Trim(); GUILayout.Space(15); GUILayout.Label("- " + folderName, this.mGuiListText, GUILayout.ExpandWidth(true)); if (GUILayout.Button("Overwrite", this.mGuiListButton, GUILayout.Width(70), GUILayout.Height(20))) { RTSettings.ReloadSettings(this.mSettings, presetList[i]); ScreenMessages.PostScreenMessage(string.Format("Your RemoteTech settings are set to {0}", folderName), 15); RTLog.Notify("Overwrote current settings with this cfg {0}", RTLogLevel.LVL3, presetList[i]); } } GUILayout.EndHorizontal(); } }
/// <summary> /// Draws the content of the Presets section /// </summary> private void drawPresetsContent() { GUILayout.Label(Localizer.Format("#RT_OptionWindow_Presets_HelpText"), this.mGuiRunningText);//"You can revert your current settings to the starting settings, constructed from installed mods' MM patches. Also, you can reload your current settings with a third-party mod's own RemoteTech settings (the fallback in the event of no MM patch).\n\nHere you can see what presets are available:" GUILayout.Space(15); List <String> presetList = this.mSettings.PreSets; if (this.mSettings.PreSets.Count <= 0) { GUILayout.Label(Localizer.Format("#RT_OptionWindow_Presets_NotFound"), this.mGuiRunningText);//"No presets are found" } for (int i = presetList.Count - 1; i >= 0; --i) { GUILayout.BeginHorizontal("box", GUILayout.MaxHeight(15)); { string folderName = presetList[i]; //remove the node name int index = folderName.LastIndexOf("/RemoteTechSettings"); folderName = folderName.Substring(0, index) + folderName.Substring(index).Replace("/RemoteTechSettings", "").Trim(); //change default name to better name for MM-patched settings index = folderName.LastIndexOf("/Default_Settings"); if (index >= 0) { folderName = folderName.Substring(0, index) + " " + folderName.Substring(index).Replace("/Default_Settings", "starting settings"); } GUILayout.Space(15); GUILayout.Label(folderName, this.mGuiListText, GUILayout.ExpandWidth(true)); if (GUILayout.Button(Localizer.Format("#RT_OptionWindow_Presets_Reload"), this.mGuiListButton, GUILayout.Width(70), GUILayout.Height(20)))//"Reload" { RTSettings.ReloadSettings(this.mSettings, presetList[i]); ScreenMessages.PostScreenMessage(Localizer.Format("#RT_OptionWindow_Presets_msg1", folderName), 10);//string.Format("Your RemoteTech settings are set to {0}", ) RTLog.Notify("Overwrote current settings with this cfg {0}", RTLogLevel.LVL3, presetList[i]); } } GUILayout.EndHorizontal(); } }
/// <summary> /// Draws the content of the Presets section /// </summary> private void drawPresetsContent() { GUILayout.Label("Other mods can deliver their own RemoteTech_Settings.cfg and override config values. Here you can see what presets we've loaded:", this.mGuiRunningText); GUILayout.Space(15); List <String> presetList = this.mSettings.PreSets; if (this.mSettings.PreSets.Count <= 0) { GUILayout.Label("- no presets found", this.mGuiRunningText); } for (int i = presetList.Count - 1; i >= 0; i--) { String FolderName = presetList[i].Replace("/RemoteTechSettings", ".cfg").Trim(); GUILayout.BeginHorizontal("box", GUILayout.MaxHeight(15)); { GUILayout.Space(15); GUILayout.Label("- " + FolderName, this.mGuiListText, GUILayout.ExpandWidth(true)); if (GUILayout.Button("Reload", this.mGuiListButton, GUILayout.Width(50), GUILayout.Height(20))) { RTLog.Notify("Reload cfg {0}", RTLogLevel.LVL3, presetList[i]); this.mSettings.PreSets.RemoveAt(i); RTSettings.ReloadSettings(); } } GUILayout.EndHorizontal(); } // Reload all button if (presetList.Count >= 2) { if (GUILayout.Button("Reload All", this.mGuiListButton)) { this.mSettings.PreSets.Clear(); RTSettings.ReloadSettings(); } } }