// Update is called once per frame void Update() { // this makes sure that the scene is loaded and we are connected to the server // the client then lets the server know it's ok to start the game if (_isPreConnection && Client.IsConnectedToServer) { Client.SceneReady(); _isPreConnection = false; } // don't allow input when the game isn't running if (_isGameRunning) { if (Input.GetButtonDown("HopP1")) { Client.HopButtonPressed(); } // ignore second local input if playing multiplayer if (StateManager.isServerSimulated) { if (Input.GetButtonDown("HopP2")) { Client.LocalP2HopPressed(); } } } }
// Start is called before the first frame update void Start() { //SceneCamera.enabled = false; PlayerCamera.enabled = true; Client.SceneReady(); }