static void AddFriends(RTMClient client, HashSet <long> uids) { int errorCode = client.AddFriends(uids); if (errorCode != com.fpnn.ErrorCode.FPNN_EC_OK) { Debug.Log("Add friends in sync failed, error code is " + errorCode); } else { Debug.Log("Add friends in sync success"); } }
//------------------------[ Friend Operations ]-------------------------// static void AddFriends(RTMClient client, HashSet <long> uids) { int errorCode = client.AddFriends(uids); if (errorCode != com.fpnn.ErrorCode.FPNN_EC_OK) { Console.WriteLine("Add friends in sync failed, error code is {0}.", errorCode); } else { Console.WriteLine("Add friends in sync success"); } }