// Use this for initialization void Start() { pirateScript = pirateShip.GetComponent<PirateShipMovement>(); playerScript = playerDashboard.GetComponent<PlayerShipStats>(); npc_CommScreen.SetActive(true); introText.SetActive(true); Invoke("setPlayActive", instructionTime); rsSelectorScript = rsSelector.GetComponent<RSSelectorRaycast>(); canvasCameraLayerMask = LayerMask.GetMask ("RealSenseInteractiveUI"); }
// Use this for initialization void Start() { pirateScript = pirateShip.GetComponent <PirateShipMovement>(); playerScript = playerDashboard.GetComponent <PlayerShipStats>(); npc_CommScreen.SetActive(true); introText.SetActive(true); Invoke("setPlayActive", instructionTime); rsSelectorScript = rsSelector.GetComponent <RSSelectorRaycast>(); canvasCameraLayerMask = LayerMask.GetMask("RealSenseInteractiveUI"); }
void Start() { temp = new GameObject(); playerShipStatsScript = GetComponentInParent<PlayerShipStats>(); rayCastScript = GetComponent<RSSelectorRaycast>(); }
void Start() { temp = new GameObject(); playerShipStatsScript = GetComponentInParent <PlayerShipStats>(); rayCastScript = GetComponent <RSSelectorRaycast>(); }