public void ScissorsTiesScissors() { //Arrange string userInput = scissors; string userInput1 = scissors; string expectedResult = "You tied! Try again."; RPSClass rpsclass = new RPSClass(); //Act string result = rpsclass.Ties(userInput, userInput1); //Assert Assert.Equal(expectedResult, result); }
public void RockBeatsScissors() { //Arrange string scissorsInput = scissors; string rockInput = rock; string expectedResult = isTrue; RPSClass rpsclass = new RPSClass(); //Act string result = rpsclass.RockWins(scissorsInput, rockInput); //Assert Assert.Equal(expectedResult, result); }
public void ScissorsBeatPaper() { //Arrange string scissorsInput = scissors; string paperInput = paper; string expectedResult = isTrue; RPSClass rpsclass = new RPSClass(); //Act string result = rpsclass.ScissorsWin(scissorsInput, paperInput); //Assert Assert.Equal(expectedResult, result); }
public void PaperBeatsRock() { //Arrange string rockInput = rock; string paperInput = paper; string expectedResult = isTrue; RPSClass rpsclass = new RPSClass(); //Act string result = rpsclass.PaperWins(rockInput, paperInput); //Assert Assert.Equal(expectedResult, result); }
public void UserShouldOnlyEnterString() { //Arrange string userInput = "1"; string userInput1 = scissors; string expectedResult = "You have to enter either rock, paper or scissors"; RPSClass rpsclass = new RPSClass(); //Act string result = rpsclass.EnterOnlyString(userInput, userInput1); //Assert Assert.Equal(expectedResult, result); }
public void PaperTiesPaper() { //Arrange string userInput = paper; string userInput1 = paper; string expectedResult = "You tied! Try again."; RPSClass rpsclass = new RPSClass(); //Act string result = rpsclass.Ties(userInput, userInput1); //Assert Assert.Equal(expectedResult, result); }