public void Injure(int dmg, GameObject who) { RPG.InjurePlayer(dmg); RPG.FloatingTextAbove(transform, dmg.ToString(), Color.red, 2); RPGSounds.Instance.PlayHitSound(); if (who != null) { knockback.Knockback(who.transform.position, gameObject.transform.position, 10); /*Vector3 direction=(transform.position-who.transform.position); * direction.y=0; * direction.Normalize(); * direction.y=+1; * knockback.Knockback(direction*5); * Debug.Log("player kb:"+direction);*/ } }