void Start() { GameObject tempObj = GameObject.Find("Character"); scriptInstance = tempObj.GetComponent <RCharacter>(); GameObject tempObj2 = GameObject.Find("Sphere"); scriptCantouch = tempObj2.GetComponent <RNewBehaviourScript>(); }
// Start is called before the first frame update void Start() { AudioListener.volume = PlayerPrefs.GetFloat("volume", 1.0f); GameObject tempObj = GameObject.Find("Sphere"); scriptInstance6 = tempObj.GetComponent <RNewBehaviourScript>(); GameObject tempObj2 = GameObject.Find("Character"); scriptInstance5 = tempObj2.GetComponent <RCharacter>(); MusicSource4.clip = clip4; }
void Update() { n = RNewBehaviourScript.m; if (n == 3 && flag == true) { GameObject tempObj = GameObject.Find("Sphere"); scriptInstance = tempObj.GetComponent <RNewBehaviourScript>(); GameObject tempObj2 = GameObject.Find("Main Camera"); scriptInstance2 = tempObj2.GetComponent <RCameraPerspective>(); GameObject tempObj3 = GameObject.Find("Canvas"); scriptInstanceGameOver = tempObj3.GetComponent <RGameoverManager>(); //Access playerScore variable from ScriptA flag = false; } }