private static ModelRoot RawTargetsToGLTF(List <RawMeshContainer> meshes, List <RawTargetContainer[]> expTargets, string[] names, RawArmature rig) { var model = ModelRoot.CreateModel(); var mat = model.CreateMaterial("Default"); mat.WithPBRMetallicRoughness().WithDefault(); mat.DoubleSided = true; var skins = new List <Skin>(); if (rig != null) { var skin = model.CreateSkin(); skin.BindJoints(RIG.ExportNodes(ref model, rig).Values.ToArray()); skins.Add(skin); } var ms = new MemoryStream(); var bw = new BinaryWriter(ms); var mIndex = -1; foreach (var mesh in meshes) { ++mIndex; for (var i = 0; i < mesh.positions.Length; i++) { bw.Write(mesh.positions[i].X); bw.Write(mesh.positions[i].Y); bw.Write(mesh.positions[i].Z); } for (var i = 0; i < mesh.normals.Length; i++) { bw.Write(mesh.normals[i].X); bw.Write(mesh.normals[i].Y); bw.Write(mesh.normals[i].Z); } for (var i = 0; i < mesh.tangents.Length; i++) { bw.Write(mesh.tangents[i].X); bw.Write(mesh.tangents[i].Y); bw.Write(mesh.tangents[i].Z); bw.Write(mesh.tangents[i].W); } for (var i = 0; i < mesh.colors0.Length; i++) { bw.Write(mesh.colors0[i].X); bw.Write(mesh.colors0[i].Y); bw.Write(mesh.colors0[i].Z); bw.Write(mesh.colors0[i].W); } for (var i = 0; i < mesh.colors1.Length; i++) { bw.Write(mesh.colors1[i].X); bw.Write(mesh.colors1[i].Y); bw.Write(mesh.colors1[i].Z); bw.Write(mesh.colors1[i].W); } for (var i = 0; i < mesh.texCoords0.Length; i++) { bw.Write(mesh.texCoords0[i].X); bw.Write(mesh.texCoords0[i].Y); } for (var i = 0; i < mesh.texCoords1.Length; i++) { bw.Write(mesh.texCoords1[i].X); bw.Write(mesh.texCoords1[i].Y); } if (mesh.weightCount > 0) { if (rig != null) { for (var i = 0; i < mesh.positions.Length; i++) { bw.Write(mesh.boneindices[i, 0]); bw.Write(mesh.boneindices[i, 1]); bw.Write(mesh.boneindices[i, 2]); bw.Write(mesh.boneindices[i, 3]); } for (var i = 0; i < mesh.positions.Length; i++) { bw.Write(mesh.weights[i, 0]); bw.Write(mesh.weights[i, 1]); bw.Write(mesh.weights[i, 2]); bw.Write(mesh.weights[i, 3]); } if (mesh.weightCount > 4) { for (var i = 0; i < mesh.positions.Length; i++) { bw.Write(mesh.boneindices[i, 4]); bw.Write(mesh.boneindices[i, 5]); bw.Write(mesh.boneindices[i, 6]); bw.Write(mesh.boneindices[i, 7]); } for (var i = 0; i < mesh.positions.Length; i++) { bw.Write(mesh.weights[i, 4]); bw.Write(mesh.weights[i, 5]); bw.Write(mesh.weights[i, 6]); bw.Write(mesh.weights[i, 7]); } } } } for (var i = 0; i < mesh.indices.Length; i += 3) { bw.Write(Convert.ToUInt16(mesh.indices[i + 1])); bw.Write(Convert.ToUInt16(mesh.indices[i + 0])); bw.Write(Convert.ToUInt16(mesh.indices[i + 2])); } for (var i = 0; i < expTargets.Count; i++) { var mappings = expTargets[i][mIndex].vertexMapping.ToList(); for (ushort e = 0; e < mesh.positions.Length; e++) { if (mappings.Contains(e)) { var idx = mappings.IndexOf(e); bw.Write(expTargets[i][mIndex].vertexDelta[idx].X); bw.Write(expTargets[i][mIndex].vertexDelta[idx].Y); bw.Write(expTargets[i][mIndex].vertexDelta[idx].Z); } else { bw.Write(0f); bw.Write(0f); bw.Write(0f); } } for (ushort e = 0; e < mesh.normals.Length; e++) { if (mappings.Contains(e)) { var idx = mappings.IndexOf(e); bw.Write(expTargets[i][mIndex].normalDelta[idx].X); bw.Write(expTargets[i][mIndex].normalDelta[idx].Y); bw.Write(expTargets[i][mIndex].normalDelta[idx].Z); } else { bw.Write(0f); bw.Write(0f); bw.Write(0f); } } for (ushort e = 0; e < mesh.tangents.Length; e++) { if (mappings.Contains(e)) { var idx = mappings.IndexOf(e); bw.Write(expTargets[i][mIndex].tangentDelta[idx].X); bw.Write(expTargets[i][mIndex].tangentDelta[idx].Y); bw.Write(expTargets[i][mIndex].tangentDelta[idx].Z); } else { bw.Write(0f); bw.Write(0f); bw.Write(0f); } } } } var buffer = model.UseBuffer(ms.ToArray()); var BuffViewoffset = 0; foreach (var mesh in meshes) { var mes = model.CreateMesh(mesh.name); var prim = mes.CreatePrimitive(); prim.Material = mat; { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.positions.Length * 12); acc.SetData(buff, 0, mesh.positions.Length, DimensionType.VEC3, EncodingType.FLOAT, false); prim.SetVertexAccessor("POSITION", acc); BuffViewoffset += mesh.positions.Length * 12; } if (mesh.normals.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.normals.Length * 12); acc.SetData(buff, 0, mesh.normals.Length, DimensionType.VEC3, EncodingType.FLOAT, false); prim.SetVertexAccessor("NORMAL", acc); BuffViewoffset += mesh.normals.Length * 12; } if (mesh.tangents.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.tangents.Length * 16); acc.SetData(buff, 0, mesh.tangents.Length, DimensionType.VEC4, EncodingType.FLOAT, false); prim.SetVertexAccessor("TANGENT", acc); BuffViewoffset += mesh.tangents.Length * 16; } if (mesh.colors0.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.colors0.Length * 16); acc.SetData(buff, 0, mesh.colors0.Length, DimensionType.VEC4, EncodingType.FLOAT, false); prim.SetVertexAccessor("COLOR_0", acc); BuffViewoffset += mesh.colors0.Length * 16; } if (mesh.colors1.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.colors1.Length * 16); acc.SetData(buff, 0, mesh.colors1.Length, DimensionType.VEC4, EncodingType.FLOAT, false); prim.SetVertexAccessor("COLOR_1", acc); BuffViewoffset += mesh.colors1.Length * 16; } if (mesh.texCoords0.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.texCoords0.Length * 8); acc.SetData(buff, 0, mesh.texCoords0.Length, DimensionType.VEC2, EncodingType.FLOAT, false); prim.SetVertexAccessor("TEXCOORD_0", acc); BuffViewoffset += mesh.texCoords0.Length * 8; } if (mesh.texCoords1.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.texCoords1.Length * 8); acc.SetData(buff, 0, mesh.texCoords1.Length, DimensionType.VEC2, EncodingType.FLOAT, false); prim.SetVertexAccessor("TEXCOORD_1", acc); BuffViewoffset += mesh.texCoords1.Length * 8; } if (mesh.weightCount > 0) { if (rig != null) { { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.positions.Length * 8); acc.SetData(buff, 0, mesh.positions.Length, DimensionType.VEC4, EncodingType.UNSIGNED_SHORT, false); prim.SetVertexAccessor("JOINTS_0", acc); BuffViewoffset += mesh.positions.Length * 8; } { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.positions.Length * 16); acc.SetData(buff, 0, mesh.positions.Length, DimensionType.VEC4, EncodingType.FLOAT, false); prim.SetVertexAccessor("WEIGHTS_0", acc); BuffViewoffset += mesh.positions.Length * 16; } if (mesh.weightCount > 4) { { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.positions.Length * 8); acc.SetData(buff, 0, mesh.positions.Length, DimensionType.VEC4, EncodingType.UNSIGNED_SHORT, false); prim.SetVertexAccessor("JOINTS_1", acc); BuffViewoffset += mesh.positions.Length * 8; } { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.positions.Length * 16); acc.SetData(buff, 0, mesh.positions.Length, DimensionType.VEC4, EncodingType.FLOAT, false); prim.SetVertexAccessor("WEIGHTS_1", acc); BuffViewoffset += mesh.positions.Length * 16; } } } } { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.indices.Length * 2); acc.SetData(buff, 0, mesh.indices.Length, DimensionType.SCALAR, EncodingType.UNSIGNED_SHORT, false); prim.SetIndexAccessor(acc); BuffViewoffset += mesh.indices.Length * 2; } var nod = model.UseScene(0).CreateNode(mesh.name); nod.Mesh = mes; if (rig != null && mesh.weightCount > 0) { nod.Skin = skins[0]; } var obj = new { targetNames = names }; // anonymous variable/obj mes.Extras = SharpGLTF.IO.JsonContent.Serialize(obj); for (var i = 0; i < expTargets.Count; i++) { var dict = new Dictionary <string, Accessor>(); { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.positions.Length * 12); acc.SetData(buff, 0, mesh.positions.Length, DimensionType.VEC3, EncodingType.FLOAT, false); dict.Add("POSITION", acc); BuffViewoffset += mesh.positions.Length * 12; } if (mesh.normals.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.normals.Length * 12); acc.SetData(buff, 0, mesh.normals.Length, DimensionType.VEC3, EncodingType.FLOAT, false); dict.Add("NORMAL", acc); BuffViewoffset += mesh.normals.Length * 12; } if (mesh.tangents.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.tangents.Length * 12); acc.SetData(buff, 0, mesh.tangents.Length, DimensionType.VEC3, EncodingType.FLOAT, false); dict.Add("TANGENT", acc); BuffViewoffset += mesh.tangents.Length * 12; } prim.SetMorphTargetAccessors(i, dict); } } model.UseScene(0).Name = "Scene"; model.DefaultScene = model.UseScene(0); model.MergeBuffers(); return(model); }
public static ModelRoot RawMeshesToGLTF(List <RawMeshContainer> meshes, RawArmature Rig) { var model = ModelRoot.CreateModel(); var mat = model.CreateMaterial("Default"); mat.WithPBRMetallicRoughness().WithDefault(); mat.DoubleSided = true; List <Skin> skins = new List <Skin>(); if (Rig != null) { var skin = model.CreateSkin(); skin.BindJoints(RIG.ExportNodes(ref model, Rig).Values.ToArray()); skins.Add(skin); } var ms = new MemoryStream(); var bw = new BinaryWriter(ms); foreach (var mesh in meshes) { for (int i = 0; i < mesh.vertices.Length; i++) { bw.Write(mesh.vertices[i].X); bw.Write(mesh.vertices[i].Y); bw.Write(mesh.vertices[i].Z); } for (int i = 0; i < mesh.normals.Length; i++) { bw.Write(mesh.normals[i].X); bw.Write(mesh.normals[i].Y); bw.Write(mesh.normals[i].Z); } for (int i = 0; i < mesh.tangents.Length; i++) { bw.Write(mesh.tangents[i].X); bw.Write(mesh.tangents[i].Y); bw.Write(mesh.tangents[i].Z); bw.Write(mesh.tangents[i].W); } for (int i = 0; i < mesh.colors.Length; i++) { bw.Write(mesh.colors[i].X); bw.Write(mesh.colors[i].Y); bw.Write(mesh.colors[i].Z); bw.Write(mesh.colors[i].W); } for (int i = 0; i < mesh.tx0coords.Length; i++) { bw.Write(mesh.tx0coords[i].X); bw.Write(mesh.tx0coords[i].Y); } for (int i = 0; i < mesh.tx1coords.Length; i++) { bw.Write(mesh.tx1coords[i].X); bw.Write(mesh.tx1coords[i].Y); } if (mesh.weightcount > 0) { if (Rig != null) { for (int i = 0; i < mesh.vertices.Length; i++) { bw.Write(mesh.boneindices[i, 0]); bw.Write(mesh.boneindices[i, 1]); bw.Write(mesh.boneindices[i, 2]); bw.Write(mesh.boneindices[i, 3]); } for (int i = 0; i < mesh.vertices.Length; i++) { bw.Write(mesh.weights[i, 0]); bw.Write(mesh.weights[i, 1]); bw.Write(mesh.weights[i, 2]); bw.Write(mesh.weights[i, 3]); } if (mesh.weightcount > 4) { for (int i = 0; i < mesh.vertices.Length; i++) { bw.Write(mesh.boneindices[i, 4]); bw.Write(mesh.boneindices[i, 5]); bw.Write(mesh.boneindices[i, 6]); bw.Write(mesh.boneindices[i, 7]); } for (int i = 0; i < mesh.vertices.Length; i++) { bw.Write(mesh.weights[i, 4]); bw.Write(mesh.weights[i, 5]); bw.Write(mesh.weights[i, 6]); bw.Write(mesh.weights[i, 7]); } } } } for (int i = 0; i < mesh.indices.Length; i += 3) { bw.Write(Convert.ToUInt16(mesh.indices[i + 1])); bw.Write(Convert.ToUInt16(mesh.indices[i + 0])); bw.Write(Convert.ToUInt16(mesh.indices[i + 2])); } if (mesh.extraExist) { for (int i = 0; i < mesh.vertices.Length; i++) { bw.Write(mesh.extradata[i].X); bw.Write(mesh.extradata[i].Y); bw.Write(mesh.extradata[i].Z); } } } var buffer = model.UseBuffer(ms.ToArray()); int BuffViewoffset = 0; foreach (var mesh in meshes) { var mes = model.CreateMesh(mesh.name); var prim = mes.CreatePrimitive(); prim.Material = mat; { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.vertices.Length * 12); acc.SetData(buff, 0, mesh.vertices.Length, DimensionType.VEC3, EncodingType.FLOAT, false); prim.SetVertexAccessor("POSITION", acc); BuffViewoffset += mesh.vertices.Length * 12; } if (mesh.normals.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.normals.Length * 12); acc.SetData(buff, 0, mesh.normals.Length, DimensionType.VEC3, EncodingType.FLOAT, false); prim.SetVertexAccessor("NORMAL", acc); BuffViewoffset += mesh.normals.Length * 12; } if (mesh.tangents.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.tangents.Length * 16); acc.SetData(buff, 0, mesh.tangents.Length, DimensionType.VEC4, EncodingType.FLOAT, false); prim.SetVertexAccessor("TANGENT", acc); BuffViewoffset += mesh.tangents.Length * 16; } if (mesh.colors.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.colors.Length * 16); acc.SetData(buff, 0, mesh.colors.Length, DimensionType.VEC4, EncodingType.FLOAT, false); prim.SetVertexAccessor("COLOR_0", acc); BuffViewoffset += mesh.colors.Length * 16; } if (mesh.tx0coords.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.tx0coords.Length * 8); acc.SetData(buff, 0, mesh.tx0coords.Length, DimensionType.VEC2, EncodingType.FLOAT, false); prim.SetVertexAccessor("TEXCOORD_0", acc); BuffViewoffset += mesh.tx0coords.Length * 8; } if (mesh.tx1coords.Length > 0) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.tx1coords.Length * 8); acc.SetData(buff, 0, mesh.tx1coords.Length, DimensionType.VEC2, EncodingType.FLOAT, false); prim.SetVertexAccessor("TEXCOORD_1", acc); BuffViewoffset += mesh.tx1coords.Length * 8; } if (mesh.weightcount > 0) { if (Rig != null) { { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.vertices.Length * 8); acc.SetData(buff, 0, mesh.vertices.Length, DimensionType.VEC4, EncodingType.UNSIGNED_SHORT, false); prim.SetVertexAccessor("JOINTS_0", acc); BuffViewoffset += mesh.vertices.Length * 8; } { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.vertices.Length * 16); acc.SetData(buff, 0, mesh.vertices.Length, DimensionType.VEC4, EncodingType.FLOAT, false); prim.SetVertexAccessor("WEIGHTS_0", acc); BuffViewoffset += mesh.vertices.Length * 16; } if (mesh.weightcount > 4) { { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.vertices.Length * 8); acc.SetData(buff, 0, mesh.vertices.Length, DimensionType.VEC4, EncodingType.UNSIGNED_SHORT, false); prim.SetVertexAccessor("JOINTS_1", acc); BuffViewoffset += mesh.vertices.Length * 8; } { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.vertices.Length * 16); acc.SetData(buff, 0, mesh.vertices.Length, DimensionType.VEC4, EncodingType.FLOAT, false); prim.SetVertexAccessor("WEIGHTS_1", acc); BuffViewoffset += mesh.vertices.Length * 16; } } } } { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.indices.Length * 2); acc.SetData(buff, 0, mesh.indices.Length, DimensionType.SCALAR, EncodingType.UNSIGNED_SHORT, false); prim.SetIndexAccessor(acc); BuffViewoffset += mesh.indices.Length * 2; } var nod = model.UseScene(0).CreateNode(mesh.name); nod.Mesh = mes; if (Rig != null && mesh.weightcount > 0) { nod.Skin = skins[0]; } if (mesh.extraExist) { string[] arr = { "GarmentSupport" }; var obj = new { appNames = mesh.appNames, materialNames = mesh.materialNames, targetNames = arr }; mes.Extras = SharpGLTF.IO.JsonContent.Serialize(obj); } else { var obj = new { appNames = mesh.appNames, materialNames = mesh.materialNames }; mes.Extras = SharpGLTF.IO.JsonContent.Serialize(obj); } if (mesh.extraExist) { var acc = model.CreateAccessor(); var buff = model.UseBufferView(buffer, BuffViewoffset, mesh.extradata.Length * 12); acc.SetData(buff, 0, mesh.extradata.Length, DimensionType.VEC3, EncodingType.FLOAT, false); var dict = new Dictionary <string, Accessor>(); dict.Add("POSITION", acc); prim.SetMorphTargetAccessors(0, dict); BuffViewoffset += mesh.extradata.Length * 12; } } model.UseScene(0).Name = "Scene"; model.DefaultScene = model.UseScene(0); model.MergeBuffers(); return(model); }
public bool ExportAnim(Stream animStream, List <Archive> archives, FileInfo outfile, bool isGLBinary = true) { var cr2w = _wolvenkitFileService.TryReadRED4File(animStream); if (!cr2w.Chunks.Select(_ => _.Data).OfType <animAnimSet>().Any()) { return(false); } var blob = cr2w.Chunks.Select(_ => _.Data).OfType <animAnimSet>().First(); List <MemoryStream> animDataBuffers = new List <MemoryStream>(); foreach (var chk in blob.AnimationDataChunks) { UInt16 bufferIdx = chk.Buffer.Buffer.Value; var b = cr2w.Buffers[bufferIdx - 1]; animStream.Seek(b.Offset, SeekOrigin.Begin); var ms = new MemoryStream(); animStream.DecompressAndCopySegment(ms, b.DiskSize, b.MemSize); animDataBuffers.Add(ms); } RawArmature Rig = null; { ulong hash = FNV1A64HashAlgorithm.HashString(blob.Rig.DepotPath); foreach (Archive ar in archives) { if (ar.Files.ContainsKey(hash)) { var ms = new MemoryStream(); ModTools.ExtractSingleToStream(ar, hash, ms); Rig = new RIG(_wolvenkitFileService).ProcessRig(ms); break; } } } if (Rig.BoneCount < 1) { return(false); } var model = ModelRoot.CreateModel(); var skin = model.CreateSkin(); skin.BindJoints(RIG.ExportNodes(ref model, Rig).Values.ToArray()); for (int i = 0; i < blob.Animations.Count; i++) { var setEntry = (blob.Animations[i].GetReference().Data as animAnimSetEntry); var animAnimDes = (setEntry.Animation.GetReference().Data as animAnimation); if (animAnimDes.AnimationType.Value != Enums.animAnimationType.Normal) { continue; } switch (animAnimDes.AnimBuffer.GetReference().REDType) { case "animAnimationBufferSimd": { var animBuff = (animAnimDes.AnimBuffer.GetReference().Data as animAnimationBufferSimd); var bufferIdx = animBuff.DefferedBuffer.Buffer.Value; var b = cr2w.Buffers[bufferIdx - 1]; animStream.Seek(b.Offset, SeekOrigin.Begin); var defferedBuffer = new MemoryStream(); animStream.DecompressAndCopySegment(defferedBuffer, b.DiskSize, b.MemSize); SIMD.AddAnimationSIMD(ref model, animBuff, animAnimDes.Name.Value, defferedBuffer); } break; case "animAnimationBufferCompressed": { var animBuff = (animAnimDes.AnimBuffer.GetReference().Data as animAnimationBufferCompressed); var dataAddr = animBuff.DataAddress; Byte[] bytes = new Byte[dataAddr.ZeInBytes.Value]; animDataBuffers[(int)dataAddr.UnkIndex.Value].Seek(dataAddr.FsetInBytes.Value, SeekOrigin.Begin); animDataBuffers[(int)dataAddr.UnkIndex.Value].Read(bytes, 0, (int)dataAddr.ZeInBytes.Value); var defferedBuffer = new MemoryStream(bytes); SPLINE.AddAnimationSpline(ref model, animBuff, animAnimDes.Name.Value, defferedBuffer); } break; default: break; } } if (isGLBinary) { model.SaveGLB(outfile.FullName); } else { model.SaveGLTF(outfile.FullName); } return(true); }
public bool ExportAnim(Stream animStream, List <Archive> archives, FileInfo outfile, bool isGLBinary = true) { var cr2w = _wolvenkitFileService.ReadRed4File(animStream); if (cr2w == null || cr2w.RootChunk is not animAnimSet blob) { return(false); } var animDataBuffers = new List <MemoryStream>(); foreach (var chk in blob.AnimationDataChunks) { var ms = new MemoryStream(); ms.Write(chk.Buffer.Buffer.GetBytes()); animDataBuffers.Add(ms); } var Rig = new RawArmature(); var hash = FNV1A64HashAlgorithm.HashString(blob.Rig.DepotPath); foreach (var ar in archives) { if (ar.Files.ContainsKey(hash)) { var ms = new MemoryStream(); ModTools.ExtractSingleToStream(ar, hash, ms); Rig = RIG.ProcessRig(_wolvenkitFileService.ReadRed4File(ms)); break; } } if (Rig is null) { return(false); } if (Rig.BoneCount < 1) { return(false); } var model = ModelRoot.CreateModel(); var skin = model.CreateSkin(); skin.BindJoints(RIG.ExportNodes(ref model, Rig).Values.ToArray()); for (var i = 0; i < blob.Animations.Count; i++) { var setEntry = blob.Animations[i].Chunk; var animAnimDes = setEntry.Animation.Chunk; if (animAnimDes.AnimationType.Value != Enums.animAnimationType.Normal) { continue; } if (animAnimDes.AnimBuffer.Chunk is animAnimationBufferSimd) { var animBuff = (animAnimDes.AnimBuffer.Chunk as animAnimationBufferSimd); MemoryStream defferedBuffer; if (animBuff.InplaceCompressedBuffer != null) { defferedBuffer = new MemoryStream(animBuff.InplaceCompressedBuffer.Buffer.GetBytes()); } else { defferedBuffer = new MemoryStream(animBuff.DefferedBuffer.Buffer.GetBytes()); } defferedBuffer.Seek(0, SeekOrigin.Begin); SIMD.AddAnimationSIMD(ref model, animBuff, animAnimDes.Name, defferedBuffer, animAnimDes); } else if (animAnimDes.AnimBuffer.Chunk is animAnimationBufferCompressed) { var animBuff = (animAnimDes.AnimBuffer.Chunk as animAnimationBufferCompressed); var defferedBuffer = new MemoryStream(); if (animBuff.InplaceCompressedBuffer != null) { defferedBuffer = new MemoryStream(animBuff.InplaceCompressedBuffer.Buffer.GetBytes()); } else if (animBuff.DataAddress != null) { var dataAddr = animBuff.DataAddress; var bytes = new byte[dataAddr.ZeInBytes]; animDataBuffers[(int)((uint)dataAddr.UnkIndex)].Seek(dataAddr.FsetInBytes, SeekOrigin.Begin); animDataBuffers[(int)((uint)dataAddr.UnkIndex)].Read(bytes, 0, (int)((uint)dataAddr.ZeInBytes)); defferedBuffer = new MemoryStream(bytes); } else if (animBuff.DefferedBuffer.Buffer.MemSize > 0) { defferedBuffer.Write(animBuff.DefferedBuffer.Buffer.GetBytes()); } defferedBuffer.Seek(0, SeekOrigin.Begin); SPLINE.AddAnimationSpline(ref model, animBuff, animAnimDes.Name, defferedBuffer, animAnimDes); } } if (isGLBinary) { model.SaveGLB(outfile.FullName); } else { model.SaveGLTF(outfile.FullName); } return(true); }