コード例 #1
0
        float[] Read(RIFFWaveReader reader, string instrument, double progressGap)
        {
            const long sampleBlock = 8192;
            double     progressSrc = task.Progress;

            float[] read = new float[reader.Length * reader.ChannelCount];
            for (long sample = 0; sample < read.LongLength;)
            {
                double progress = sample / (double)read.LongLength;
                reader.ReadBlock(read, sample, Math.Min(sample += sampleBlock, read.LongLength));
                task.UpdateProgressBar(progressSrc + progressGap * progress);
                task.UpdateStatusLazy(string.Format("Reading {0} ({1})...", instrument, progress.ToString("0.00%")));
            }
            task.UpdateProgressBar(progressSrc + progressGap);
            task.UpdateStatus(string.Format("Reading {0} (100%)...", instrument));
            reader.Dispose();
            return(read);
        }
コード例 #2
0
ファイル: MainWindow.xaml.cs プロジェクト: VoidXH/Cavern
        /// <summary>
        /// Import an audio file for processing.
        /// </summary>
        void OpenFile(object _, RoutedEventArgs e)
        {
            OpenFileDialog dialog = new() {
                Filter = dialogFilter
            };

            if (dialog.ShowDialog() == true)
            {
                try {
                    reader = new RIFFWaveReader(dialog.FileName);
                    reader.ReadHeader();
                } catch (Exception ex) {
                    ShowError(ex.Message);
                    return;
                }
                loadedFile    = dialog.FileName;
                fileName.Text = Path.GetFileName(dialog.FileName);
                SetStandardLayout(sourceChannels);
                SetStandardLayout(targetChannels);
                export.IsEnabled = true;
            }
        }
コード例 #3
0
        void Process()
        {
            task.UpdateProgressBar(0);
            task.UpdateStatus("Reading headers...");
            if (string.IsNullOrEmpty(path) || !Directory.Exists(path))
            {
                ProcessError("No valid path was selected.");
                return;
            }
            string bassPath = Path.Combine(path, "bass.wav"), drumsPath = Path.Combine(path, "drums.wav"),
                   otherPath = Path.Combine(path, "other.wav"), pianoPath = Path.Combine(path, "piano.wav"),
                   vocalsPath = Path.Combine(path, "vocals.wav");

            if (!File.Exists(bassPath) || !File.Exists(drumsPath) || !File.Exists(otherPath) || !File.Exists(vocalsPath))
            {
                ProcessError("Essence files not found. Please export with at least 4 parts.");
                return;
            }
            RIFFWaveReader bassReader = null, drumsReader = null, otherReader = null, pianoReader = null, vocalsReader = null;

            try {
                bassReader = new RIFFWaveReader(new BinaryReader(File.Open(bassPath, FileMode.Open)));
                bassReader.ReadHeader();
                drumsReader = new RIFFWaveReader(new BinaryReader(File.Open(drumsPath, FileMode.Open)));
                drumsReader.ReadHeader();
                otherReader = new RIFFWaveReader(new BinaryReader(File.Open(otherPath, FileMode.Open)));
                otherReader.ReadHeader();
                vocalsReader = new RIFFWaveReader(new BinaryReader(File.Open(vocalsPath, FileMode.Open)));
                vocalsReader.ReadHeader();
                if (File.Exists(pianoPath))
                {
                    pianoReader = new RIFFWaveReader(new BinaryReader(File.Open(pianoPath, FileMode.Open)));
                    pianoReader.ReadHeader();
                }
            } catch (IOException ex) {
                if (bassReader != null)
                {
                    bassReader.Dispose();
                }
                if (drumsReader != null)
                {
                    drumsReader.Dispose();
                }
                if (pianoReader != null)
                {
                    pianoReader.Dispose();
                }
                if (otherReader != null)
                {
                    otherReader.Dispose();
                }
                if (vocalsReader != null)
                {
                    vocalsReader.Dispose();
                }
                ProcessError(ex.Message);
                return;
            }

            float[] finalMix = new float[bassReader.Length * 8];
            float[] source   = Read(bassReader, "bass", pianoReader == null ? .1 : .08);
            Render(source, finalMix, GetMatrix(bass), GetLFE(bassLFE), "bass", pianoReader == null ? .1 : .08);
            source = Read(drumsReader, "drums", pianoReader == null ? .1 : .08);
            Render(source, finalMix, GetMatrix(drums), GetLFE(drumsLFE), "drums", pianoReader == null ? .1 : .08);
            if (pianoReader != null)
            {
                source = Read(pianoReader, "piano", .08);
                Render(source, finalMix, GetMatrix(piano), GetLFE(pianoLFE), "piano", .08);
            }
            source = Read(otherReader, "other", pianoReader == null ? .1 : .08);
            Render(source, finalMix, GetMatrix(other), GetLFE(otherLFE), "other", pianoReader == null ? .1 : .08);
            source = Read(vocalsReader, "vocals", pianoReader == null ? .1 : .08);
            Render(source, finalMix, GetMatrix(vocals), GetLFE(vocalsLFE), "vocals", pianoReader == null ? .1 : .08);

            task.UpdateProgressBar(.8);
            task.UpdateStatus("Checking peaks...");
            float peak = 1;

            for (long i = 0; i < finalMix.LongLength; ++i)
            {
                if (peak < Math.Abs(finalMix[i]))
                {
                    peak = Math.Abs(finalMix[i]);
                }
            }

            if (peak != 1)
            {
                task.UpdateProgressBar(.85);
                task.UpdateStatus("Normalizing...");
                float mul = 1 / peak;
                for (long i = 0; i < finalMix.LongLength; ++i)
                {
                    finalMix[i] *= mul;
                }
            }

            task.UpdateProgressBar(.9);
            task.UpdateStatus("Exporting to render.wav (0.00%)...");
            using (RIFFWaveWriter writer = new RIFFWaveWriter(new BinaryWriter(File.Open(Path.Combine(path, "render.wav"), FileMode.Create)),
                                                              8, bassReader.Length, bassReader.SampleRate, BitDepth.Int16)) {
                writer.WriteHeader();
                const long blockSize = 8192;
                for (long sample = 0; sample < finalMix.LongLength;)
                {
                    double progress = sample / (double)finalMix.LongLength;
                    writer.WriteBlock(finalMix, sample, Math.Min(sample += blockSize, finalMix.LongLength));
                    task.UpdateProgressBar(.9 + .1 * progress);
                    task.UpdateStatusLazy(string.Format("Exporting to render.wav ({0})...", progress.ToString("0.00%")));
                }
            }

            task.UpdateProgressBar(1);
            task.UpdateStatus("Finished!");
        }