public MulAdd(RGB96F mul, RGB96F add) { MulR = (int)(65536f * mul.R); MulG = (int)(65536f * mul.G); MulB = (int)(65536f * mul.B); AddR = (int)(255 * add.R); AddG = (int)(255 * add.G); AddB = (int)(255 * add.B); }
public Luminance32F(RGB96F color) { L = _FromRGB(color.R, color.G, color.B); }