internal static void CheckAndAddResource(FlextourEntities context, List <RESOURCE> resources, MEDIAINFO section, string imagePath, string description, string resolution) { if (!string.IsNullOrEmpty(imagePath)) { bool resourceExists = false; if (section.ID != 0) { string id = section.ID.ToString(); resourceExists = context.RESOURCE.Any(r => r.LINK_TABLE == "MEDIAITEM" && r.RECTYPE == "IMAGE" && r.ITEM == imagePath && r.LINK_VALUE == id); } if (!resourceExists) { RESOURCE resource = new RESOURCE(); resource.LINK_TABLE = "MEDIAITEM"; resource.RECTYPE = "IMAGE"; resource.TAG = resolution; //resolution resource.ITEM = imagePath; if (description.Length <= 50) { resource.DESCRIPTION = description; } else { resource.DESCRIPTION = description.Substring(0, 50); } resources.Add(resource); } } }
public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex) { BufferAccessor <AbilityBuffer> abilityBufffers = chunk.GetBufferAccessor(AbilityBufferChunk); BufferAccessor <COST_BUFFER> costBuffers = chunk.GetBufferAccessor(CostBufferChunk); NativeArray <RESOURCE> resourceComponent = chunk.GetNativeArray(ResourceComponent); for (int entityIndex = 0; entityIndex < chunk.Count; ++entityIndex) { NativeArray <AbilityBuffer> AbilityBufferArray = abilityBufffers[entityIndex].AsNativeArray(); NativeArray <COST_BUFFER> costBufferArray = costBuffers[entityIndex].AsNativeArray(); for (int abilityIndex = 0; abilityIndex < AbilityBufferArray.Length; ++abilityIndex) { Ability Ability = AbilityBufferArray[abilityIndex]; if (Ability.State != AbilityState.Active) { continue; } for (int costIndex = 0; costIndex < costBufferArray.Length; costIndex++) { COST_BUFFER costBuffer = costBufferArray[costIndex]; if (costBuffer.AbilityIndex != abilityIndex) { continue; } RESOURCE resource = resourceComponent[entityIndex]; CostConsumer.ConsumeCost(costBuffer.Cost, ref resource); resourceComponent[entityIndex] = resource; } } } }
public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex) { BufferAccessor <AbilityBuffer> abilityBufffers = chunk.GetBufferAccessor(AbilityBufferChunk); BufferAccessor <COST_BUFFER> costBuffers = chunk.GetBufferAccessor(CostBufferChunk); NativeArray <RESOURCE> resources = chunk.GetNativeArray(ResourceChunk); for (int entityIndex = 0; entityIndex < chunk.Count; ++entityIndex) { NativeArray <AbilityBuffer> AbilityBufferArray = abilityBufffers[entityIndex].AsNativeArray(); NativeArray <COST_BUFFER> costBufferArray = costBuffers[entityIndex].AsNativeArray(); RESOURCE resource = resources[entityIndex]; for (int abilityIndex = 0; abilityIndex < AbilityBufferArray.Length; ++abilityIndex) { Ability Ability = AbilityBufferArray[abilityIndex]; bool temp = true; for (int costIndex = 0; costIndex < costBufferArray.Length; ++costIndex) { COST_BUFFER CostBuffer = costBufferArray[costIndex]; if (CostBuffer.AbilityIndex != abilityIndex) { continue; } temp &= CostChecker.HasEnougthResourceLeft(CostBuffer.Cost, in resource); } Ability.HasEnougthRessource &= temp; AbilityBufferArray[abilityIndex] = Ability; } } }
public ResourceStatus(RESOURCE resource, RESOURCE_STATUS status, int amount, int daysToReachGoal) { this.resource = resource; this.status = status; this.amount = amount; this.daysToReachGoal = daysToReachGoal; }
void DetermineCityUpgradeResourceType() { switch (this.kingdomRace) { case RACE.HUMANS: this.primaryRaceResource = RESOURCE.STONE; this.secondaryRaceResource = RESOURCE.METAL; break; case RACE.ELVES: this.primaryRaceResource = RESOURCE.LUMBER; this.secondaryRaceResource = RESOURCE.MANA; break; case RACE.MINGONS: this.primaryRaceResource = RESOURCE.LUMBER; this.secondaryRaceResource = RESOURCE.METAL; break; case RACE.CROMADS: this.primaryRaceResource = RESOURCE.STONE; this.secondaryRaceResource = RESOURCE.MANA; break; } }
public ActionResult DeleteConfirmed(int id) { RESOURCE rESOURCE = db.RESOURCES.Find(id); db.RESOURCES.Remove(rESOURCE); db.SaveChanges(); return(RedirectToAction("Index")); }
/// <summary> /// Ons the resource complete. /// </summary> /// <param name="res">The resource.</param> private void onResComplete(IAsyncResult res) { IEnumerable <RESOURCE> resources = resourceDsq.EndExecute(res); RESOURCE resource = resources.FirstOrDefault(); resTypeDsq = (DataServiceQuery <RES_TYPE>)(ctx.RES_TYPE.Where(r => r.ID == resource.TYPE)); resTypeDsq.BeginExecute(onQueryComplete2, null); }
public async Task <ActionResult> DeleteConfirmed(string id) { RESOURCE rESOURCE = await db.RESOURCES.FindAsync(id); db.RESOURCES.Remove(rESOURCE); await db.SaveChangesAsync(); return(RedirectToAction("Index")); }
void ProcessTransaction(RESOURCE resourceType, int quantity, int totalCost) { this.targetCity.AdjustResourceCount(resourceType, quantity); this.targetCity.AdjustResourceCount(RESOURCE.GOLD, (totalCost * -1)); this.AdjustItems(resourceType, (quantity * -1)); this.citizen.city.AdjustResourceCount(RESOURCE.GOLD, totalCost); }
public ActionResult Edit([Bind(Include = "ResourcesID,Resourcesname,Quantity,Total")] RESOURCE rESOURCE) { if (ModelState.IsValid) { db.Entry(rESOURCE).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(rESOURCE)); }
/// <summary> /// Add a new resource /// </summary> /// <param name="resource">The resource to add</param> /// <returns>True if resource is added successfuly otherwise false</returns> public bool AddResource(RESOURCE resource) { if (resource != null) { db.RESOURCEs.Add(resource); db.SaveChanges(); return(true); } return(false); }
public ActionResult Create([Bind(Include = "ResourcesID,Resourcesname,Quantity,Total")] RESOURCE rESOURCE) { if (ModelState.IsValid) { db.RESOURCES.Add(rESOURCE); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(rESOURCE)); }
public async Task <ActionResult> Edit([Bind(Include = "RESOURCE_ID,RESOURCE_NAME,ORDER_DATE,AMOUNT")] RESOURCE rESOURCE) { if (ModelState.IsValid) { db.Entry(rESOURCE).State = EntityState.Modified; await db.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(rESOURCE)); }
public async Task <ActionResult> Create([Bind(Include = "RESOURCE_ID,RESOURCE_NAME,ORDER_DATE,AMOUNT")] RESOURCE rESOURCE) { if (ModelState.IsValid) { db.RESOURCES.Add(rESOURCE); await db.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(rESOURCE)); }
override public int GetAveDailyProduction(RESOURCE resourceType) { if (this.citizen == null) { return(0); } if (resourceType == RESOURCE.MANA) { int halfHexValue = (int)((float)this.citizen.assignedTile.manaValue / 2f); return((int)((halfHexValue + (this.citizen.level * (halfHexValue / 2f))) * this.citizen.city.alchemistMultiplier)); } return(0); }
override public int GetDailyProduction(RESOURCE resourceType) { if (this.citizen == null) { return(0); } if (resourceType == RESOURCE.STONE) { int halfHexValue = (int)((float)this.citizen.assignedTile.stoneValue / 2f); return((int)((halfHexValue + (this.citizen.level * (halfHexValue / 2f))) * this.citizen.city.quarrymanMultiplier)); } return(0); }
override public int GetDailyProduction(RESOURCE resourceType) { if (this.citizen == null) { return(0); } if (resourceType == RESOURCE.FOOD) { int halfHexValue = (int)((float)this.citizen.assignedTile.farmingValue / 2f); return((int)((halfHexValue + (this.citizen.level * UnityEngine.Random.Range(1, halfHexValue + 1))) * this.citizen.city.farmerMultiplier)); } return(0); }
// GET: Admin/RESOURCES/Edit/5 public ActionResult Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } RESOURCE rESOURCE = db.RESOURCES.Find(id); if (rESOURCE == null) { return(HttpNotFound()); } return(View(rESOURCE)); }
// GET: RESOURCEs/Delete/5 public async Task <ActionResult> Delete(string id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } RESOURCE rESOURCE = await db.RESOURCES.FindAsync(id); if (rESOURCE == null) { return(HttpNotFound()); } return(View(rESOURCE)); }
// ステージを作成する関数 void CreateStage() { // マスPrefab GameObject massPrefab = Resources.Load <GameObject>("Mass"); // ステージを初期化 for (int y = 0; y < stageLength.Length; y++) { List <MassData> massDatas = new List <MassData>(); for (int x = 0; x < stageLength[y]; x++) { // マスを作成 var massObj = Instantiate(massPrefab); // 位置を決定 Vector3 pos = Vector3.zero; var offset = stageLength[0] % 2 == 0 ? -1 : 1; // ハニカム構造に並べる pos.x = ((x - (stageLength[y] / 2)) * 2.0f) + (y % 2 == 0?0:offset); pos.z = ((stageLength.Length / 2) - y) * 1.75f; massObj.transform.position = pos; // このマスのデータを決める MassData mass = new MassData(); // マスの資源を決める while (true) { // 乱数で資源を決める RESOURCE resource = (RESOURCE)Random.Range(0, System.Enum.GetValues(typeof(RESOURCE)).Length); // これ以上その資源を置けるかチェック if ((useResourecs[resource] + 1) > resourcesMax[resource]) { continue; } useResourecs[resource]++; mass.resource = resource; break; } // 資源に合わせてマテリアルを変更 massObj.GetComponentInChildren <MeshRenderer>().material = resourceMaterials[(int)mass.resource]; // マスに番号をセット SetMassNumber(); massDatas.Add(mass); } stages.Add(massDatas); } }
void AdjustItems(RESOURCE resourceType, int earnings) { bool adjustedSuccessfully = false; for (int i = 0; i < this.tradeGoods.Count; i++) { if (this.tradeGoods [i].resourceType == resourceType) { this.tradeGoods [i].resourceQuantity += earnings; adjustedSuccessfully = true; break; } } if (!adjustedSuccessfully) { this.tradeGoods.Add(new Resource(resourceType, earnings)); } }
int GetCostPerResourceUnit(RESOURCE resourceType) { switch (resourceType) { case RESOURCE.FOOD: return(5); case RESOURCE.LUMBER: return(10); case RESOURCE.STONE: return(10); case RESOURCE.MANA: return(10); case RESOURCE.METAL: return(10); } return(0); }
/// <summary> /// parse a <code><process-archive .../></code> element and add it to the list of parsed elements /// </summary> protected internal virtual void parseProcessArchive(Element element, IList <ProcessArchiveXml> parsedProcessArchives) { ProcessArchiveXmlImpl processArchive = new ProcessArchiveXmlImpl(); processArchive.Name = element.attribute(NAME); processArchive.TenantId = element.attribute(TENANT_ID); IList <string> processResourceNames = new List <string>(); IDictionary <string, string> properties = new Dictionary <string, string>(); foreach (Element childElement in element.elements()) { if (PROCESS_ENGINE.Equals(childElement.TagName)) { processArchive.ProcessEngineName = childElement.Text; } else if (PROCESS.Equals(childElement.TagName) || RESOURCE.Equals(childElement.TagName)) { processResourceNames.Add(childElement.Text); } else if (PROPERTIES.Equals(childElement.TagName)) { parseProperties(childElement, properties); } } // set properties processArchive.Properties = properties; // add collected resource names. processArchive.ProcessResourceNames = processResourceNames; // add process archive to list of parsed archives. parsedProcessArchives.Add(processArchive); }
public virtual int GetAveDailyProduction(RESOURCE resourceType) { return(0); }
public static RESOURCE CreateRESOURCE(int ID, int lESSON_ID, string tITLE, int tYPE, string uRL) { RESOURCE rESOURCE = new RESOURCE(); rESOURCE.ID = ID; rESOURCE.LESSON_ID = lESSON_ID; rESOURCE.TITLE = tITLE; rESOURCE.TYPE = tYPE; rESOURCE.URL = uRL; return rESOURCE; }
public void AddToRESOURCE(RESOURCE rESOURCE) { base.AddObject("RESOURCE", rESOURCE); }
public Resource(RESOURCE resourceType, int resourceQuantity) { this.resourceType = resourceType; this.resourceQuantity = resourceQuantity; }
public SPoolingObject(RESOURCE pResource) { bEnable = false; this.pResource = pResource; }
public static extern int WNetOpenEnum(RESOURCE dwScope, RESOURCETYPE dwType, RESOURCEUSAGE dwUsage, IntPtr lpNetResource, out SafeNetEnumHandle lphEnum);
public int GetAveDailyProduction(RESOURCE resourceType) { return(_job.GetAveDailyProduction(resourceType)); }
/// <summary> /// Invoked when all uplaod button is clicked. /// </summary> /// <param name="sender">The all upload button clicked.</param> /// <param name="e">Event data that describes how the click was initiated.</param> /// <exception cref="InvalidDataException"> /// </exception> private async void allUploadButton_Click(object sender, RoutedEventArgs e) { if (!CheckCourseInfomation()) { ShowMessageDialog("Format error4! Please check your upload infomation."); return; } addLessonButton.IsEnabled = false; allUploadButton.IsEnabled = false; resetUploadButton.IsEnabled = false; uploadProgressBar.Visibility = Visibility.Visible; try { resourceDic = new Dictionary <string, int>(Constants.ResourceType.Count); for (int i = 0; i < Constants.ResourceType.Count; ++i) { DataServiceQuery <RES_TYPE> dps = (DataServiceQuery <RES_TYPE>)(from res_type in ctx.RES_TYPE where res_type.DESCRIPTION.Trim() == Constants.ResourceType[i] select res_type); TaskFactory <IEnumerable <RES_TYPE> > tf = new TaskFactory <IEnumerable <RES_TYPE> >(); RES_TYPE resID = (await tf.FromAsync(dps.BeginExecute(null, null), iar => dps.EndExecute(iar))).FirstOrDefault(); resourceDic.Add(Constants.ResourceType[i], resID.ID); } } catch { ShowMessageDialog("Network connection error5!"); return; } string courseUplaodUri = "/CreateCourse?teacher_id=" + Constants.User.ID + "&title='" + courseNameTextBox.Text + "'&intro='" + CourseDescriptionTextBox.Text + "'&category_id=" + (categoryComboBox.SelectionBoxItem as CATEGORY).ID + "&price=" + Convert.ToDecimal(priceTextBox.Text) + "&pg_id=" + (pgComboBox.SelectionBoxItem as PARENT_GUIDE).ID + "&icon_url='" + toBeUploadCourse.ImageUri + "'"; int newCourseID = 0; try { TaskFactory <IEnumerable <decimal> > tf = new TaskFactory <IEnumerable <decimal> >(); IEnumerable <decimal> courses = await tf.FromAsync(ctx.BeginExecute <decimal>(new Uri(courseUplaodUri, UriKind.Relative), null, null), iar => ctx.EndExecute <decimal>(iar)); newCourseID = Convert.ToInt32(courses.FirstOrDefault()); if (newCourseID == 0) { throw new InvalidDataException(); } } catch { ShowMessageDialog("Course upload error6! Please check your network."); return; } for (int i = 0; i < allLessons.Count; ++i) { Lesson newLesson = allLessons[i]; string lessonUploadUri = "/CreateLesson?course_id=" + newCourseID + "&content='" + newLesson.Content + "'&title='" + newLesson.Title + "'&number=" + newLesson.Number; int newLessonID = 0; try { TaskFactory <IEnumerable <decimal> > tf = new TaskFactory <IEnumerable <decimal> >(); IEnumerable <decimal> lessons = await tf.FromAsync(ctx.BeginExecute <decimal>(new Uri(lessonUploadUri, UriKind.Relative), null, null), iar => ctx.EndExecute <decimal>(iar)); newLessonID = Convert.ToInt32(lessons.FirstOrDefault()); if (newLessonID == 0) { throw new InvalidDataException(); } } catch { ShowMessageDialog("Lesson error7! Please check your network."); return; } try { List <Resource> docsRes = allLessons[i].GetDocList(); List <Resource> audiosRes = allLessons[i].GetAudioList(); List <Resource> videosRes = allLessons[i].GetVideoList(); for (int j = 0; j < docsRes.Count; ++j) { Resource r = docsRes[j]; RESOURCE newRes = new RESOURCE(); newRes.LESSON_ID = newLessonID; newRes.TYPE = resourceDic["DOCUMENT"]; newRes.URL = r.Uri; newRes.TITLE = r.Title; ctx.AddToRESOURCE(newRes); } for (int j = 0; j < audiosRes.Count; ++j) { Resource r = audiosRes[j]; RESOURCE newRes = new RESOURCE(); newRes.LESSON_ID = newLessonID; newRes.TYPE = resourceDic["AUDIO"]; newRes.URL = r.Uri; newRes.TITLE = r.Title; ctx.AddToRESOURCE(newRes); } for (int j = 0; j < videosRes.Count; ++j) { Resource r = videosRes[j]; RESOURCE newRes = new RESOURCE(); newRes.LESSON_ID = newLessonID; newRes.TYPE = resourceDic["VIDEO"]; newRes.URL = r.Uri; newRes.TITLE = r.Title; ctx.AddToRESOURCE(newRes); } TaskFactory <DataServiceResponse> tfRes = new TaskFactory <DataServiceResponse>(); DataServiceResponse dsr = await tfRes.FromAsync(ctx.BeginSaveChanges(null, null), iar => ctx.EndSaveChanges(iar)); } catch { ShowMessageDialog("Uplaod error8! Please check your network"); return; } } addLessonButton.IsEnabled = true; allUploadButton.IsEnabled = true; resetUploadButton.IsEnabled = true; uploadProgressBar.Visibility = Visibility.Collapsed; var finishMsg = new MessageDialog("Upload Finish! Please wait the check.", "Congratulation"); finishMsg.Commands.Add(new UICommand("Continue upload", (command) => { ResetPage(); })); finishMsg.Commands.Add(new UICommand("Back", (command) => { Frame.Navigate(typeof(CourseStore.Courstore)); })); await finishMsg.ShowAsync(); }
void ChooseTargetCity() { List <CityTest> elligibleCitiesForTrade = new List <CityTest>(); for (int i = 0; i < this.currentTile.GetCityTileTest().cityAttributes.connectedCities.Count; i++) { if (this.currentTile.GetCityTileTest().cityAttributes.connectedCities[i].cityAttributes.id == this.citizen.city.id || !this.currentTile.GetCityTileTest().cityAttributes.connectedCities[i].cityAttributes.hexTile.isOccupied) { //Skip cities already in trade with or own city or unoccupiedCities continue; } CityTest currentConnectedCity = this.currentTile.GetCityTileTest().cityAttributes.connectedCities[i].cityAttributes; for (int j = 0; j < this.tradeGoods.Count; j++) { RESOURCE currentTradeGood = this.tradeGoods[j].resourceType; if (currentConnectedCity.GetResourceStatusByType(currentTradeGood).status == RESOURCE_STATUS.SCARCE) { if (!elligibleCitiesForTrade.Contains(currentConnectedCity)) { elligibleCitiesForTrade.Add(currentConnectedCity); } } } } // if (elligibleCitiesForTrade.Count > 0) { // this.targetCity = elligibleCitiesForTrade [UnityEngine.Random.Range(0, elligibleCitiesForTrade.Count)]; // this.pathToTargetCity = GameManager.Instance.GetPath(this.citizen.city.hexTile.tile, this.targetCity.hexTile.tile, PATHFINDING_MODE.NORMAL).ToList(); // this.pathToTargetCity.Reverse(); // // this.citizenAvatar = GameObject.Instantiate(Resources.Load ("CitizenAvatar", typeof(GameObject)), this.citizen.city.hexTile.transform) as GameObject; // this.citizenAvatar.transform.localPosition = Vector3.zero; if (elligibleCitiesForTrade.Count <= 0) { for (int i = 0; i < this.currentTile.GetCityTileTest().cityAttributes.connectedCities.Count; i++) { if (!this.currentTile.GetCityTileTest().cityAttributes.connectedCities[i].cityAttributes.hexTile.isOccupied) { continue; } elligibleCitiesForTrade.Add(this.currentTile.GetCityTileTest().cityAttributes.connectedCities[i].cityAttributes); } } elligibleCitiesForTrade.OrderByDescending(x => x.GetScarcityValue()); if (elligibleCitiesForTrade [0].id == this.citizen.city.id) { elligibleCitiesForTrade.RemoveAt(0); List <CityTileTest> connectedCities = elligibleCitiesForTrade [0].connectedCities; for (int i = 0; i < connectedCities.Count; i++) { if (!this.currentTile.GetCityTileTest().cityAttributes.connectedCities [i].cityAttributes.hexTile.isOccupied) { continue; } elligibleCitiesForTrade.Add(connectedCities[i].cityAttributes); } } this.targetCity = elligibleCitiesForTrade[0]; this.pathToTargetCity = GameManager.Instance.GetPath(this.currentTile.tile, this.targetCity.hexTile.tile, PATHFINDING_MODE.NORMAL).Reverse().ToList(); this.citizen.city.cityLogs += GameManager.Instance.currentDay.ToString() + ": Merchant will go to [FF0000]" + this.targetCity.cityName + "[-]. The Merchant been to " + this.numOfCitiesVisited.ToString() + " cities\n\n"; GameManager.Instance.turnEnded += GoToDestination; }
public Card(RESOURCE resource, int value) { Resource = resource; Value = value; }