コード例 #1
0
ファイル: DB_Struct.cs プロジェクト: qipa/Unity3DMapEditor
 public void Init(_OWN_RELATION pRelation)
 {
     RELATION_MEMBER.copy(pRelation.m_Member, m_Member);
     m_FriendPoint = pRelation.m_FriendPoint;
     m_Type        = pRelation.m_Type;
     m_Group       = pRelation.m_Group;
 }
コード例 #2
0
 public short m_GuildID;                                             //帮会ID
 public static void copy(RELATION_MEMBER src, RELATION_MEMBER dest)
 {
     dest.m_MemberGUID = src.m_MemberGUID;
     Array.Copy(src.m_szMemberName, dest.m_szMemberName, GAMEDEFINE.MAX_CHARACTER_NAME);
     dest.m_nLevel    = src.m_nLevel;
     dest.m_nMenPai   = src.m_nMenPai;
     dest.m_nPortrait = src.m_nPortrait;
     dest.m_GuildID   = src.m_GuildID;
 }