コード例 #1
0
ファイル: RDungeonManager.cs プロジェクト: pzaps/Server
        public static RDungeon LoadRDungeon(int dungeonNum)
        {
            RDungeon dungeon = new RDungeon(dungeonNum);
            string FilePath = IO.Paths.RDungeonsFolder + "rdungeon" + dungeonNum.ToString() + ".dat";
            using (System.IO.StreamReader reader = new System.IO.StreamReader(FilePath)) {
                while (!(reader.EndOfStream)) {
                    string[] parse = reader.ReadLine().Split('|');
                    switch (parse[0].ToLower()) {
                        case "rdungeondata":
                            if (parse[1].ToLower() != "v2") {
                                reader.Close();
                                reader.Dispose();
                                return null;
                            }
                            break;
                        case "data":
                            dungeon.DungeonName = parse[1];
                            dungeon.Direction = (Enums.Direction)parse[2].ToInt();
                            dungeon.MaxFloors = parse[3].ToInt();
                            dungeon.Recruitment = parse[4].ToBool();
                            dungeon.Exp = parse[5].ToBool();
                            dungeon.WindTimer = parse[6].ToInt();
                            break;
                        case "floor": {
                                RDungeonFloor floor = new RDungeonFloor();
                                //floor.Options.TrapFrequency = parse[1].ToInt();
                                floor.Options.TrapMin = parse[2].ToInt();
                                floor.Options.TrapMax = parse[3].ToInt();
                                floor.Options.RoomWidthMin = parse[4].ToInt();
                                floor.Options.RoomWidthMax = parse[5].ToInt();
                                floor.Options.RoomLengthMin = parse[6].ToInt();
                                floor.Options.RoomLengthMax = parse[7].ToInt();
                                floor.Options.HallTurnMin = parse[8].ToInt();
                                floor.Options.HallTurnMax = parse[9].ToInt();
                                floor.Options.HallVarMin = parse[10].ToInt();
                                floor.Options.HallVarMax = parse[11].ToInt();
                                floor.Options.WaterFrequency = parse[12].ToInt();
                                floor.Options.Craters = parse[13].ToInt();
                                floor.Options.CraterMinLength = parse[14].ToInt();
                                floor.Options.CraterMaxLength = parse[15].ToInt();
                                floor.Options.CraterFuzzy = parse[16].ToBool();

                                floor.Darkness = parse[17].ToInt();
                                floor.GoalType = (Enums.RFloorGoalType)parse[18].ToInt();
                                floor.GoalMap = parse[19].ToInt();
                                floor.GoalX = parse[20].ToInt();
                                floor.GoalY = parse[21].ToInt();
                                floor.Music = parse[22];

                                #region terrain

                                #region wall
                                floor.StairsX = parse[23].ToInt();
                                floor.StairsSheet = parse[24].ToInt();

                                floor.mGroundX = parse[25].ToInt();
                                floor.mGroundSheet = parse[26].ToInt();

                                floor.mTopLeftX = parse[27].ToInt();
                                floor.mTopLeftSheet = parse[28].ToInt();
                                floor.mTopCenterX = parse[29].ToInt();
                                floor.mTopCenterSheet = parse[30].ToInt();
                                floor.mTopRightX = parse[31].ToInt();
                                floor.mTopRightSheet = parse[32].ToInt();

                                floor.mCenterLeftX = parse[33].ToInt();
                                floor.mCenterLeftSheet = parse[34].ToInt();
                                floor.mCenterCenterX = parse[35].ToInt();
                                floor.mCenterCenterSheet = parse[36].ToInt();
                                floor.mCenterRightX = parse[37].ToInt();
                                floor.mCenterRightSheet = parse[38].ToInt();

                                floor.mBottomLeftX = parse[39].ToInt();
                                floor.mBottomLeftSheet = parse[40].ToInt();
                                floor.mBottomCenterX = parse[41].ToInt();
                                floor.mBottomCenterSheet = parse[42].ToInt();
                                floor.mBottomRightX = parse[43].ToInt();
                                floor.mBottomRightSheet = parse[44].ToInt();

                                floor.mInnerTopLeftX = parse[45].ToInt();
                                floor.mInnerTopLeftSheet = parse[46].ToInt();
                                floor.mInnerBottomLeftX = parse[47].ToInt();
                                floor.mInnerBottomLeftSheet = parse[48].ToInt();

                                floor.mInnerTopRightX = parse[49].ToInt();
                                floor.mInnerTopRightSheet = parse[50].ToInt();
                                floor.mInnerBottomRightX = parse[51].ToInt();
                                floor.mInnerBottomRightSheet = parse[52].ToInt();

                                floor.mColumnTopX = parse[53].ToInt();
                                floor.mColumnTopSheet = parse[54].ToInt();
                                floor.mColumnCenterX = parse[55].ToInt();
                                floor.mColumnCenterSheet = parse[56].ToInt();
                                floor.mColumnBottomX = parse[57].ToInt();
                                floor.mColumnBottomSheet = parse[58].ToInt();

                                floor.mRowLeftX = parse[59].ToInt();
                                floor.mRowLeftSheet = parse[60].ToInt();
                                floor.mRowCenterX = parse[61].ToInt();
                                floor.mRowCenterSheet = parse[62].ToInt();
                                floor.mRowRightX = parse[63].ToInt();
                                floor.mRowRightSheet = parse[64].ToInt();

                                floor.mIsolatedWallX = parse[65].ToInt();
                                floor.mIsolatedWallSheet = parse[66].ToInt();

                                #endregion

                                #region water

                                floor.mWaterX = parse[67].ToInt();
                                floor.mWaterSheet = parse[68].ToInt();
                                floor.mWaterAnimX = parse[69].ToInt();
                                floor.mWaterAnimSheet = parse[70].ToInt();

                                floor.mShoreTopLeftX = parse[71].ToInt();
                                floor.mShoreTopLeftSheet = parse[72].ToInt();
                                floor.mShoreTopRightX = parse[73].ToInt();
                                floor.mShoreTopRightSheet = parse[74].ToInt();
                                floor.mShoreBottomRightX = parse[75].ToInt();
                                floor.mShoreBottomRightSheet = parse[76].ToInt();
                                floor.mShoreBottomLeftX = parse[77].ToInt();
                                floor.mShoreBottomLeftSheet = parse[78].ToInt();
                                floor.mShoreDiagonalForwardX = parse[79].ToInt();
                                floor.mShoreDiagonalForwardSheet = parse[80].ToInt();
                                floor.mShoreDiagonalBackX = parse[81].ToInt();
                                floor.mShoreDiagonalBackSheet = parse[82].ToInt();

                                floor.mShoreTopX = parse[83].ToInt();
                                floor.mShoreTopSheet = parse[84].ToInt();
                                floor.mShoreRightX = parse[85].ToInt();
                                floor.mShoreRightSheet = parse[86].ToInt();
                                floor.mShoreBottomX = parse[87].ToInt();
                                floor.mShoreBottomSheet = parse[88].ToInt();
                                floor.mShoreLeftX = parse[89].ToInt();
                                floor.mShoreLeftSheet = parse[90].ToInt();
                                floor.mShoreVerticalX = parse[91].ToInt();
                                floor.mShoreVerticalSheet = parse[92].ToInt();
                                floor.mShoreHorizontalX = parse[93].ToInt();
                                floor.mShoreHorizontalSheet = parse[94].ToInt();

                                floor.mShoreInnerTopLeftX = parse[95].ToInt();
                                floor.mShoreInnerTopLeftSheet = parse[96].ToInt();
                                floor.mShoreInnerTopRightX = parse[97].ToInt();
                                floor.mShoreInnerTopRightSheet = parse[98].ToInt();
                                floor.mShoreInnerBottomRightX = parse[99].ToInt();
                                floor.mShoreInnerBottomRightSheet = parse[100].ToInt();
                                floor.mShoreInnerBottomLeftX = parse[101].ToInt();
                                floor.mShoreInnerBottomLeftSheet = parse[102].ToInt();

                                floor.mShoreInnerTopX = parse[103].ToInt();
                                floor.mShoreInnerTopSheet = parse[104].ToInt();
                                floor.mShoreInnerRightX = parse[105].ToInt();
                                floor.mShoreInnerRightSheet = parse[106].ToInt();
                                floor.mShoreInnerBottomX = parse[107].ToInt();
                                floor.mShoreInnerBottomSheet = parse[108].ToInt();
                                floor.mShoreInnerLeftX = parse[109].ToInt();
                                floor.mShoreInnerLeftSheet = parse[110].ToInt();

                                floor.mShoreSurroundedX = parse[111].ToInt();
                                floor.mShoreSurroundedSheet = parse[112].ToInt();

                                #endregion
                                #endregion

                                floor.ItemSpawnRate = parse[113].ToInt();
                                int maxTraps = parse[114].ToInt();
                                int maxWeather = parse[115].ToInt();

                                int n = 116;

                                for (int i = 0; i < 16; i++) {
                                    floor.Items[i] = parse[n].ToInt();
                                    n++;
                                }

                                for (int i = 0; i < Constants.MAX_MAP_NPCS; i++) {
                                    floor.Npc[i].NpcNum = parse[n].ToInt();
                                    floor.Npc[i].MinLevel = parse[n + 1].ToInt();
                                    n+= 2;
                                }
                                for (int i = 0; i < maxTraps; i++) {
                                    floor.Traps.Add(parse[n].ToInt());
                                    n++;
                                }
                                for (int i = 0; i < maxWeather; i++) {
                                    floor.Weather.Add((Enums.Weather)parse[n].ToInt());
                                    n++;
                                }
                                dungeon.Floors.Add(floor);
                            }
                            break;

                    }
                }
            }
            return dungeon;
        }
コード例 #2
0
ファイル: RDungeonManager.cs プロジェクト: pzaps/Server
        public static void SaveRDungeon(RDungeon rdungeon, int dungeonNum)
        {
            string Filepath = IO.Paths.RDungeonsFolder + "rdungeon" + dungeonNum.ToString() + ".dat";
            using (System.IO.StreamWriter writer = new System.IO.StreamWriter(Filepath)) {
                writer.WriteLine("RDungeonData|V2");
                writer.WriteLine("Data|" + rdungeon.DungeonName + "|" + ((int)rdungeon.Direction).ToString() + "|" + rdungeon.MaxFloors.ToString() + "|" + rdungeon.Recruitment.ToString() + "|" + rdungeon.Exp.ToString() + "|"+ rdungeon.WindTimer.ToString() + "|");
                for (int i = 0; i < rdungeon.Floors.Count; i++) {
                    string data = "Floor|" + "0" + "|"
                        + rdungeon.Floors[i].Options.TrapMin.ToString() + "|" + rdungeon.Floors[i].Options.TrapMax.ToString() + "|"
                        + rdungeon.Floors[i].Options.RoomWidthMin.ToString() + "|" + rdungeon.Floors[i].Options.RoomWidthMax.ToString() + "|"
                        + rdungeon.Floors[i].Options.RoomLengthMin.ToString() + "|" + rdungeon.Floors[i].Options.RoomLengthMax.ToString() + "|"
                        + rdungeon.Floors[i].Options.HallTurnMin.ToString() + "|" + rdungeon.Floors[i].Options.HallTurnMax.ToString() + "|"
                        + rdungeon.Floors[i].Options.HallVarMin.ToString() + "|" + rdungeon.Floors[i].Options.HallVarMax.ToString() + "|"
                        + rdungeon.Floors[i].Options.WaterFrequency.ToString() + "|" + rdungeon.Floors[i].Options.Craters.ToString() + "|"
                        + rdungeon.Floors[i].Options.CraterMinLength.ToString() + "|" + rdungeon.Floors[i].Options.CraterMaxLength.ToString() + "|"
                        + rdungeon.Floors[i].Options.CraterFuzzy.ToIntString() + "|" + rdungeon.Floors[i].Darkness.ToString() + "|"
                        + ((int)rdungeon.Floors[i].GoalType).ToString() + "|" + rdungeon.Floors[i].GoalMap.ToString() + "|"
                        + rdungeon.Floors[i].GoalX.ToString() + "|" + rdungeon.Floors[i].GoalY.ToString() + "|"
                        + rdungeon.Floors[i].Music + "|"

                        + rdungeon.Floors[i].StairsX.ToString() + "|" + rdungeon.Floors[i].StairsSheet.ToString() + "|"
                        + rdungeon.Floors[i].mGroundX.ToString() + "|" + rdungeon.Floors[i].mGroundSheet.ToString() + "|"
                        + rdungeon.Floors[i].mTopLeftX.ToString() + "|" + rdungeon.Floors[i].mTopLeftSheet.ToString() + "|"
                        + rdungeon.Floors[i].mTopCenterX.ToString() + "|" + rdungeon.Floors[i].mTopCenterSheet.ToString() + "|"
                        + rdungeon.Floors[i].mTopRightX.ToString() + "|" + rdungeon.Floors[i].mTopRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mCenterLeftX.ToString() + "|" + rdungeon.Floors[i].mCenterLeftSheet.ToString() + "|"
                        + rdungeon.Floors[i].mCenterCenterX.ToString() + "|" + rdungeon.Floors[i].mCenterCenterSheet.ToString() + "|"
                        + rdungeon.Floors[i].mCenterRightX.ToString() + "|" + rdungeon.Floors[i].mCenterRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mBottomLeftX.ToString() + "|" + rdungeon.Floors[i].mBottomLeftSheet.ToString() + "|"
                        + rdungeon.Floors[i].mBottomCenterX.ToString() + "|" + rdungeon.Floors[i].mBottomCenterSheet.ToString() + "|"
                        + rdungeon.Floors[i].mBottomRightX.ToString() + "|" + rdungeon.Floors[i].mBottomRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mInnerTopLeftX.ToString() + "|" + rdungeon.Floors[i].mInnerTopLeftSheet.ToString() + "|"
                        + rdungeon.Floors[i].mInnerBottomLeftX.ToString() + "|" + rdungeon.Floors[i].mInnerBottomLeftSheet.ToString() + "|"
                        + rdungeon.Floors[i].mInnerTopRightX.ToString() + "|" + rdungeon.Floors[i].mInnerTopRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mInnerBottomRightX.ToString() + "|" + rdungeon.Floors[i].mInnerBottomRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mColumnTopX.ToString() + "|" + rdungeon.Floors[i].mColumnTopSheet.ToString() + "|"
                        + rdungeon.Floors[i].mColumnCenterX.ToString() + "|" + rdungeon.Floors[i].mColumnCenterSheet.ToString() + "|"
                        + rdungeon.Floors[i].mColumnBottomX.ToString() + "|" + rdungeon.Floors[i].mColumnBottomSheet.ToString() + "|"
                        + rdungeon.Floors[i].mRowLeftX.ToString() + "|" + rdungeon.Floors[i].mRowLeftSheet.ToString() + "|"
                        + rdungeon.Floors[i].mRowCenterX.ToString() + "|" + rdungeon.Floors[i].mRowCenterSheet.ToString() + "|"
                        + rdungeon.Floors[i].mRowRightX.ToString() + "|" + rdungeon.Floors[i].mRowRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mIsolatedWallX.ToString() + "|" + rdungeon.Floors[i].mIsolatedWallSheet.ToString() + "|"

                        + rdungeon.Floors[i].mWaterX.ToString() + "|" + rdungeon.Floors[i].mWaterSheet.ToString() + "|"
                        + rdungeon.Floors[i].mWaterAnimX.ToString() + "|" + rdungeon.Floors[i].mWaterAnimSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreTopLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreTopLeftSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreTopRightX.ToString() + "|" + rdungeon.Floors[i].mShoreTopRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreBottomRightX.ToString() + "|" + rdungeon.Floors[i].mShoreBottomRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreBottomLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreBottomLeftSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreDiagonalForwardX.ToString() + "|" + rdungeon.Floors[i].mShoreDiagonalForwardSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreDiagonalBackX.ToString() + "|" + rdungeon.Floors[i].mShoreDiagonalBackSheet.ToString() + "|"

                        + rdungeon.Floors[i].mShoreTopX.ToString() + "|" + rdungeon.Floors[i].mShoreTopSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreRightX.ToString() + "|" + rdungeon.Floors[i].mShoreRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreBottomX.ToString() + "|" + rdungeon.Floors[i].mShoreBottomSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreLeftSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreVerticalX.ToString() + "|" + rdungeon.Floors[i].mShoreVerticalSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreHorizontalX.ToString() + "|" + rdungeon.Floors[i].mShoreHorizontalSheet.ToString() + "|"

                        + rdungeon.Floors[i].mShoreInnerTopLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopLeftSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreInnerTopRightX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreInnerBottomRightX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreInnerBottomLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomLeftSheet.ToString() + "|"

                        + rdungeon.Floors[i].mShoreInnerTopX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerTopSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreInnerRightX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerRightSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreInnerBottomX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerBottomSheet.ToString() + "|"
                        + rdungeon.Floors[i].mShoreInnerLeftX.ToString() + "|" + rdungeon.Floors[i].mShoreInnerLeftSheet.ToString() + "|"

                        + rdungeon.Floors[i].mShoreSurroundedX.ToString() + "|" + rdungeon.Floors[i].mShoreSurroundedSheet.ToString() + "|"

                        + rdungeon.Floors[i].ItemSpawnRate.ToString() + "|" + rdungeon.Floors[i].Traps.Count.ToString() + "|" + rdungeon.Floors[i].Weather.Count.ToString() + "|";

                        for (int item = 0; item < 16; item++) {
                        data += rdungeon.Floors[i].Items[item].ToString() + "|";
                    }
                    for (int npc = 0; npc < Constants.MAX_MAP_NPCS; npc++) {
                        data += (rdungeon.Floors[i].Npc[npc].NpcNum.ToString() + "|" + rdungeon.Floors[i].Npc[npc].MinLevel.ToString() + "|");
                    }
                    for (int trap = 0; trap < rdungeon.Floors[i].Traps.Count; trap++) {
                        data += rdungeon.Floors[i].Traps[trap].ToString() + "|";
                    }
                    for (int weather = 0; weather < rdungeon.Floors[i].Weather.Count; weather++) {
                        data += ((int)rdungeon.Floors[i].Weather[weather]).ToString() + "|";
                    }

                    writer.WriteLine(data);

                }
            }
        }
コード例 #3
0
ファイル: RDungeonManager.cs プロジェクト: pzaps/Server
        public static RDungeon LoadRDungeon(int dungeonNum)
        {
            RDungeon dungeon = new RDungeon(dungeonNum);
            string FilePath = IO.Paths.RDungeonsFolder + "rdungeon" + dungeonNum.ToString() + ".dat";
            using (System.IO.StreamReader reader = new System.IO.StreamReader(FilePath)) {
                while (!(reader.EndOfStream)) {
                    string[] parse = reader.ReadLine().Split('|');
                    switch (parse[0].ToLower()) {
                        case "rdungeondata":
                            if (parse[1].ToLower() != "v1") {
                                reader.Close();
                                reader.Dispose();
                                return null;
                            }
                            break;
                        case "data":
                            dungeon.DungeonName = parse[1];
                            dungeon.Direction = (Enums.Direction)parse[2].ToInt();
                            dungeon.MaxFloors = parse[3].ToInt();
                            dungeon.Recruitment = parse[4].ToBool();
                            dungeon.Exp = parse[5].ToBool();
                            break;
                        case "terrain": {
                                #region Terrain
                                dungeon.StairsX = parse[1].ToInt();
                                dungeon.StairsSheet = parse[2].ToInt();

                                dungeon.mGroundX = parse[3].ToInt();
                                dungeon.mGroundSheet = parse[4].ToInt();

                                dungeon.mTopLeftX = parse[5].ToInt();
                                dungeon.mTopLeftSheet = parse[6].ToInt();
                                dungeon.mTopCenterX = parse[7].ToInt();
                                dungeon.mTopCenterSheet = parse[8].ToInt();
                                dungeon.mTopRightX = parse[9].ToInt();
                                dungeon.mTopRightSheet = parse[10].ToInt();

                                dungeon.mCenterLeftX = parse[11].ToInt();
                                dungeon.mCenterLeftSheet = parse[12].ToInt();
                                dungeon.mCenterCenterX = parse[13].ToInt();
                                dungeon.mCenterCenterSheet = parse[14].ToInt();
                                dungeon.mCenterRightX = parse[15].ToInt();
                                dungeon.mCenterRightSheet = parse[16].ToInt();

                                dungeon.mBottomLeftX = parse[17].ToInt();
                                dungeon.mBottomLeftSheet = parse[18].ToInt();
                                dungeon.mBottomCenterX = parse[19].ToInt();
                                dungeon.mBottomCenterSheet = parse[20].ToInt();
                                dungeon.mBottomRightX = parse[21].ToInt();
                                dungeon.mBottomRightSheet = parse[22].ToInt();

                                dungeon.mInnerTopLeftX = parse[23].ToInt();
                                dungeon.mInnerTopLeftSheet = parse[24].ToInt();
                                dungeon.mInnerBottomLeftX = parse[25].ToInt();
                                dungeon.mInnerBottomLeftSheet = parse[26].ToInt();

                                dungeon.mInnerTopRightX = parse[27].ToInt();
                                dungeon.mInnerTopRightSheet = parse[28].ToInt();
                                dungeon.mInnerBottomRightX = parse[29].ToInt();
                                dungeon.mInnerBottomRightSheet = parse[30].ToInt();

                                if (parse.Length > 32) {
                                    dungeon.mWaterX = parse[31].ToInt();
                                    dungeon.mWaterSheet = parse[32].ToInt();
                                    dungeon.mWaterAnimX = parse[33].ToInt();
                                    dungeon.mWaterAnimSheet = parse[34].ToInt();
                                    dungeon.mIsolatedWallX = parse[35].ToInt();
                                    dungeon.mIsolatedWallSheet = parse[36].ToInt();

                                    dungeon.mColumnTopX = parse[37].ToInt();
                                    dungeon.mColumnTopSheet = parse[38].ToInt();
                                    dungeon.mColumnCenterX = parse[39].ToInt();
                                    dungeon.mColumnCenterSheet = parse[40].ToInt();
                                    dungeon.mColumnBottomX = parse[41].ToInt();
                                    dungeon.mColumnBottomSheet = parse[42].ToInt();

                                    dungeon.mRowLeftX = parse[43].ToInt();
                                    dungeon.mRowLeftSheet = parse[44].ToInt();
                                    dungeon.mRowCenterX = parse[45].ToInt();
                                    dungeon.mRowCenterSheet = parse[46].ToInt();
                                    if (parse.Length > 48) {
                                        dungeon.mRowRightX = parse[47].ToInt();
                                        dungeon.mRowRightSheet = parse[48].ToInt();
                                        if (parse.Length > 50) {
                                            dungeon.mShoreTopLeftX = parse[49].ToInt();
                                            dungeon.mShoreTopLeftSheet = parse[50].ToInt();
                                            dungeon.mShoreTopRightX = parse[51].ToInt();
                                            dungeon.mShoreTopRightSheet = parse[52].ToInt();
                                            dungeon.mShoreBottomRightX = parse[53].ToInt();
                                            dungeon.mShoreBottomRightSheet = parse[54].ToInt();
                                            dungeon.mShoreBottomLeftX = parse[55].ToInt();
                                            dungeon.mShoreBottomLeftSheet = parse[56].ToInt();
                                            dungeon.mShoreDiagonalForwardX = parse[57].ToInt();
                                            dungeon.mShoreDiagonalForwardSheet = parse[58].ToInt();
                                            dungeon.mShoreDiagonalBackX = parse[59].ToInt();
                                            dungeon.mShoreDiagonalBackSheet = parse[60].ToInt();

                                            dungeon.mShoreTopX = parse[61].ToInt();
                                            dungeon.mShoreTopSheet = parse[62].ToInt();
                                            dungeon.mShoreRightX = parse[63].ToInt();
                                            dungeon.mShoreRightSheet = parse[64].ToInt();
                                            dungeon.mShoreBottomX = parse[65].ToInt();
                                            dungeon.mShoreBottomSheet = parse[66].ToInt();
                                            dungeon.mShoreLeftX = parse[67].ToInt();
                                            dungeon.mShoreLeftSheet = parse[68].ToInt();
                                            dungeon.mShoreVerticalX = parse[69].ToInt();
                                            dungeon.mShoreVerticalSheet = parse[70].ToInt();
                                            dungeon.mShoreHorizontalX = parse[71].ToInt();
                                            dungeon.mShoreHorizontalSheet = parse[72].ToInt();

                                            dungeon.mShoreInnerTopLeftX = parse[73].ToInt();
                                            dungeon.mShoreInnerTopLeftSheet = parse[74].ToInt();
                                            dungeon.mShoreInnerTopRightX = parse[75].ToInt();
                                            dungeon.mShoreInnerTopRightSheet = parse[76].ToInt();
                                            dungeon.mShoreInnerBottomRightX = parse[77].ToInt();
                                            dungeon.mShoreInnerBottomRightSheet = parse[78].ToInt();
                                            dungeon.mShoreInnerBottomLeftX = parse[79].ToInt();
                                            dungeon.mShoreInnerBottomLeftSheet = parse[80].ToInt();

                                            dungeon.mShoreInnerTopX = parse[81].ToInt();
                                            dungeon.mShoreInnerTopSheet = parse[82].ToInt();
                                            dungeon.mShoreInnerRightX = parse[83].ToInt();
                                            dungeon.mShoreInnerRightSheet = parse[84].ToInt();
                                            dungeon.mShoreInnerBottomX = parse[85].ToInt();
                                            dungeon.mShoreInnerBottomSheet = parse[86].ToInt();
                                            dungeon.mShoreInnerLeftX = parse[87].ToInt();
                                            dungeon.mShoreInnerLeftSheet = parse[88].ToInt();

                                            dungeon.mShoreSurroundedX = parse[89].ToInt();
                                            dungeon.mShoreSurroundedSheet = parse[90].ToInt();
                                        }
                                    }
                                }
                                #endregion
                            }
                            break;
                        case "floor": {
                                RDungeonFloor floor = new RDungeonFloor();
                                floor.WeatherIntensity = parse[1].ToInt();
                                floor.Weather = (Enums.Weather)parse[2].ToInt();
                                floor.Music = parse[3];
                                floor.GoalType = (Enums.RFloorGoalType)parse[4].ToInt();
                                floor.GoalMap = parse[5].ToInt();
                                floor.GoalX = parse[6].ToInt();
                                floor.GoalY = parse[7].ToInt();
                                floor.ItemSpawnRate = parse[8].ToInt();
                                int maxTraps = parse[9].ToInt();

                                int n = 10;
                                for (int i = 0; i < 15; i++) {
                                    floor.Npc[i] = parse[n].ToInt();
                                    n++;
                                }
                                for (int i = 0; i < 8; i++) {
                                    floor.Items[i] = parse[n].ToInt();
                                    n++;
                                }
                                for (int i = 0; i < maxTraps; i++) {
                                    floor.Traps.Add(parse[n].ToInt());
                                    n++;
                                }
                                dungeon.Floors.Add(floor);
                            }
                            break;
                        case "cratersettings": {
                                dungeon.Options.Craters = parse[1].ToInt();
                                dungeon.Options.CraterMinLength = parse[2].ToInt();
                                dungeon.Options.CraterMaxLength = parse[3].ToInt();
                                dungeon.Options.CraterFuzzy = parse[4].ToBool();
                            }
                            break;
                    }
                }
            }
            return dungeon;
        }
コード例 #4
0
ファイル: Messenger.cs プロジェクト: pzaps/Server
        public static void SendEditRDungeonTo(Client client, int dungeonIndex)
        {
            RDungeons.RDungeon dungeon = RDungeons.RDungeonManager.RDungeons[dungeonIndex];
            TcpPacket packet = new TcpPacket("editrdungeon");
            packet.AppendParameter(dungeonIndex.ToString());
            if (dungeon == null)
                dungeon = new RDungeon(dungeonIndex);
            packet.AppendParameters(dungeon.DungeonName, ((int)dungeon.Direction).ToString(), dungeon.Floors.Count.ToString(), dungeon.Recruitment.ToIntString(), dungeon.Exp.ToIntString(), dungeon.WindTimer.ToString(), dungeon.DungeonIndex.ToString());
            for (int i = 0; i < dungeon.Floors.Count; i++) {
                //Generator Options
                packet.AppendParameters(dungeon.Floors[i].Options.TrapMin.ToString(), dungeon.Floors[i].Options.TrapMax.ToString(),
                                        dungeon.Floors[i].Options.ItemMin.ToString(), dungeon.Floors[i].Options.ItemMax.ToString(),
                                        dungeon.Floors[i].Options.Intricacy.ToString(),
                                        dungeon.Floors[i].Options.RoomWidthMin.ToString(), dungeon.Floors[i].Options.RoomWidthMax.ToString(),
                                        dungeon.Floors[i].Options.RoomLengthMin.ToString(), dungeon.Floors[i].Options.RoomLengthMax.ToString(),
                                        dungeon.Floors[i].Options.HallTurnMin.ToString(), dungeon.Floors[i].Options.HallTurnMax.ToString(),
                                        dungeon.Floors[i].Options.HallVarMin.ToString(), dungeon.Floors[i].Options.HallVarMax.ToString(),
                                        dungeon.Floors[i].Options.WaterFrequency.ToString(), dungeon.Floors[i].Options.Craters.ToString(),
                                        dungeon.Floors[i].Options.CraterMinLength.ToString(), dungeon.Floors[i].Options.CraterMaxLength.ToString(),
                                        dungeon.Floors[i].Options.CraterFuzzy.ToIntString(),
                                        dungeon.Floors[i].Options.MinChambers.ToString(), dungeon.Floors[i].Options.MaxChambers.ToString());
                packet.AppendParameters(dungeon.Floors[i].Darkness, (int)dungeon.Floors[i].GoalType, dungeon.Floors[i].GoalMap, dungeon.Floors[i].GoalX, dungeon.Floors[i].GoalY);
                packet.AppendParameter(dungeon.Floors[i].Music);
                //Terrain
                packet.AppendParameters(dungeon.Floors[i].StairsX.ToString(), dungeon.Floors[i].StairsSheet.ToString(),
                                        dungeon.Floors[i].mGroundX.ToString(), dungeon.Floors[i].mGroundSheet.ToString(),

                                        dungeon.Floors[i].mTopLeftX.ToString(), dungeon.Floors[i].mTopLeftSheet.ToString(),
                                        dungeon.Floors[i].mTopCenterX.ToString(), dungeon.Floors[i].mTopCenterSheet.ToString(),
                                        dungeon.Floors[i].mTopRightX.ToString(), dungeon.Floors[i].mTopRightSheet.ToString(),

                                        dungeon.Floors[i].mCenterLeftX.ToString(), dungeon.Floors[i].mCenterLeftSheet.ToString(),
                                        dungeon.Floors[i].mCenterCenterX.ToString(), dungeon.Floors[i].mCenterCenterSheet.ToString(),
                                        dungeon.Floors[i].mCenterRightX.ToString(), dungeon.Floors[i].mCenterRightSheet.ToString(),

                                        dungeon.Floors[i].mBottomLeftX.ToString(), dungeon.Floors[i].mBottomLeftSheet.ToString(),
                                        dungeon.Floors[i].mBottomCenterX.ToString(), dungeon.Floors[i].mBottomCenterSheet.ToString(),
                                        dungeon.Floors[i].mBottomRightX.ToString(), dungeon.Floors[i].mBottomRightSheet.ToString(),

                                        dungeon.Floors[i].mInnerTopLeftX.ToString(), dungeon.Floors[i].mInnerTopLeftSheet.ToString(),
                                        dungeon.Floors[i].mInnerBottomLeftX.ToString(), dungeon.Floors[i].mInnerBottomLeftSheet.ToString(),
                                        dungeon.Floors[i].mInnerTopRightX.ToString(), dungeon.Floors[i].mInnerTopRightSheet.ToString(),
                                        dungeon.Floors[i].mInnerBottomRightX.ToString(), dungeon.Floors[i].mInnerBottomRightSheet.ToString(),
                                        dungeon.Floors[i].mIsolatedWallX.ToString(), dungeon.Floors[i].mIsolatedWallSheet.ToString(),

                                        dungeon.Floors[i].mColumnTopX.ToString(), dungeon.Floors[i].mColumnTopSheet.ToString(),
                                        dungeon.Floors[i].mColumnCenterX.ToString(), dungeon.Floors[i].mColumnCenterSheet.ToString(),
                                        dungeon.Floors[i].mColumnBottomX.ToString(), dungeon.Floors[i].mColumnBottomSheet.ToString(),

                                        dungeon.Floors[i].mRowLeftX.ToString(), dungeon.Floors[i].mRowLeftSheet.ToString(),
                                        dungeon.Floors[i].mRowCenterX.ToString(), dungeon.Floors[i].mRowCenterSheet.ToString(),
                                        dungeon.Floors[i].mRowRightX.ToString(), dungeon.Floors[i].mRowRightSheet.ToString());

                packet.AppendParameters(dungeon.Floors[i].mGroundAltX.ToString(), dungeon.Floors[i].mGroundAltSheet.ToString(),
                                        dungeon.Floors[i].mGroundAlt2X.ToString(), dungeon.Floors[i].mGroundAlt2Sheet.ToString(),

                                        dungeon.Floors[i].mTopLeftAltX.ToString(), dungeon.Floors[i].mTopLeftAltSheet.ToString(),
                                        dungeon.Floors[i].mTopCenterAltX.ToString(), dungeon.Floors[i].mTopCenterAltSheet.ToString(),
                                        dungeon.Floors[i].mTopRightAltX.ToString(), dungeon.Floors[i].mTopRightAltSheet.ToString(),

                                        dungeon.Floors[i].mCenterLeftAltX.ToString(), dungeon.Floors[i].mCenterLeftAltSheet.ToString(),
                                        dungeon.Floors[i].mCenterCenterAltX.ToString(), dungeon.Floors[i].mCenterCenterAltSheet.ToString(),
                                        dungeon.Floors[i].mCenterCenterAlt2X.ToString(), dungeon.Floors[i].mCenterCenterAlt2Sheet.ToString(),
                                        dungeon.Floors[i].mCenterRightAltX.ToString(), dungeon.Floors[i].mCenterRightAltSheet.ToString(),

                                        dungeon.Floors[i].mBottomLeftAltX.ToString(), dungeon.Floors[i].mBottomLeftAltSheet.ToString(),
                                        dungeon.Floors[i].mBottomCenterAltX.ToString(), dungeon.Floors[i].mBottomCenterAltSheet.ToString(),
                                        dungeon.Floors[i].mBottomRightAltX.ToString(), dungeon.Floors[i].mBottomRightAltSheet.ToString(),

                                        dungeon.Floors[i].mInnerTopLeftAltX.ToString(), dungeon.Floors[i].mInnerTopLeftAltSheet.ToString(),
                                        dungeon.Floors[i].mInnerBottomLeftAltX.ToString(), dungeon.Floors[i].mInnerBottomLeftAltSheet.ToString(),
                                        dungeon.Floors[i].mInnerTopRightAltX.ToString(), dungeon.Floors[i].mInnerTopRightAltSheet.ToString(),
                                        dungeon.Floors[i].mInnerBottomRightAltX.ToString(), dungeon.Floors[i].mInnerBottomRightAltSheet.ToString(),
                                        dungeon.Floors[i].mIsolatedWallAltX.ToString(), dungeon.Floors[i].mIsolatedWallAltSheet.ToString(),

                                        dungeon.Floors[i].mColumnTopAltX.ToString(), dungeon.Floors[i].mColumnTopAltSheet.ToString(),
                                        dungeon.Floors[i].mColumnCenterAltX.ToString(), dungeon.Floors[i].mColumnCenterAltSheet.ToString(),
                                        dungeon.Floors[i].mColumnBottomAltX.ToString(), dungeon.Floors[i].mColumnBottomAltSheet.ToString(),

                                        dungeon.Floors[i].mRowLeftAltX.ToString(), dungeon.Floors[i].mRowLeftAltSheet.ToString(),
                                        dungeon.Floors[i].mRowCenterAltX.ToString(), dungeon.Floors[i].mRowCenterAltSheet.ToString(),
                                        dungeon.Floors[i].mRowRightAltX.ToString(), dungeon.Floors[i].mRowRightAltSheet.ToString());

                packet.AppendParameters(dungeon.Floors[i].mWaterX.ToString(), dungeon.Floors[i].mWaterSheet.ToString(),
                                        dungeon.Floors[i].mWaterAnimX.ToString(), dungeon.Floors[i].mWaterAnimSheet.ToString(),

                                        dungeon.Floors[i].mShoreTopLeftX.ToString(), dungeon.Floors[i].mShoreTopLeftSheet.ToString(),
                                        dungeon.Floors[i].mShoreTopRightX.ToString(), dungeon.Floors[i].mShoreTopRightSheet.ToString(),
                                        dungeon.Floors[i].mShoreBottomRightX.ToString(), dungeon.Floors[i].mShoreBottomRightSheet.ToString(),
                                        dungeon.Floors[i].mShoreBottomLeftX.ToString(), dungeon.Floors[i].mShoreBottomLeftSheet.ToString(),

                                        dungeon.Floors[i].mShoreDiagonalForwardX.ToString(), dungeon.Floors[i].mShoreDiagonalForwardSheet.ToString(),
                                        dungeon.Floors[i].mShoreDiagonalBackX.ToString(), dungeon.Floors[i].mShoreDiagonalBackSheet.ToString(),

                                        dungeon.Floors[i].mShoreTopX.ToString(), dungeon.Floors[i].mShoreTopSheet.ToString(),
                                        dungeon.Floors[i].mShoreRightX.ToString(), dungeon.Floors[i].mShoreRightSheet.ToString(),
                                        dungeon.Floors[i].mShoreBottomX.ToString(), dungeon.Floors[i].mShoreBottomSheet.ToString(),
                                        dungeon.Floors[i].mShoreLeftX.ToString(), dungeon.Floors[i].mShoreLeftSheet.ToString(),

                                        dungeon.Floors[i].mShoreVerticalX.ToString(), dungeon.Floors[i].mShoreVerticalSheet.ToString(),
                                        dungeon.Floors[i].mShoreHorizontalX.ToString(), dungeon.Floors[i].mShoreHorizontalSheet.ToString(),

                                        dungeon.Floors[i].mShoreInnerTopLeftX.ToString(), dungeon.Floors[i].mShoreInnerTopLeftSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerTopRightX.ToString(), dungeon.Floors[i].mShoreInnerTopRightSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerBottomRightX.ToString(), dungeon.Floors[i].mShoreInnerBottomRightSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerBottomLeftX.ToString(), dungeon.Floors[i].mShoreInnerBottomLeftSheet.ToString(),

                                        dungeon.Floors[i].mShoreInnerTopX.ToString(), dungeon.Floors[i].mShoreInnerTopSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerRightX.ToString(), dungeon.Floors[i].mShoreInnerRightSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerBottomX.ToString(), dungeon.Floors[i].mShoreInnerBottomSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerLeftX.ToString(), dungeon.Floors[i].mShoreInnerLeftSheet.ToString(),

                                        dungeon.Floors[i].mShoreSurroundedX.ToString(), dungeon.Floors[i].mShoreSurroundedSheet.ToString());

                packet.AppendParameters(dungeon.Floors[i].mShoreTopLeftAnimX.ToString(), dungeon.Floors[i].mShoreTopLeftAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreTopRightAnimX.ToString(), dungeon.Floors[i].mShoreTopRightAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreBottomRightAnimX.ToString(), dungeon.Floors[i].mShoreBottomRightAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreBottomLeftAnimX.ToString(), dungeon.Floors[i].mShoreBottomLeftAnimSheet.ToString(),

                                        dungeon.Floors[i].mShoreDiagonalForwardAnimX.ToString(), dungeon.Floors[i].mShoreDiagonalForwardAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreDiagonalBackAnimX.ToString(), dungeon.Floors[i].mShoreDiagonalBackAnimSheet.ToString(),

                                        dungeon.Floors[i].mShoreTopAnimX.ToString(), dungeon.Floors[i].mShoreTopAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreRightAnimX.ToString(), dungeon.Floors[i].mShoreRightAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreBottomAnimX.ToString(), dungeon.Floors[i].mShoreBottomAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreLeftAnimX.ToString(), dungeon.Floors[i].mShoreLeftAnimSheet.ToString(),

                                        dungeon.Floors[i].mShoreVerticalAnimX.ToString(), dungeon.Floors[i].mShoreVerticalAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreHorizontalAnimX.ToString(), dungeon.Floors[i].mShoreHorizontalAnimSheet.ToString(),

                                        dungeon.Floors[i].mShoreInnerTopLeftAnimX.ToString(), dungeon.Floors[i].mShoreInnerTopLeftAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerTopRightAnimX.ToString(), dungeon.Floors[i].mShoreInnerTopRightAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerBottomRightAnimX.ToString(), dungeon.Floors[i].mShoreInnerBottomRightAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerBottomLeftAnimX.ToString(), dungeon.Floors[i].mShoreInnerBottomLeftAnimSheet.ToString(),

                                        dungeon.Floors[i].mShoreInnerTopAnimX.ToString(), dungeon.Floors[i].mShoreInnerTopAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerRightAnimX.ToString(), dungeon.Floors[i].mShoreInnerRightAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerBottomAnimX.ToString(), dungeon.Floors[i].mShoreInnerBottomAnimSheet.ToString(),
                                        dungeon.Floors[i].mShoreInnerLeftAnimX.ToString(), dungeon.Floors[i].mShoreInnerLeftAnimSheet.ToString(),

                                        dungeon.Floors[i].mShoreSurroundedAnimX.ToString(), dungeon.Floors[i].mShoreSurroundedAnimSheet.ToString());
                packet.AppendParameters(((int)dungeon.Floors[i].GroundTile.Type).ToString(),
                                dungeon.Floors[i].GroundTile.Data1.ToString(),
                                dungeon.Floors[i].GroundTile.Data2.ToString(),
                                dungeon.Floors[i].GroundTile.Data3.ToString(),
                                dungeon.Floors[i].GroundTile.String1,
                                dungeon.Floors[i].GroundTile.String2,
                                dungeon.Floors[i].GroundTile.String3,

                                ((int)dungeon.Floors[i].HallTile.Type).ToString(),
                                dungeon.Floors[i].HallTile.Data1.ToString(),
                                dungeon.Floors[i].HallTile.Data2.ToString(),
                                dungeon.Floors[i].HallTile.Data3.ToString(),
                                dungeon.Floors[i].HallTile.String1,
                                dungeon.Floors[i].HallTile.String2,
                                dungeon.Floors[i].HallTile.String3,

                                ((int)dungeon.Floors[i].WaterTile.Type).ToString(),
                                dungeon.Floors[i].WaterTile.Data1.ToString(),
                                dungeon.Floors[i].WaterTile.Data2.ToString(),
                                dungeon.Floors[i].WaterTile.Data3.ToString(),
                                dungeon.Floors[i].WaterTile.String1,
                                dungeon.Floors[i].WaterTile.String2,
                                dungeon.Floors[i].WaterTile.String3,

                                ((int)dungeon.Floors[i].WallTile.Type).ToString(),
                                dungeon.Floors[i].WallTile.Data1.ToString(),
                                dungeon.Floors[i].WallTile.Data2.ToString(),
                                dungeon.Floors[i].WallTile.Data3.ToString(),
                                dungeon.Floors[i].WallTile.String1,
                                dungeon.Floors[i].WallTile.String2,
                                dungeon.Floors[i].WallTile.String3,

                                dungeon.Floors[i].NpcSpawnTime.ToString(),
                                dungeon.Floors[i].NpcMin.ToString(),
                                dungeon.Floors[i].NpcMax.ToString());

                packet.AppendParameter(dungeon.Floors[i].Items.Count);
                for (int item = 0; item < dungeon.Floors[i].Items.Count; item++) {
                    packet.AppendParameters(dungeon.Floors[i].Items[item].ItemNum.ToString(),
                                            dungeon.Floors[i].Items[item].MinAmount.ToString(),
                                            dungeon.Floors[i].Items[item].MaxAmount.ToString(),
                                            dungeon.Floors[i].Items[item].AppearanceRate.ToString(),
                                            dungeon.Floors[i].Items[item].StickyRate.ToString(),
                                            dungeon.Floors[i].Items[item].Tag,
                                            dungeon.Floors[i].Items[item].Hidden.ToIntString(),
                                            dungeon.Floors[i].Items[item].OnGround.ToIntString(),
                                            dungeon.Floors[i].Items[item].OnWater.ToIntString(),
                                            dungeon.Floors[i].Items[item].OnWall.ToIntString());
                }

                packet.AppendParameter(dungeon.Floors[i].Npcs.Count);
                for (int npc = 0; npc < dungeon.Floors[i].Npcs.Count; npc++) {
                    packet.AppendParameters(dungeon.Floors[i].Npcs[npc].NpcNum.ToString(),
                                            dungeon.Floors[i].Npcs[npc].MinLevel.ToString(),
                                            dungeon.Floors[i].Npcs[npc].MaxLevel.ToString(),
                                            dungeon.Floors[i].Npcs[npc].AppearanceRate.ToString(),
                                            ((int)dungeon.Floors[i].Npcs[npc].StartStatus).ToString(),
                                            dungeon.Floors[i].Npcs[npc].StartStatusCounter.ToString(),
                                            dungeon.Floors[i].Npcs[npc].StartStatusChance.ToString());
                }

                packet.AppendParameter(dungeon.Floors[i].SpecialTiles.Count);
                for (int trap = 0; trap < dungeon.Floors[i].SpecialTiles.Count; trap++) {
                    packet.AppendParameters(((int)dungeon.Floors[i].SpecialTiles[trap].Type).ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].Data1.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].Data2.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].Data3.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].String1,
                                            dungeon.Floors[i].SpecialTiles[trap].String2,
                                            dungeon.Floors[i].SpecialTiles[trap].String3,
                                            dungeon.Floors[i].SpecialTiles[trap].Ground.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].GroundSet.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].GroundAnim.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].GroundAnimSet.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].Mask.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].MaskSet.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].Anim.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].AnimSet.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].Mask2.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].Mask2Set.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].M2Anim.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].M2AnimSet.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].Fringe.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].FringeSet.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].FAnim.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].FAnimSet.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].Fringe2.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].Fringe2Set.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].F2Anim.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].F2AnimSet.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].RDungeonMapValue.ToString(),
                                            dungeon.Floors[i].SpecialTiles[trap].AppearanceRate.ToString());
                }

                packet.AppendParameter(dungeon.Floors[i].Weather.Count);
                for (int weather = 0; weather < dungeon.Floors[i].Weather.Count; weather++) {
                    packet.AppendParameters(((int)dungeon.Floors[i].Weather[weather]).ToString());
                }

                packet.AppendParameter(dungeon.Floors[i].Options.Chambers.Count);
                for (int chamber = 0; chamber < dungeon.Floors[i].Options.Chambers.Count; chamber++) {
                    packet.AppendParameters(dungeon.Floors[i].Options.Chambers[chamber].ChamberNum.ToString(),
                                            dungeon.Floors[i].Options.Chambers[chamber].String1,
                                            dungeon.Floors[i].Options.Chambers[chamber].String2,
                                            dungeon.Floors[i].Options.Chambers[chamber].String3);
                }
            }
            packet.FinalizePacket();

            SendDataTo(client, packet, true, false);
        }
コード例 #5
0
ファイル: RDungeonManager.cs プロジェクト: pzaps/Server
        public static void SaveRDungeon(RDungeon rdungeon, int dungeonNum)
        {
            string Filepath = IO.Paths.RDungeonsFolder + "rdungeon" + dungeonNum.ToString() + ".dat";
            using (System.IO.StreamWriter writer = new System.IO.StreamWriter(Filepath)) {
                writer.WriteLine("RDungeonData|V1");
                writer.WriteLine("Data|" + rdungeon.DungeonName + "|" + ((int)rdungeon.Direction).ToString() + "|" + rdungeon.MaxFloors.ToString() + "|" + rdungeon.Recruitment.ToString() + "|" + rdungeon.Exp.ToString() + "|");
                writer.WriteLine("Terrain|" + rdungeon.StairsX.ToString() + "|" + rdungeon.StairsSheet.ToString() + "|" +
                                 rdungeon.mGroundX.ToString() + "|" + rdungeon.mGroundSheet.ToString() + "|" +

                                 rdungeon.mTopLeftX.ToString() + "|" + rdungeon.mTopLeftSheet.ToString() + "|" +
                                 rdungeon.mTopCenterX.ToString() + "|" + rdungeon.mTopCenterSheet.ToString() + "|" +
                                 rdungeon.mTopRightX.ToString() + "|" + rdungeon.mTopRightSheet.ToString() + "|" +

                                 rdungeon.mCenterLeftX.ToString() + "|" + rdungeon.mCenterLeftSheet.ToString() + "|" +
                                 rdungeon.mCenterCenterX.ToString() + "|" + rdungeon.mCenterCenterSheet.ToString() + "|" +
                                 rdungeon.mCenterRightX.ToString() + "|" + rdungeon.mCenterRightSheet.ToString() + "|" +

                                 rdungeon.mBottomLeftX.ToString() + "|" + rdungeon.mBottomLeftSheet.ToString() + "|" +
                                 rdungeon.mBottomCenterX.ToString() + "|" + rdungeon.mBottomCenterSheet.ToString() + "|" +
                                 rdungeon.mBottomRightX.ToString() + "|" + rdungeon.mBottomRightSheet.ToString() + "|" +

                                 rdungeon.mInnerTopLeftX.ToString() + "|" + rdungeon.mInnerTopLeftSheet.ToString() + "|" +
                                 rdungeon.mInnerBottomLeftX.ToString() + "|" + rdungeon.mInnerBottomLeftSheet.ToString() + "|" +
                                 rdungeon.mInnerTopRightX.ToString() + "|" + rdungeon.mInnerTopRightSheet.ToString() + "|" +
                                 rdungeon.mInnerBottomRightX.ToString() + "|" + rdungeon.mInnerBottomRightSheet.ToString() + "|" +
                                 rdungeon.mWaterX.ToString() + "|" + rdungeon.mWaterSheet.ToString() + "|" +
                                 rdungeon.mWaterAnimX.ToString() + "|" + rdungeon.mWaterAnimSheet.ToString() + "|" +
                                 rdungeon.mIsolatedWallX.ToString() + "|" + rdungeon.mIsolatedWallSheet.ToString() + "|" +

                                 rdungeon.mColumnTopX.ToString() + "|" + rdungeon.mColumnTopSheet.ToString() + "|" +
                                 rdungeon.mColumnCenterX.ToString() + "|" + rdungeon.mColumnCenterSheet.ToString() + "|" +
                                 rdungeon.mColumnBottomX.ToString() + "|" + rdungeon.mColumnBottomSheet.ToString() + "|" +

                                 rdungeon.mRowLeftX.ToString() + "|" + rdungeon.mRowLeftSheet.ToString() + "|" +
                                 rdungeon.mRowCenterX.ToString() + "|" + rdungeon.mRowCenterSheet.ToString() + "|" +
                                 rdungeon.mRowRightX.ToString() + "|" + rdungeon.mRowRightSheet.ToString() + "|");
                for (int i = 0; i < rdungeon.Floors.Count; i++) {
                    string data = "Floor|" + rdungeon.Floors[i].WeatherIntensity.ToString() + "|" + ((int)rdungeon.Floors[i].Weather).ToString() + "|" + rdungeon.Floors[i].Music + "|" +
                        ((int)rdungeon.Floors[i].GoalType).ToString() + "|" + rdungeon.Floors[i].GoalMap.ToString() + "|" + rdungeon.Floors[i].GoalX.ToString() + "|" + rdungeon.Floors[i].GoalY.ToString() + "|" +
                        rdungeon.Floors[i].ItemSpawnRate.ToString() + "|" + rdungeon.Floors[i].Traps.Count.ToString() + "|";

                    for (int npc = 0; npc < 15; npc++) {
                        data += rdungeon.Floors[i].Npc[npc].ToString() + "|";
                    }
                    for (int item = 0; item < 8; item++) {
                        data += rdungeon.Floors[i].Items[item].ToString() + "|";
                    }
                    for (int trap = 0; trap < rdungeon.Floors[i].Traps.Count; trap++) {
                        data += rdungeon.Floors[i].Traps[trap].ToString() + "|";
                    }
                    writer.WriteLine(data);

                }
                writer.WriteLine("CraterSettings|" + rdungeon.Options.Craters + "|" + rdungeon.Options.CraterMinLength + "|" + rdungeon.Options.CraterMaxLength + "|" + rdungeon.Options.CraterFuzzy.ToIntString() + "|");
            }
        }