コード例 #1
0
        public override void LoadContent()
        {
            base.LoadContent();

            texTarget      = Content.Load <Texture2D>("Target");
            texTest        = Content.Load <Texture2D>("SShip4m");
            texPixel       = Content.Load <Texture2D>("pixel");
            texMouseCursor = Content.Load <Texture2D>("sword_02");
            spriteFontFile = Content.Load <SpriteFont>("File");

            texPlayerDoubleJump = Content.Load <Texture2D>("doublejump");
            texPlayerDash       = Content.Load <Texture2D>("dash");
            texPlayerSlice      = Content.Load <Texture2D>("slice2");

            Slice.pixel            = texPixel;
            EnemyHitbox.texHitbox  = texPixel;
            TestEnemy.texTestEnemy = texTarget;
            Player.texPlayer       = texPixel;

            particleList = new RC_RenderableList();
            sliceList    = new SpriteList();
            platformList = new SpriteList();
            enemyList    = new SpriteList();

            //Initialize abilities
            abilityIconDoubleJump = new AbilityIcon(texPlayerDoubleJump, new Vector2(900, Game1.SCREEN_HEIGHT - 100));
            abilityIconDash       = new AbilityIcon(texPlayerDash, new Vector2(1000, Game1.SCREEN_HEIGHT - 100));
            abilityIconSlice      = new AbilityIcon(texPlayerSlice, new Vector2(800, Game1.SCREEN_HEIGHT - 100));

            Player.iconDoubleJump = abilityIconDoubleJump;
            Player.iconDash       = abilityIconDash;
            Player.iconSlice      = abilityIconSlice;

            //player = new Player(new Vector2(100, 100));
            //LoadLevel();

            //ResetPlayer();

            //cam.Pos = new Vector2(0, 0);

            ////cam.Zoom = 2.0f // Example of Zoom in
            //cam.Zoom = 1f; // Example of Zoom out

            //SpawnTargets();
        }
コード例 #2
0
        public override void LoadContent()
        {
            base.LoadContent();

            menuStrings = new List <String>();
            menuStrings.Add("START GAME");
            menuStrings.Add("TUTORIAL");
            menuStrings.Add("EXIT GAME");

            titleFont   = Content.Load <SpriteFont>("File");
            menuFont    = Content.Load <SpriteFont>("File");
            selectorTex = Content.Load <Texture2D>("Target");

            soundMenu = Content.Load <SoundEffect>("sounds/MenuMove");

            TestEnemy.texTestEnemy = selectorTex;

            particleList = new RC_RenderableList();
            sliceList    = new SpriteList();
            enemyList    = new SpriteList();
        }