コード例 #1
0
ファイル: Crypt.cs プロジェクト: zhutaorun/unitygame
 // rc5 加密后大小不会变化的
 static public bool RC5_ECB_Symmetry_Encode_Byte(byte[] encryptByte, uint startPos, uint inLen, ref byte[] outBytes, RC5_32_KEY rgbKey, CryptContext cryptContext)
 {
     try
     {
         RC5.RC5_32_ecb_encrypt_one(encryptByte, startPos, inLen, ref outBytes, rgbKey, RC5.RC5_ENCRYPT, cryptContext);
         return true;
     }
     catch
     {
         Ctx.m_instance.m_logSys.error("RC5_ECB_Symmetry_Encode_Byte error");
         return false;
     }
 }
コード例 #2
0
        protected void testRc5()
        {
            string testStr = "asdfasdf5";

            //byte[] inBytes = System.Text.Encoding.UTF8.GetBytes(testStr);
            byte[] inBytes  = { 0x3f, 0x79, 0xd5, 0xe2, 0x4a, 0x8c, 0xb6, 0xc1, 0x3f, 0x79, 0xd5, 0xe2, 0x4a, 0x8c, 0xb6, 0xc1 };
            byte[] outBytes = new byte[8];
            uint   inSize   = (uint)inBytes.Length;

            RC5_32_KEY rc5Key = new RC5_32_KEY();                             // RC5 key

            RC5.RC5_32_set_key(rc5Key, 16, Crypt.RC5_KEY, RC5.RC5_12_ROUNDS); // 生成秘钥

            CryptContext cryptContext = new CryptContext();

            Crypt.encryptData(inBytes, 0, 16, ref outBytes, cryptContext);
            Crypt.decryptData(outBytes, 0, 16, ref inBytes, cryptContext);
            testStr = System.Text.Encoding.Default.GetString(inBytes);
        }
コード例 #3
0
        static public bool RC5_ECB_Symmetry_Decode_Byte(byte[] decryptByte, uint startPos, uint inLen, ref byte[] outBytes, RC5_32_KEY rgbKey, CryptContext cryptContext)
        {
            try
            {
                RC5.RC5_32_ecb_encrypt_one(decryptByte, startPos, inLen, ref outBytes, rgbKey, RC5.RC5_DECRYPT, cryptContext);

                return(true);
            }
            catch
            {
                Ctx.m_instance.m_logSys.error("RC5_ECB_Symmetry_Decode_Byte error");
                return(false);
            }
        }