internal static void Run() { RC.SetDS(MyDepthStencilState.MarkAAEdge, 0xFF); RC.SetPS(m_ps); RC.BindDepthRT(MyGBuffer.Main.Get(MyGbufferSlot.DepthStencil), DepthStencilAccess.DepthReadOnly, null); RC.BindGBufferForReadSkipStencil(0, MyGBuffer.Main); DrawFullscreenQuad(); RC.SetDS(null); }