// Use this for initialization void Start() { if (hole_tile != null && open_tile != null && blocking_tile != null && spawn_tile != null && number_tile != null && trim_tile != null) { //Get_Width_Height(); } else { Debug.Log("A tile renderer is missing"); } difficulty_controller = GetComponent <RB_Difficulty_Controller>(); }
// Use this for initialization void Start() { if (game_controller == null) { game_controller = this; } ball = GameObject.FindObjectOfType <RB_Ball>(); board_loader = GameObject.FindObjectOfType <RB_Board_Loader>(); answer_controller = GetComponent <RB_Answer_Controller>(); difficulty_controller = GetComponent <RB_Difficulty_Controller>(); answer_tile = GameObject.FindObjectOfType <RB_Answer_Tile>(); ui_question = UI_Question_Display.ui_question_display; Set_Board(); }
private void Start() { difficulty_controller = GetComponent <RB_Difficulty_Controller>(); }