/// <summary> /// Handle scene entry /// </summary> public override void Enter() { base.Enter(); RB.SpriteSheetSetup(0, "Demos/DemoReel/Sprites", new Vector2i(16, 16)); RB.SpriteSheetSet(0); RB.SpriteSheetSetup(1, "Demos/DemoReel/Ghost", new Vector2i(104, 106)); mMap = RB.MapLoadTMX("Demos/DemoReel/Tilemap"); if (mMap != null) { RB.MapLoadTMXLayer(mMap, "Decoration", 0); RB.MapLoadTMXLayer(mMap, "Terrain", 1); RB.MapLayerSpriteSheetSet(0, 0); RB.MapLayerSpriteSheetSet(1, 0); } var demo = (DemoReel)RB.Game; RB.ShaderSetup(0, "Demos/DemoReel/WavyMaskShader"); RB.SpriteSheetSetup(2, RB.DisplaySize); RB.SpriteSheetSetup(3, RB.DisplaySize); mBouncePos = new Vector2(RB.DisplaySize.width * 0.5f, RB.DisplaySize.height * 0.55f); mVelocity = mSpeed; }
/// <summary> /// Handle scene entry /// </summary> public override void Enter() { base.Enter(); RB.SpriteSheetSetup(0, "Demos/DemoReel/Sprites", new Vector2i(16, 16)); RB.SpriteSheetSet(0); mMap = RB.MapLoadTMX("Demos/DemoReel/Tilemap"); if (mMap != null) { mMapSize = mMap.size; RB.MapLoadTMXLayer(mMap, "Clouds", 0); RB.MapLoadTMXLayer(mMap, "Decoration", 1); RB.MapLoadTMXLayer(mMap, "Terrain", 2); } if (mStyle == RB.PixelStyle.Wide) { RB.DisplayModeSet(new Vector2i(640 / 2, 360), mStyle); } else { RB.DisplayModeSet(new Vector2i(640, 360 / 2), mStyle); } }
private bool LoadMap() { mTitleMap = RB.MapLoadTMX("Demos/SuperFlagRun/TitleMap"); mGameMap = RB.MapLoadTMX("Demos/SuperFlagRun/GameMap"); if (mTitleMap != null) { RB.MapLoadTMXLayer(mTitleMap, "Terrain", SuperFlagRun.MAP_LAYER_TITLE_TERRAIN); RB.MapLoadTMXLayer(mTitleMap, "Deco", SuperFlagRun.MAP_LAYER_TITLE_DECO); RB.MapLoadTMXLayer(mTitleMap, "Sky", SuperFlagRun.MAP_LAYER_TITLE_SKY); } if (mGameMap != null) { RB.MapLoadTMXLayer(mGameMap, "Sky", SuperFlagRun.MAP_LAYER_SKY); RB.MapLoadTMXLayer(mGameMap, "Clouds", SuperFlagRun.MAP_LAYER_CLOUDS); RB.MapLoadTMXLayer(mGameMap, "Terrain", SuperFlagRun.MAP_LAYER_TERRAIN); RB.MapLoadTMXLayer(mGameMap, "Background", SuperFlagRun.MAP_LAYER_BACKGROUND); } RB.MapLayerSpriteSheetSet(SuperFlagRun.MAP_LAYER_TITLE_TERRAIN, SPRITESHEET_TERRAIN); RB.MapLayerSpriteSheetSet(SuperFlagRun.MAP_LAYER_TITLE_DECO, SPRITESHEET_DECO); RB.MapLayerSpriteSheetSet(SuperFlagRun.MAP_LAYER_TITLE_SKY, SPRITESHEET_DECO); RB.MapLayerSpriteSheetSet(SuperFlagRun.MAP_LAYER_SKY, SPRITESHEET_DECO); RB.MapLayerSpriteSheetSet(SuperFlagRun.MAP_LAYER_CLOUDS, SPRITESHEET_DECO); RB.MapLayerSpriteSheetSet(SuperFlagRun.MAP_LAYER_TERRAIN, SPRITESHEET_TERRAIN); RB.MapLayerSpriteSheetSet(SuperFlagRun.MAP_LAYER_BACKGROUND, SPRITESHEET_DECO); RB.SpriteSheetSet(SuperFlagRun.SPRITESHEET_TERRAIN); if (mGameMap != null) { mGameMapSize = mGameMap.size; // Convert TMXProperties to simple ColliderInfo.ColliderType, for faster access for (int x = 0; x < mGameMapSize.width; x++) { for (int y = 0; y < mGameMapSize.height; y++) { var tilePos = new Vector2i(x, y); var tileProps = RB.MapDataGet <TMXProperties>(MAP_LAYER_TERRAIN, tilePos); if (tileProps != null) { RB.MapDataSet <ColliderInfo.ColliderType>(MAP_LAYER_TERRAIN, tilePos, (ColliderInfo.ColliderType)tileProps.GetInt("ColliderType")); } else { RB.MapDataSet <ColliderInfo.ColliderType>(MAP_LAYER_TERRAIN, tilePos, ColliderInfo.ColliderType.NONE); } } } } return(true); }
/// <summary> /// Handle scene entry /// </summary> public override void Enter() { base.Enter(); RB.SpriteSheetSetup(0, "Demos/DemoReel/Sprites", new Vector2i(16, 16)); RB.SpriteSheetSet(0); mMap = RB.MapLoadTMX("Demos/DemoReel/TilemapProps"); if (mMap != null) { RB.MapLoadTMXLayer(mMap, "Clouds", 1); RB.MapLoadTMXLayer(mMap, "Decoration", 2); RB.MapLoadTMXLayer(mMap, "Terrain", 3); } }
/// <summary> /// Handle scene entry /// </summary> public override void Enter() { base.Enter(); RB.SpriteSheetSetup(0, "Demos/DemoReel/Sprites", new Vector2i(16, 16)); RB.SpriteSheetSet(0); RB.EffectReset(); mMap = RB.MapLoadTMX("Demos/DemoReel/Tilemap"); if (mMap != null) { RB.MapLoadTMXLayer(mMap, "Decoration", 0); RB.MapLoadTMXLayer(mMap, "Terrain", 1); } RB.ShaderSetup(0, "Demos/DemoReel/PresentRippleShader"); }
public void loadMapFiles(string mapName) { Vector2i mapDestPos = new Vector2i(0, 0); Vector2i sourceChunkPos = new Vector2i(0, 0); // Load map var map = RB.MapLoadTMX(mapName); string path = "Assets/RetroBlit/Resources/map/map-data.json"; StreamReader reader = new StreamReader(path); String rawmapdata = reader.ReadToEnd(); reader.Close(); // Load json map info and iterate through each object loading the layers from top to bottom //TODO LayerMaps layerMaps = Mapper.deserialize <LayerMaps>(rawmapdata); foreach (LayerMap m in layerMaps.allMaps) { RB.MapLoadTMXLayer(map, m.map_layer_name, m.layer); RB.SpriteSheetSetup(m.layer, m.sprite_sheet, new Vector2i(32, 32)); RB.MapLayerSpriteSheetSet(m.layer, m.layer); } var objects = map.objectGroups[layerMaps.objectLayerName].objects; foreach (var curObj in objects) { // Make a new badguy for this object BadGuy curBadGuy = new BadGuy(curObj.rect.x, curObj.rect.y); curBadGuy.size = new Vector2i(16, 16); badGuys.Add(curBadGuy); } // You can load a spritesheet here RB.SpriteSheetSetup(0, "MyGame/MySprites", new Vector2i(16, 16)); RB.SpriteSheetSet(0); mapLayers = layerMaps.allMaps; mapSize = map.size * 32; }
/// <summary> /// Handle scene entry /// </summary> public override void Enter() { base.Enter(); RB.SpriteSheetSetup(0, "Demos/DemoReel/Sprites", new Vector2i(16, 16)); RB.SpriteSheetSet(0); RB.EffectReset(); mMap = RB.MapLoadTMX("Demos/DemoReel/Tilemap"); if (mMap != null) { mMapSize = mMap.size; RB.MapLoadTMXLayer(mMap, "Clouds", 0); RB.MapLoadTMXLayer(mMap, "Decoration", 1); RB.MapLoadTMXLayer(mMap, "Terrain", 2); } mEffectNames[(int)RB.Effect.Scanlines] = "Scanlines"; mEffectNames[(int)RB.Effect.Noise] = "Noise"; mEffectNames[(int)RB.Effect.Desaturation] = "Desaturation"; mEffectNames[(int)RB.Effect.Curvature] = "Curvature"; mEffectNames[(int)RB.Effect.Slide] = "Slide"; mEffectNames[(int)RB.Effect.Wipe] = "Wipe"; mEffectNames[(int)RB.Effect.Shake] = "Shake"; mEffectNames[(int)RB.Effect.Zoom] = "Zoom"; mEffectNames[(int)RB.Effect.Rotation] = "Rotation"; mEffectNames[(int)RB.Effect.ColorFade] = "ColorFade"; mEffectNames[(int)RB.Effect.ColorTint] = "ColorTint"; mEffectNames[(int)RB.Effect.Negative] = "Negative"; mEffectNames[(int)RB.Effect.Pixelate] = "Pixelate"; mEffectNames[(int)RB.Effect.Pinhole] = "Pinhole"; mEffectNames[(int)RB.Effect.InvertedPinhole] = "InvertedPinhole"; mEffectNames[(int)RB.Effect.Fizzle] = "Fizzle"; }
/// <summary> /// Handle scene entry /// </summary> public override void Enter() { base.Enter(); RB.SpriteSheetSetup(0, "Demos/DemoReel/DemoSpritePack", new Vector2i(16, 16)); RB.SpriteSheetSetup(1, "Demos/DemoReel/Sprites", new Vector2i(16, 16)); RB.SpriteSheetSetup(2, "Demos/DemoReel/DemoSpritePack", new Vector2i(8, 8)); RB.SpriteSheetSet(0); mSpriteHero1 = RB.PackedSpriteGet("Characters/Hero1"); mSpriteHero2 = RB.PackedSpriteGet("Characters/Hero2"); mSpriteDirtCenter = RB.PackedSpriteGet("Terrain/DirtCenter"); mSpriteDirtSide = RB.PackedSpriteGet("Terrain/DirtSide"); mSpriteGrassTop = RB.PackedSpriteGet("Terrain/GrassTop"); mSpriteGrassTopRight = RB.PackedSpriteGet("Terrain/GrassTopRight"); mSpriteWater = RB.PackedSpriteGet("Terrain/Water"); if (mSpriteHero1.Size.x == 0) { mBadSpritepack = true; return; } RB.MapSpriteSet(0, new Vector2i(0, 0), mSpriteGrassTopRight, RB.FLIP_H); RB.MapSpriteSet(0, new Vector2i(1, 0), mSpriteGrassTop); RB.MapSpriteSet(0, new Vector2i(2, 0), mSpriteGrassTop); RB.MapSpriteSet(0, new Vector2i(3, 0), mSpriteGrassTopRight); RB.MapSpriteSet(0, new Vector2i(0, 1), mSpriteDirtSide, RB.FLIP_H); RB.MapSpriteSet(0, new Vector2i(1, 1), mSpriteDirtCenter); RB.MapSpriteSet(0, new Vector2i(2, 1), mSpriteDirtCenter); RB.MapSpriteSet(0, new Vector2i(3, 1), mSpriteDirtSide); mNineSlice = new NineSlice("Other/NinesliceTopLeft", "Other/NinesliceTop", "Other/NinesliceMiddle"); var glyphs = new List <string>(); for (int i = 0; i <= 9; i++) { glyphs.Add("Font/" + i); } glyphs.Add("Font/colon"); List <char> chars = new List <char>(); for (char c = '0'; c <= '9'; c++) { chars.Add(c); } chars.Add(':'); RB.FontSetup(0, chars, glyphs, 0, 1, 1, true); var mapping = new string[16]; for (int i = 0; i < 16; i++) { mapping[i] = "Terrain/Tiny" + i; } var tinyMap = RB.MapLoadTMX("Demos/DemoReel/TinyMap"); RB.MapLoadTMXLayer(tinyMap, "Terrain", 1, mapping); RB.MapLayerSpriteSheetSet(1, 2); }