public override void OnSuccess(int id) { base.OnSuccess(id); BellowAnimator.SetBool("DoWork", true); ++bump; if (bump < 4) { return; } bump = 0; if (OreLoad.objects.Count == 0) { return; } var ore = OreLoad.objects[0]; OreLoad.objects.RemoveAt(0); Destroy(ore.gameObject); var steel = Instantiate(PrefabsProvider.Instance.SteelPrefab); //IronOutputLoad.objects.Add(steel); IronOutputLoad.holdingObject = steel; steel.transform.SetParent(IronOutputLoad.transform); //steel.transform.localPosition = IronOutputLoad.holdingSpots[IronOutputLoad.objects.Count].transform.localPosition; steel.transform.localPosition = IronOutputLoad.holdingSpot.transform.localPosition; steel.GetComponent <PickableObject>().alreadyUsed = false; QuickTimeEventManager.StopQuickTimeEventForPlayer(id); }
public override void OnSuccess(int id) { base.OnSuccess(id); ++anvilBump; if (anvilBump < 4) { return; } anvilBump = 0; if (OutputType == PickableObject.ObjectType.pickaxe) { var wood = WoodResources.objects[0]; WoodResources.objects.RemoveAt(0); Destroy(wood.gameObject); wood = WoodResources.objects[0]; WoodResources.objects.RemoveAt(0); Destroy(wood.gameObject); var newObj = Instantiate(PrefabsProvider.Instance.PickaxePrefab); OutputPlace.holdingObject = newObj; newObj.transform.SetParent(OutputPlace.holdingSpot.transform); newObj.transform.localPosition = Vector3.zero; newObj.transform.localEulerAngles = Vector3.zero; } else if (OutputType == PickableObject.ObjectType.sword) { var wood = WoodResources.objects[0]; WoodResources.objects.RemoveAt(0); Destroy(wood.gameObject); var steel = SteelResources.objects[0]; SteelResources.objects.RemoveAt(0); Destroy(steel.gameObject); steel = SteelResources.objects[0]; SteelResources.objects.RemoveAt(0); Destroy(steel.gameObject); var newObj = Instantiate(PrefabsProvider.Instance.SwordPrefab); OutputPlace.holdingObject = newObj; newObj.transform.SetParent(OutputPlace.holdingSpot.transform); newObj.transform.localPosition = Vector3.zero; newObj.transform.localEulerAngles = Vector3.zero; } audioSource.PlayOneShot(clip); QuickTimeEventManager.StopQuickTimeEventForPlayer(id); //QuickTimeEventManager.StopQuickTimeEventForPlayer((int) pc.player); }
void OnTriggerExit(Collider other) { OnFail(id); PlayerController pc = other.GetComponent <PlayerController>(); if (!pc && other.transform.parent) { pc = other.transform.parent.GetComponent <PlayerController>(); } if (!pc) { return; } QuickTimeEventManager.StopQuickTimeEventForPlayer((int)pc.player); id = -1; }
void OnTriggerEnter(Collider other) { PlayerController pc = other.GetComponent <PlayerController>(); if (!pc && other.transform.parent) { pc = other.transform.parent.GetComponent <PlayerController>(); } if (!pc) { return; } if (!CheckAdditionalWorkConditions(other)) { return; } QuickTimeEventManager.StartQuickTimeEventForPlayer((int)pc.player, transform.position, OnSuccess, OnFail); }
public override void OnSuccess(int id) { base.OnSuccess(id); ++pickBumber; if (pickBumber < 4) { return; } pickBumber = 0; var newStone = Instantiate( MiningSlotType == PickableObject.ObjectType.ironOre ? PrefabsProvider.Instance.IronPrefab : PrefabsProvider.Instance.CoalPrefab, NewRocksSpawnTransform); var randPos = 20 * UnityEngine.Random.onUnitSphere; randPos.y = 0; newStone.transform.localPosition = randPos; AxeMineAnimator.SetBool("DoWork", true); QuickTimeEventManager.StopQuickTimeEventForPlayer(id); }