public void SpawnPlayer() { //GameObject generatedPlayer = Instantiate(player, new Vector3(-149.5f, 126.215f, 262.58f), Quaternion.identity); //generatedPlayer.transform.localScale = new Vector3(3, 3, 3); //SceneManager.LoadScene(0); QuickSpawnController.guestStart(); }
IEnumerator Register() { Debug.Log("Attempting to Register"); WWWForm form = new WWWForm(); //I want to update the field of current user with texture form.AddField("name", UserStats.getUsername()); form.AddField("password", UserStats.getPassword()); form.AddField("texture", UserStats.getTexture()); string url = "http://pages.cs.wisc.edu/~lkottler/commencement/register"; //TODO Debug.Log("Database updating started"); regSuccess = true; using (UnityWebRequest webRequest = UnityWebRequest.Post(url, form))//FIXME, change this to update, or delete before this action { yield return(webRequest.SendWebRequest()); Debug.Log("Database update returned"); if (webRequest.downloadHandler.text[0] == '0') { regSuccess = true; QuickSpawnController.guestStart(); Debug.Log("update avatar worked"); } else { regSuccess = false; Debug.Log("Update avatar failed. Error #" + webRequest.downloadHandler.text); } } }